• Breaking News

    Tuesday, December 31, 2019

    Real-time fluids for my isometric engine

    Real-time fluids for my isometric engine


    Real-time fluids for my isometric engine

    Posted: 31 Dec 2019 03:56 AM PST

    LONE ROAD - A mystery noir adventure for iPad

    Posted: 31 Dec 2019 07:07 AM PST

    How we developed the graphics/artstyle of our nautical eerie action-adventure game Shadows of Solomon. Took us 2 years!

    Posted: 31 Dec 2019 02:07 AM PST

    Hope 2020 will be your best year so far in Gamedev!

    Posted: 31 Dec 2019 04:41 AM PST

    We want to wish you devs out there all the best in the new year according to your plans, either a great game launch, a successful crowdfunding campaign, great feedback on your demos or growing your communities the way you intend to.

    All the best in 2020!

    ~Lowpoly Interactive

    submitted by /u/LowpolyInteractive
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    "Passing Through" - A Minimal Metroidvania by Giant Light Studios

    Posted: 31 Dec 2019 08:48 AM PST

    Three months after launch, Untitled Goose Game passed one million copies sold

    Posted: 31 Dec 2019 12:59 AM PST

    SDL Software Rendering from Scratch, Pixel-by-Pixel

    Posted: 31 Dec 2019 09:11 AM PST

    I added online PvP to my monster taming metroidvania

    Posted: 31 Dec 2019 11:49 AM PST

    Developed a Cutscene System for our Real Time Combat RPG titled Pageboy

    Posted: 31 Dec 2019 05:49 AM PST

    Wolfenstein 3D: In Space - OR - How I wasted a day writing a classic raycasting "engine".

    Posted: 31 Dec 2019 09:48 AM PST

    r/VoxelGameDev is dead, long live r/VoxelGameDevelopment

    Posted: 31 Dec 2019 06:46 AM PST

    The mod of r/VoxelGameDev just flew off the handle and deleted tons of chat history, and is now swinging the banhammer with maniacal rage.

    I've started r/VoxelGameDevelopment in an attempt to preserve the community and content before he deletes the whole subreddit.

    Original thread: https://snew.notabug.io/r/VoxelGameDev/comments/ehypov/so_there_had_been_some_drama_with_the_discord/

    submitted by /u/HandshakeOfCO
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    The next installment is here! Unity3D Hex Map Tutorial Part 3: Units, Pathfinding, Vision and Fog of War (Catlike Coding)

    Posted: 31 Dec 2019 08:17 AM PST

    I've got a lot of downloads, but not a lot of textual feedback. Would love to hear yours!

    Posted: 31 Dec 2019 11:44 AM PST

    I've been working on this for almost 2 years, left corporate to pursue my passion of Gamedev full time! Long hours, Getting 29,000 members to sign up for the beta and hiring The Lead Narrative Designer from Star Wars games. Here is my project: Hero Syndrome.

    Posted: 31 Dec 2019 11:43 AM PST

    Added video playback to my engine

    Posted: 30 Dec 2019 06:01 PM PST

    The History of Grand Theft Auto

    Posted: 31 Dec 2019 09:00 AM PST

    Roast my game

    Posted: 31 Dec 2019 06:53 AM PST

    I present you HungryFIN, An action-adventure platformer. The game that was going to be a simple fish eat fish to grow bigger that would get me into gamedev has become something for a monster project that finally has reached the end of the tunnel. (It is soft-launched on Android and now preparing for full release on both Android and iPhone)

    The gameplay loop is: You eat smaller fish to grow bigger as one of the seven playable fish has two unique abilities that you can level up and improve. If you play the adventure levels, the goal is to reach the end, solve puzzles and defeat big bosses and if you play the infinity level goal is to become as big as possible and survive as long as possible against the creatures that dwell in the depths.

    Some technical features:

    - I spent a lot amount of time to create fish AI where every fish can show emotions and have different behaviors based on context. But now in hindsight, perhaps really not needed since people eat them in 2 sec.

    - Physical interactions with the environment, you drop stones on fish and solve puzzles

    - A lot of optimization was required. Since i want it to run smoothly on phones and each level could have a lot of fish with their context AI i had to implement some smart solutions like only activating fish when needed and in proximity.

    - Procedural Animation on bigger fish and the playable characters. Their body bends based on how your velocity and direction.

    I have been working on this so long that i have become blind. In my head, it seems to be a pretty solid game that should do well (I have redone the core game five times so it better), but i feel i need to face the brutal truth and get a reality check and there is no better place to get it than from fellow gamedevs.

    So please post your honest opinion, and you get extra points if you make it brutal.

    Link to game

    Thank you for your time.

    submitted by /u/Appox-
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    Some physics from my newest game (still in production) I'm proud off.

    Posted: 31 Dec 2019 04:35 AM PST

    Ceramic Tiles | Substance Designer

    Posted: 31 Dec 2019 08:16 AM PST

    Where is a great place I can learn how to do a little programming so I can make a simple game? I don’t want to make a complex game just a simple game to start off.

    Posted: 31 Dec 2019 10:25 AM PST

    Advice on Engine Guidance for a HoMM like game.

    Posted: 31 Dec 2019 09:36 AM PST

    Howdy all, I'm considering starting a small project just for fun/gift for my brother. We are both fans of the Heroes of Might and Magic games. He has a series of fiction fantasy books he writes and I'd like to create a similar to HoMM game that funnels aspects of his series.

    I'm not thinking anything major maybe a couple maps. I have some experience programming using tools and some java/ruby/python coding and scripting not substantial sums but enough that I think I could put something silly together in a year.

    My wife is a graphics design major and I plan on using 2d maybe even Sprite images with minimal animations and overall a pretty static image game.

    Given heroes have 2 distinct gameplays (overworld/castle building) and a srpg style of combat.

    I'd fathom the largest difficulty in the project would be combat AI which is somthing I've got 0 experience in.

    I know ideas are notorious for being much larger than anticipated but in honestly looking to have it at a mostly usable proof of concept level.

    Thank you all!

    submitted by /u/mrpielovin
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    Blender - Low Poly #5 - Trench

    Posted: 31 Dec 2019 08:07 AM PST

    2019 is the year I became a proper indie game developer (year postmortem)

    Posted: 31 Dec 2019 07:33 AM PST

    2019 is the year I became a proper indie game developer (year postmortem)

    https://i.redd.it/4wmlmi0yxy741.gif

    Hello everyone, it's been a crazy year and I wanted to take a moment to make a review of the last 12 months and to share with you how it's during this period that I became a proper indie game dev. I created 3 more games and met plenty of new people during various game-jams.

    But it wasn't like this at the beginning of the year, far from it! I was a student lacking time for side projects, then I had to go through a 6 months long internship and finally I had some time to make games and experiments again! Next, I graduated as an engineer and I had to make the tough decision to decline various offers, in order to become a full-time indie game dev instead. It was a hard decision to make and I had to make it despite my surroundings opinions about it. If you have a dream and you know it's for the best for all, then go for it, at least try, or you'll regret it. This choice couldn't have been possible without the support I got from internet buddies, the kind comments, and the cheering. I still have a lot to prove in order to live from my passion, but I'm ready to start 2020, and I have hope and confidence about what I will be able to achieve. Thanks for the opensource community for giving amazing tools such as godot, krita, gimp, blender and more and thanks for you for reading this post. Have an amazing new year!

    (If you like gifs more than paragraphs, I have a 2019 rewind thread here that took me hours to put together and that you might enjoy)

    submitted by /u/timkrief
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