I make orchestral and electronic music that I'm releasing royalty free with a Creative Commons license. Feel free to use it in your work! |
- I make orchestral and electronic music that I'm releasing royalty free with a Creative Commons license. Feel free to use it in your work!
- Memory problems, Forgetting how to code - Requesting advice on Visual Scripting Tools
- What’s the coolest/most interesting game development portfolio that you’ve ever seen? What made it so special for you?
- Psyonix explains why they are dropping Mac and Linux support
- A Recording of 800 People Being Fired (Game Dev is a disaster) |@ Joshua Fluke
- Anyone know any good resources on emotion portrayal using particles? I'm trying to make effects like in Animal Crossing and design ideas to read up on would be nice!
- Earth map strategy game
- How Do You Make Your To-Do Lists?
- Combining motion capture with physics
- Scriptable Cookbook: Scriptable Object Variables and Actions (Unity Tutorial)
- Mobile Phone light sensor access from Unity
- Releasing on ALL the marketplaces! Yes or no?
- Could I get some feedback on a stutter issue with my web game repo
- Are there any Game Design boot camps?
- To support my new Patreon page I've created this nice trailer
- new to all this seeking advice
- Asking for Leveldesign and Lightning tipps.
- Any help?
- I open-sourced my multiplayer synchronization library
- Bandit camp indie project SpellMaster: The Saga Subscribe, because soon will be available a test build of the game! Game Jolt!
- Game engine Scene and Layers
- Building a browser game - good resources for a programmer?
- Varying distance in endless ball runner game
- Q&A with a Borderlands Artist - Romain Lambert
Posted: 26 Jan 2020 05:32 AM PST Hi, I make music that I'm giving away for free under a Creative Commons attribution license. Feel free to use them however you like! All of the bandcamp and mediafire links have downloadable wav files, and everything I listed is available royalty free. I arranged these sort of by tone/style to make it easier to look through: Emotional/ Cathartic:
Epic/ Powerful:
Energetic:
Other:
Here are the license details if anyone is interested:
[link] [comments] | ||
Memory problems, Forgetting how to code - Requesting advice on Visual Scripting Tools Posted: 26 Jan 2020 05:56 AM PST I grew up with an extremely good memory and a technical mind. I've been an artist professionally for 15+ years and most of the work I do has some level of technical aspect to it. I learned c++ in 1996, slowly started learning html and css in 2003, and later php, javascript, python and most recently I've been trying to focus on c#. I have a mental disability which has been getting progressively worse the last 10 years and it has hit my ability to remember things to an extremely difficult level in the last year. Art is still very easy for me, I seem to retain visual skills with no problem. But when it comes to language and coding I'm at a loss. I knew 7 (spoken) languages in high school and now I can only remember 2. I can't remember anything from php, javascript or python and only the very basics of html. I study, and restudy and relearn and every time I forget what I studied the last time, going over the same lessons repeatedly to a point of frustration. I'm trying to find ways to work around this problem and still be able to code. In the past I've always seen visual scripting tools as excessive and often requiring edits that took up as much time as coding from scratch. But now I'm starting to consider them as the only option for me to be able to continue developing software games from here on out. I was hoping anyone with experience with Visual Scripting might be able to give me some advice on where to start with Unity and workflows that can keep the coding efficient while still having access to enough tools to develop some lightweight games. I would also love suggestions to your preferred tutorials; I've been overwhelmed a bit by the options in my websearches. I work on a variety of game types ranging from virtual petsites (using html and php) to 3D FPS and RPGs (using unity, UDK, or proprietary software). Lately I've been doing board games due to the memory loss. I would appreciate any advice. <3 Thank you very much for reading. [link] [comments] | ||
Posted: 26 Jan 2020 11:29 AM PST | ||
Psyonix explains why they are dropping Mac and Linux support Posted: 26 Jan 2020 09:25 AM PST | ||
A Recording of 800 People Being Fired (Game Dev is a disaster) |@ Joshua Fluke Posted: 26 Jan 2020 09:53 AM PST
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Posted: 26 Jan 2020 07:49 AM PST | ||
Posted: 26 Jan 2020 06:26 AM PST I was recently playing the indie game Age of Civilizations II and started wondering how could you turn the whole map of the Earth into a cell by cell strategy game? I tried using mega textures in unity to overlay them and make an array of all the provinces and then search for neighboring provinces when you move units but that didn't turn out great... Any ideas how this could be done with good optimization? Thanks! [link] [comments] | ||
How Do You Make Your To-Do Lists? Posted: 26 Jan 2020 03:13 AM PST Well, if you actually do, can you guys give me a sample/layout that I can also use for my 2D RPG? Thanks. Bonus Question: [link] [comments] | ||
Combining motion capture with physics Posted: 26 Jan 2020 10:57 AM PST
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Scriptable Cookbook: Scriptable Object Variables and Actions (Unity Tutorial) Posted: 26 Jan 2020 04:30 AM PST
