- Another under60sec tutorial, this time on how to make transparent characters WITHOUT CODING. More tutorials like this on my twitter. Hope this helps! :) https://twitter.com/danielsantalla/status/1212766169381441537
- CC-0 Pipes Tileset (Download in the comments)
- The polygons of Another World
- THIS is the quality of Customer Service you can expect from Unity... or how will they overcharge you VAT. Learn from others' problems!
- raylib: 6 years working in this free and opensource gamedev library, my personal story behind it
- Hey guys, I'm starting a free mini tutorial series/guide for the community which will show you how to create stylized game textures for your assets using Substance Painter. Wood, stone, skin, metal foliage and lots more. Today I'll be showing you my step by step process to create stylized stone.
- Exploring the Tech and Design of Noita
- How to keep a team motivated
- Is there a text to speech program that can is decent enough to voice act for a game?
- Rare locales in video games? From space to the deep sea, what locations are rare to see in games?
- How do you translate your game as an indie dev?
- What's a good way / place to find testers for your game?
- Do you prefer premade fonts or make your own?
- Any feedback on the soundtrack for a boss fight so far?
- Understanding game design is a must for a game developer
- Substance Painter Beginner Tutorial : Text & Font
- Best engine for voxel game? (Opinion-Based question)
- Banishing Player And Designer Grind With Emergent AI And Procedural Content
- 2D Space Character Animation (Unity)
- Tips for good melee combat “feel”
- I wrote an article for aspiring webgame devs
- Pricing and amount of content
- Have a few questions for some of yall!
- How did you become a game developer? Any advice on how to get started, what to study?
Posted: 02 Jan 2020 10:22 AM PST
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CC-0 Pipes Tileset (Download in the comments) Posted: 02 Jan 2020 03:35 AM PST
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Posted: 02 Jan 2020 04:40 AM PST
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Posted: 02 Jan 2020 07:24 AM PST
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raylib: 6 years working in this free and opensource gamedev library, my personal story behind it Posted: 02 Jan 2020 03:42 AM PST
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Posted: 01 Jan 2020 02:43 PM PST Check out the guide here: https://www.youtube.com/watch?v=VMORbrMCN0Q You may remember me as the guy who is making the 3D Artist's Coloring Book from a past a few weeks back. I'm going to be releasing stylized wood, cloth, skin, metal and bone in the next coming weeks, so make sure to subscribe to stay up to date as this series develops. This series is aimed at creating a library of resources you can reference to create any type of stylized material for your assets. Its a super simple process:
And thats it! I love creating free content for this community and always receive really great feedback when I release some free stuff, so I hope you guys enjoy this one. Thomas [link] [comments] | ||
Exploring the Tech and Design of Noita Posted: 02 Jan 2020 08:29 AM PST
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Posted: 02 Jan 2020 09:54 AM PST Hello everyone. Happy New Year! A team of friends and I have been working on a Tower Defense/Delivery Game VERY PART TIME for the last 7 months. After an engine swap (GMS2 to Unity), it's getting to the point where I want to start putting together some kind of prototype/demo. My team wants the same thing, but they don't seem to be as passionate about the project as I am. I have been super patient with all them because we all work full time at different jobs, have lots going on, and no one is getting paid. When they do work, it's really good stuff, but those times are few and far between. I am a programmer, and I dont have a lot of skill in the art & music department, so losing them would make things a lot more difficult and a lot less fun. How do I keep the team motivated? If I can't, what should I do? TL;DR My team has lost some steam as dev has gone on. What can I do to motivate them? Thank you in advance! Have a good day! [link] [comments] | ||
Is there a text to speech program that can is decent enough to voice act for a game? Posted: 02 Jan 2020 09:22 AM PST Anyone know of a good voice acting software or website? Like I put text and then a fake voice actor says it and then there are options to adjust tone and stuff. What's a good one, if it exists? Ideally i'm looking for a free one, or at least way cheaper than actually hiring a voice actor. edit: something like this, but seems not available to public https://www.youtube.com/watch?v=5mO5b-PL8DE [link] [comments] | ||
Rare locales in video games? From space to the deep sea, what locations are rare to see in games? Posted: 02 Jan 2020 09:38 AM PST We've had games take place in what seems like everywhere. From dreamworlds, to alien planets, shopping malls to office cubicles. What are some locations that we haven't explored in games? [link] [comments] | ||
How do you translate your game as an indie dev? Posted: 02 Jan 2020 12:56 AM PST Thanks a lot in advance! I want to know for a future project that will be complete/fully polished. Do you use translating software? Is there a place e.g. subreddit that people that will translate your game for you? What if that is not an option? Do you/How do you translate your itch.io page? Also, what languages do you recommend translating to first for you game? You might make it in English but if you had to tier what languages to support next, what would it be? What language groups are better for games in a way? I mean which has the largest group of people that would/could find your game? [link] [comments] | ||
