If you haven't already, check out ArmorPaint as an alternative to Substance Painter. Plus it's free and open source |
- If you haven't already, check out ArmorPaint as an alternative to Substance Painter. Plus it's free and open source
- Game dev union leader: “Dream job” passion “can open us up to exploitation”
- Price range of musicians for tracks, with examples.
- A simple example on how to add Twitch integration to your game, to help streamers engage with their audience.
- C# for Beginner using Unity
- Why are there no forearms in Boneworks or Alyx?
- Info for putting a multi game bundle on steam?
- How do you make your game feel cozy?
- Learn to - Melee Combat 2D Enemies in UNITY - Coding Attack Pattern - Part 2
- What degree would be good for someone who really likes game design, but doesn't want to be tied down to only games?
- Material Maker 0.8 Released.
- Schell Games will be holding an AMA with Jesse Schell and Charlie Amis on /r/pcgaming today at 3pm EST/12pm PST
- 2D pictures and multidimensional coordinate systems
- "How much would you pay for a pitch deck for your game?"
- Looking for Marketing Tools
- What was the worst case of scope creep you've experienced?
- Looking for somwthing to help “manage my ideas”
- Games made with Java
- How do people feel about giving away free work when doing art tests?
- Indie Potential
- legality behind fanmade games
- Need advice :)
- Mechanics in VR and UI?
- Realistic Environment Building
Posted: 22 Jan 2020 10:25 AM PST
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Game dev union leader: “Dream job” passion “can open us up to exploitation” Posted: 21 Jan 2020 09:25 PM PST
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Price range of musicians for tracks, with examples. Posted: 22 Jan 2020 09:13 AM PST Hello there, musicians. [link] [comments] | ||
Posted: 22 Jan 2020 12:30 PM PST
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Posted: 22 Jan 2020 11:01 AM PST Hi everyone! I'm a total beginner here and I want to get into game development. I plan to use Unity because it seems to be the best fit for me and what I would like to do with creating a game. Unfortunately, I have no programming experience and so what I'm reading is difficult for me to grasp. Is learning straight up C# different than learning it specifically for use in Unity? How pivotal is a deep understanding of C# to be able to make a game in Unity? Does anyone have suggestions for learning how to do basic game development using Unity and or tools to learn C# in a way that feels applicable to game development? Also, does using Unity and learning C# differ between Mac and Windows? I currently have a MacBook Pro and was hoping to use it for this game development venture. I'll take any advice and I'm very appreciative! [link] [comments] | ||
Why are there no forearms in Boneworks or Alyx? Posted: 22 Jan 2020 12:34 PM PST It can't be that hard to put them in can it? I must imagine the problem (without playing VR before) is that they look awkward when the conroller freaks out and the wrists pop out... but this is visible without them too.. [link] [comments] | ||
Info for putting a multi game bundle on steam? Posted: 22 Jan 2020 11:44 AM PST Hey everyone - hope all is well! I wanted to post here because I am having a hard time finding information on releasing multiple games as a single game bundle via steam. I have looked through steamworks quite a bit and have not come across what I am looking for. It would be three different games all with different EXEs. Anyone have any info on doing something like this? Does steam install each game individually or can they select which game they want to launch? Should I go one step further and put all of the games in a single EXE and then allow the user to choose which game they want to play from there? Any info is greatly appreciated. Thanks, [link] [comments] | ||
How do you make your game feel cozy? Posted: 22 Jan 2020 11:29 AM PST Hey everyone! Hope all is going well. I'm working with a group of people on a delivery game and was wondering what I can do to make it feel cozy. The deliveries may get hectic, but I want their to be sometime where players can just kind of chill in cozy places during downtime. Any help would be appreciated. [link] [comments] | ||
Learn to - Melee Combat 2D Enemies in UNITY - Coding Attack Pattern - Part 2 Posted: 21 Jan 2020 10:42 PM PST
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Posted: 22 Jan 2020 07:18 AM PST Hey Reddit, I'm a 16 year old who is looking into college and is trying to figure out exactly what I'm looking for. In the past couple years, I've taken some game design courses, and while I'm not too great at programming and whatnot, I've found that I'm quite good at the actual design and project management part, to the point where I scored an A+ in a college course full of adults. It just sort of comes naturally to me I guess. So basically, I'm interested in game design, but I'd also like to be able to design other things too, like mobile apps and whatnot. The specific job I'm interested in is a creative director sort of position. Recently I've been looking into the "Communications Design" degree at MassArt, since I could go there for quite cheap, it's not too far from home, etc. I also did some research and found that the degree does make you eligible for creative direction jobs, and the classes you take for that degree sound fun and interesting too. Thoughts? [link] [comments] | ||
Posted: 22 Jan 2020 10:19 AM PST
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Posted: 22 Jan 2020 07:52 AM PST