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Mobile Phone light sensor access from Unity Posted: 26 Jan 2020 07:12 AM PST Is there any way out there is Unity to access light sensor data on mobile. I need it for a level that i am currently working on. Do suggest some way and thanks in advance! [link] [comments] | ||
Releasing on ALL the marketplaces! Yes or no? Posted: 26 Jan 2020 12:28 PM PST Ok, so I was just thinking ahead for my own game and realized this is be relevant to all indiegames. When I started sharing stuff about the development of my game, I did so on all platforms I found relevant. When filtering out the platforms that actually allow you to upload game files that would be Itch, GameJolt, IndieDB and (hopefully soon when registering is complete) Steam. Now here's the question. Which of the following approaches would you recommend taking:
I can image how important it is to get that first sales bump in Steam to get picked up by the algorithms, but I can also imagine the other platforms earning you more muns cause their share of profit being less than Steam's. Please enlighten me with your insights, oh gods of gamedev! [link] [comments] | ||
Could I get some feedback on a stutter issue with my web game repo Posted: 26 Jan 2020 12:19 PM PST I've been working on a base repo for pixel art games. The issue I've been running into is stutter when rendering sprites. Specifically I've seen this run buttery smooth on my laptop with a refresh rate of 144hz, but on 60hz monitors it seems to stutter. The game loop looks sensible to me, but I'm not sure what else to try at this point. Any help would be much appreciated. You can find the branch I'm referring to here. The specific file of interest is game.ts. You can also see a live demo of it running on netlify. [link] [comments] | ||
Are there any Game Design boot camps? Posted: 26 Jan 2020 12:17 PM PST I know about the game art ones you see as ads but those are extremely expensive and pricey. Is there any way to get trained and gather a good portfolio and get a game design job? [link] [comments] | ||
To support my new Patreon page I've created this nice trailer Posted: 26 Jan 2020 12:06 PM PST
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new to all this seeking advice Posted: 26 Jan 2020 11:17 AM PST I'm 22 and planning on making a game that's open world and very big the problem is i focused so much on coding that i forgot that i suck at character design I'm not in a hurry to lunch it's just for fun do you think i should learn character design or find someone who already knows and pay them or are there other ways? [link] [comments] | ||
Asking for Leveldesign and Lightning tipps. Posted: 26 Jan 2020 11:07 AM PST
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Posted: 26 Jan 2020 10:46 AM PST | ||
I open-sourced my multiplayer synchronization library Posted: 25 Jan 2020 12:45 PM PST MonoSync is an efficient and easy to implement synchronization layer that I currently use for my own multiplayer game. features:
Download: https://github.com/janfokke/MonoSync [link] [comments] | ||
Posted: 26 Jan 2020 10:27 AM PST
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Posted: 26 Jan 2020 10:25 AM PST Hello I am writing simple 3D game engine using c++ and OpenGL. I do not understand how Scene should be combined with something called Layers. If I am right, the Scene should contain all the game objects, you want to have per current Scene , and layers should separate them in different "layers", so you can easily give objects in different layers , certain "properties". Please correct me if I am wrong. So how should i design adding layers to the scene? or how to move objects that are in scene to different layers? If someone could write some simple pseudo code I would really appreciate that. Or if you ve got some good resource where it is explained I would be thankful. [link] [comments] | ||
Building a browser game - good resources for a programmer? Posted: 26 Jan 2020 05:49 AM PST Heya! I've been working on a game in C++ / SDL2 for a while and I thought it would be a fun change of pace to spend a day a week learning how to make a short 2D browser game, probably with HTML5. My problem is that I'm pretty overwhelmed by the sheer number of libraries, tutorials and engines that show up whenever I try to google resources in this area. I've got no idea how to sort the good from the bad, or really where to start. Has anyone else here had the experience of writing a browser game after working in other languages? My main questions are: a) Is there a good (and free) resource covering the basics which doesn't assume the user to be a total newcomer to programming? b) Do I need to use an engine and if so which ones are reccomended? My preference would be for a non-GUI option. c) What's the minimum set of libraries I should be using? I'm happy to play around a bit to get sound and graphics working but don't particularly want to spend time worrying about all the different browser compatibility issues. For context I've got experience in C#, C++, Python, TypeScript, JS and HTML, and a while ago in ActionScript 2.0 and 3.0. [link] [comments] | ||
Varying distance in endless ball runner game Posted: 26 Jan 2020 09:26 AM PST So I am trying to replicate a game where tiles are generated at left mid or right and have varying distance between them instead of being at a constant distance. Now they can be generated like that easily but now I have to make my ball jump at these varying distances too. I am giving force to the ball to make it jump but I can't figure out how to give it a varying distance so that it lands at a distance that those tiles are. I have a gif of that and I'll upload it in the edit. [link] [comments] | ||
Q&A with a Borderlands Artist - Romain Lambert Posted: 26 Jan 2020 08:50 AM PST
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