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    Saturday, December 28, 2019

    RPG Swords Drawings - The Elder's Quest

    RPG Swords Drawings - The Elder's Quest


    RPG Swords Drawings - The Elder's Quest

    Posted: 28 Dec 2019 06:16 AM PST

    3dSen - 3D NES Emulator - Breathing new life into classic and homebrew NES games

    Posted: 28 Dec 2019 07:42 AM PST

    Fireworks Mania - Been working on this game over this year in my sparetime and now have a demo ready :)

    Posted: 28 Dec 2019 05:23 AM PST

    I'm working on a 2D Souls-Like RPG about finding meaning and Jungian psychoanalysis.

    Posted: 28 Dec 2019 09:52 AM PST

    558 FREE SFX (7.6GB) for your next project (sci-fi, horror, ambience, field recording, foley, music loops and more!)

    Posted: 27 Dec 2019 02:09 PM PST

    Slowly working my way to a demo release, here's a gameplay preview I made for Setting Sun

    Posted: 28 Dec 2019 06:59 AM PST

    My 3D assets are for free. Use a discount code: freeholidays. Have a nice day guys :)

    Posted: 28 Dec 2019 12:27 AM PST

    Taking a chance at gamedev professionally with my first commercial title, Exophobia, a pixel art retro FPS

    Posted: 27 Dec 2019 02:22 PM PST

    Making this racing/drifting game, this is the progress so far I'm a day in but I've found that I might want to find a partner to help me with 3d modeling because it will take a really long time if I code and model, so if you know how to make a racetrack, trees and overall environment then hmu

    Posted: 28 Dec 2019 10:48 AM PST

    Paddy-Editor, A open-source 2d game editor

    Posted: 28 Dec 2019 03:45 AM PST

    Paddy-Editor, A open-source 2d game editor

    Paddy-Editor is open-source 2d game editor, which can be used to create game's scene. It also have Node editor, which is used to create game-play logic in. Paddy-Editor exports to human readable json file which framework/engine can parse from. It also have plugin system, which gives almost full control over the editor's UI, which can also be used to create custom nodes or even custom export system. It is written in Haxe and with Kha.
    Website: https://blackgoku36.github.io/Paddy-Editor-Website/

    Paddy-Editor Main UI

    Paddy-Editor Nodes UI

    submitted by /u/BlackGoku36
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    Best way to make a small 3D browser based game?

    Posted: 28 Dec 2019 09:24 AM PST

    I'm developing a small interactive piece of art rather than a full fledged game. Essentially a static 3D object that reacts to clicks with animations and sounds. I want this to be able to run in a browser as well. I have decent 3D modeling experience with Rhino and other programming experience and am looking for suggestions.

    submitted by /u/DopePoncho
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    Indie Action Adventure Game i'm currently developing using UE4.

    Posted: 27 Dec 2019 02:33 PM PST

    Help: List of Game Conferences/Events/Networking Opportunities in USA & Canada

    Posted: 28 Dec 2019 11:44 AM PST

    Can someone provide a list or recommendations of conferences/job fairs where people can go and network with big named companies in the USA or Canada? Example: A booth where I could meet a rep from Insomniac Games. I couldn't find much online. I hope this is the right sub? Thanks!

    submitted by /u/Hawky243
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    Which Game Design Document template would you personally reccomend, to someone who has never designed a game?

    Posted: 28 Dec 2019 11:20 AM PST

    My sister is a writer, who writes fantasy books. I know how to code and do art. We would like to turn her world into a game. I need to get the information out of her head and into my fingers. She has no clue on how to write up a game tho. So I thought a logical solution would be to send her a GDD template, and have her fill it out. Neither of us have ever written up a full GDD, so I need some guidance on how to guide her. Any help, tips or ideas? Which GDD template should I give her?

    submitted by /u/NsfwOlive
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    Need recommendations how to approach making a multiplayer real-time web game with multiple instances

    Posted: 28 Dec 2019 10:57 AM PST

    As the title says, I want to make a multiplayer real-time web game with multiple instances.

    It should be a 1vs1 game with a matchmaking system. By multiple instances I mean having multiple different game sessions going on simultaneously.

    A web game that I would take as a golden example is https://curvefever.pro/

    What is the best practice to do so? Where can I start to learn?

    About me: I know classic web development, html, js, php, less.. A js framework I'm working with is Vue.js.

    submitted by /u/Shacrow
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    Godot spawn enemies tutorial

    Posted: 28 Dec 2019 10:52 AM PST

    Buzz Controller Mayhem

    Posted: 28 Dec 2019 10:51 AM PST

    Hi, I have an issue here and I want to see if anyone knows anything about it - I have four buzz controllers but I don't have a dongle, is there anyway to intercept the frequency they emit? I know it's not Bluetooth, but I can't find anything on this. So if there is anything on how the Dongle receives messages and data that anyone knows, that'd be a great help. I have a raspberry pi, a Mac and some other stuff I could try to seek it with. Thanks guys. Also, if I need a special frequency receiver please tell me!

    submitted by /u/WalkerMaxeum
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    How safe is it for me to discuss my own Design ideas here?

    Posted: 28 Dec 2019 10:32 AM PST

    I know this is probably a silly question but I'm paranoid about this kinda stuff and I don't want anyone putting a patent onto my idea

    submitted by /u/legandary-Prinny
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    What's a good way for me, a senior high schooler, to get into game design?

    Posted: 28 Dec 2019 10:27 AM PST

    Just like the title suggests, I'm a high school student, next year I'll be in uni, most probably studying Computer Science (despite everyone telling me that I should strike for Computer Engineer) and I'm somewhat worried about my future.

    In general, game development is kind of a weird new thing, especially in my country, and while my dream is to be a game director and/or designer, I can't do anything but be scared of the uncertainty my future holds. For starts, like I said, my country is kinda new to game development, nobody really knows how to get into it, and the people who do know are also the ones to say that it's a waste of time, money, talent and whatnot - and honestly, that's all that they know.

    Now here I am, in this very awkward position: fascinated by the medium of games, being infatuated by the GDC and all those tiny youtube channels who dissect games. I'm somewhat interested in programming, but at the same time I can't really see myself programming 24/7 nor do I really see myself working alone: I have some people's skill, lots of charisma, some creative writings, and just a lot of knowledge regarding history, philosophy or art.

    And here starts my problem: I've seen lots of people, my age even, already getting into game development. Aspiring programmers and artists, but in my case, I don't feel like I can offer much on my own. I'm amazed and inspired by indie games, but at the same time, I feel too little and too overwhelmed by any project that's any bit bigger than a ludum dare. I'm not a good artist, have no musical education (tho I'm planning to fix that), and I'm not even that knowledgeable when it comes to cs: I know as much about programming as one of those "learn how to program" videos, which means that I just really know only the basics.

    How should I proceed from the position I'm in? Should I develop something on my own? Look forward to entering a team? In what position tho? Should I keep Luduing? Get more into professional programming? Not care about this kind of stuff since I'll find a way to get experience later? Should I do three years of cs? five? What about later?

    submitted by /u/Myurside
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    Still working on an arcade/neon shooter. Also, we need a designer to draw some characters

    Posted: 28 Dec 2019 10:23 AM PST

    New UE4 Tutorial (C++): Move Actors in the Forward Direction (C++ )

    Posted: 28 Dec 2019 10:21 AM PST

    Is marketing my first game a good idea?

    Posted: 28 Dec 2019 09:40 AM PST

    Hi, I am a college student and I am making my fisrt game on my own. I was wondering is it wort to try to do marketing because it will be simple.

    submitted by /u/hypofighter
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