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2D pictures and multidimensional coordinate systems Posted: 22 Jan 2020 03:30 AM PST
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"How much would you pay for a pitch deck for your game?" Posted: 22 Jan 2020 12:50 PM PST "How much would you pay for a pitch deck for your game?" Those in the know realize how much of a huge role a pitch deck plays between landing investment (publishers, private, etc.) and getting the silent treatment, and realize the work that goes into it (the cost analysis, credible sales projections determined by market research, USP positioning, etc.) I've built decks for successful businesses and got a rather high closing rate in ensuing negotiations with publishers (high by this industry's standards at least) but it seems to me a lot of indie developers I encounter that have very limited understanding of the business of video games have some incorrect assumptions about the work involved and the value of such collateral when seeking for funding. I'd be curious to hear other developers' thoughts on the cost and value at play here, and specifically, how much you'd be willing to pay for a professional pitch deck by someone with a positive track record 'gate crashing' into actual negotiations, and most importantly, how you came up with this pricing? [link] [comments] | ||
Posted: 22 Jan 2020 12:25 PM PST Hey fellow devs, So I've been working on my game for a little over 3.5 years, with the intention of releasing in September of this year. I am on the verge of entering the marketing phase and am hoping you might be able to help me (and future readers) out with some suggestions. At the moment, my intention is to begin making frequent posts on social media, namely twitter, instagram, and reddit. When I'm a little closer to publication, roughly 3 months out, my intention is to reach out to content creators with some keys in the hopes that they will play my game on stream. Firstly, I have no idea whether or not this is a good or bad approach so any thoughts on my method would be greatly appreciated. Second, I'm hoping you might be aware of some marketing tools that will help me to keep on track with the frequency of my marketing posts. Anything else is of course appreciated. Thank you for your input! [link] [comments] | ||
What was the worst case of scope creep you've experienced? Posted: 22 Jan 2020 12:12 AM PST | ||
Looking for somwthing to help “manage my ideas” Posted: 22 Jan 2020 12:06 PM PST I'm looking for anything to help me with managing everything from just writing down notes, to writing larger stories, to quick doodles of world design and characters etc. Does a tool or application like this exist? Just looking for something to house all my ideas in one place. [link] [comments] | ||
Posted: 22 Jan 2020 12:06 PM PST Hi, I would like to ask if there is some kind of database or list of games which have been created using Java or other programming languages listed. I'm just curious. I suppose that there is not very much of them since most of the assets and stuff are created for other languages. [link] [comments] | ||
How do people feel about giving away free work when doing art tests? Posted: 22 Jan 2020 11:57 AM PST I'm curious because I was just asked to do a VFX test. I'd be fine with delivering an MP4 of the effect, but this particular studio also wants textures, materials, scene files, etc. I feel like this is equivalent to working for free. I've done VFX tests like this in the past and I wouldn't be at all surprised if some of my work, things like textures, have just been collected and used in the studio's games. Its always felt incredibly wrong to me for studios to be asking for this kind of stuff for free. I'm wondering if I'm alone in this sentiment, and if I'm not, what have you told studios that ask for this kind of stuff in the past? [link] [comments] | ||
Posted: 22 Jan 2020 03:03 AM PST Greetings everyone, can a single person develop a game such as "Darkwood?" As a beginner? How time would approximately be needed in order to complete a project like that? [link] [comments] | ||
Posted: 22 Jan 2020 11:44 AM PST So I would like to do a starwars fanmade game, so I'm wondering about legality behind it(I'm unable to pay for the rights since I'm just 17 and no finished published games to earn any money of them). Whatever the conclusion of this is I'll make it, I'm just wondering whether I should or should not publish it If I publish it I'm not going to monetize it in any way, it's going to be free to play, no adds, no microtransactions and no donation links. [link] [comments] | ||
Posted: 22 Jan 2020 11:28 AM PST Should I start with 2D or 3D games? I'm new to game dev and want to know what the learning curve is like :) [link] [comments] | ||
Posted: 22 Jan 2020 11:03 AM PST I would like to know where/how I could acheive showing an overlay of where the horizon is in VR/realty? I'll be using Unity/C# and either the Rift or Rift S. What I want to be able to do is add a mechanic where I can see a line/outline of where the real earth horizon is in VR. Maybe like some sort of overlay just off to the side of the screen? Any ideas? To be clear my Skill set with VR is OK and Unity is Adavanced (Been using unity since 2013). Just can't figure out what to tap into to be able to display an overlay of the horizon. Brainfart moment. [link] [comments] | ||
Realistic Environment Building Posted: 22 Jan 2020 07:16 AM PST
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