What's a good way / place to find testers for your game? Posted: 02 Jan 2020 08:27 AM PST I've hit Pre-Alpha recently and could really use some feedback. However, in Reddits like these it's not allowed to self-promote, so I'm wondering which channels you guys use to find a playerbase willing to test your games. Thanks! [link] [comments] | ||
Do you prefer premade fonts or make your own? Posted: 02 Jan 2020 12:45 AM PST Do you like to use free fonts online or make a custom font for your game or do you draw your text? Are there certain things that make you use one or another? Do you have a font/choice you like for certain game genres? Do you choose differently when you have multiple language support? [link] [comments] | ||
Any feedback on the soundtrack for a boss fight so far? Posted: 02 Jan 2020 12:02 PM PST Please criticise and be brutal, this is our first revision with a new music guy on the team and we'd love to hear your opinion and feedback :) https://www.youtube.com/watch?v=EAz88xWD68s Also, if you do wanna leave suggestions etc, use either Reddit or YouTube but we'll be more likely to reply on YT Of course, try to enjoy the track so far :D [link] [comments] | ||
Understanding game design is a must for a game developer Posted: 01 Jan 2020 11:42 PM PST
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Substance Painter Beginner Tutorial : Text & Font Posted: 02 Jan 2020 07:36 AM PST
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Best engine for voxel game? (Opinion-Based question) Posted: 02 Jan 2020 11:07 AM PST I'm currently creating a destructible, physics-based voxel game in c++ with ue4, and am wondering if I should use OpenGL to create my own mini-engine rather than using unreal. I am currently contemplating using OpenGL because it seems like I'm going to have issues with unreals mesh and physics systems, As I haven't figured out the best way to work around not using their solutions for physics (I want to have my own physics system). It just feels restricting to what I can do; If i'm wrong please correct me, because I don't want to put in all the work to create an engine if I dont have to (even if it will have very limited functionality, and sounds kinda fun tbh). [link] [comments] | ||
Banishing Player And Designer Grind With Emergent AI And Procedural Content Posted: 02 Jan 2020 07:19 AM PST
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2D Space Character Animation (Unity) Posted: 02 Jan 2020 11:02 AM PST Hello guys! I'm new to game dev and stuff and I got really intrigued by this game here: https://www.youtube.com/watch?v=nd2qG2dn_nY, is it a 2D game right? But with kinda 3D sprites or is it real 3D models? What is more interesting to me is the player movement animation, it does not only flip sides when moving into another direction, it kinda rotates, how to do something like that? [link] [comments] | ||
Tips for good melee combat “feel” Posted: 01 Jan 2020 07:40 PM PST I'm making a game in the vein of nuclear throne, but with items and classes. I just started making my melee class and the basic combat feels weak. There will be skills to augment the combat but I think it's really important to get the basics right first. Headphone warning: loud thud sound midway in. This is the result of a days work in fleshing out the basics of the class, and something is really missing. Should the character dash forward on attacks? It doesn't feel quite right taking control away. Should the animations be quicker or more snappy? WASD moves and the character always faces / strikes towards the mouse. Any tips on what I might be missing would be so so so appreciated! [link] [comments] | ||
I wrote an article for aspiring webgame devs Posted: 01 Jan 2020 06:32 PM PST
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Posted: 02 Jan 2020 10:02 AM PST I'm pretty close to releasing on steam, and I'm getting anxious about pricing/not having enough content (it's a roguelite so the amount of items and weapons is pretty important). I look at enter the gungeon that has over 300 of them and costs 15 bucks, while I'm around 60 and was planning on pricing my game at 10$. My fear is about getting negative reviews on release because of that, before having the time to expand the amount of content. Any thoughts? [link] [comments] | ||
Have a few questions for some of yall! Posted: 02 Jan 2020 08:25 AM PST
EDIT: grammer [link] [comments] | ||
How did you become a game developer? Any advice on how to get started, what to study? Posted: 02 Jan 2020 04:36 AM PST I always wanted to become a game developer, but I'm very confused on how to get started. I was thinking about starting a little by myself, making small "test" games on a free software after watching some tutorials (as I see some people do), but I'm afraid of it just being a waste of time compared to what others do later in life. I'm also not sure about what to study after I finish school. I think I wanna get into game design rather than programming, but I'm not sure of what to actually do. Is there a specific university, are there cheaper and better courses, etc.? I'm sure I would love getting into game development, but I'm terrified by the fact that I don't understand how to get started yet. [link] [comments] |
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