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    Monday, December 30, 2019

    My life as a colorblind solo developer summed up in one picture.

    My life as a colorblind solo developer summed up in one picture.


    My life as a colorblind solo developer summed up in one picture.

    Posted: 30 Dec 2019 06:57 AM PST

    "Spirit Trail" is a 2D action-adventure set in a dreamlike world that I've been working on for about 1.5 years.

    Posted: 30 Dec 2019 04:11 AM PST

    Interact-able water feature for my game Breakwaters

    Posted: 30 Dec 2019 10:08 AM PST

    Did a 60sec tutorial on how to see through walls. Hope this helps! https://twitter.com/danielsantalla/status/1211425334228336642?s=19

    Posted: 29 Dec 2019 03:55 PM PST

    I've been working on my first large game where you're stranded on a deserted island with many secrets... This short clip shows a recent feature I've worked on: Boar Riding! ��️����

    Posted: 30 Dec 2019 05:14 AM PST

    Here's the updated and final design of Fenec! Hope you like it.

    Posted: 30 Dec 2019 08:28 AM PST

    A list of free SFX libraries, most of them well tagged and very HQ. I collected more than 10K sounds by going through every link in that post.

    Posted: 30 Dec 2019 06:54 AM PST

    To start the winter season: My snow-themed project starring a tail-sledding creature!

    Posted: 30 Dec 2019 07:10 AM PST

    Here's my latest Royalty-Free Music. It's an Epic & Cinematic Retro Gaming track, and it's free to download ! Feel free to use it in your creations !

    Posted: 30 Dec 2019 07:54 AM PST

    Just added a Dark Mode to my mobile game Enframe, decided to make it only available to premium paying players (that's industry accepted standard correct?). Only kidding, available for free to all!

    Posted: 29 Dec 2019 07:06 PM PST

    Looking for feedback on pointcloud art test

    Posted: 30 Dec 2019 08:45 AM PST

    Hey, I'm working on a game that takes inspiration from FTL. The ships are 3D and I've implemented a cutaway view, where the interiors are rendered above everything else. Setting it up was super easy but the results are a tiny bit lacking.

    Then I thought I could do something similar to the pointcloud effects in WATCH_DOGS, as if the view on the enemy ship is a composite of long range scans and hacked CCTV. I've got halfway and kinda lost sight of where I was heading. Does anyone have any ideas and which do you think is more promising?

    Interior rendered on top Imgur

    Pointcloud thing Imgur

    submitted by /u/lawrieee
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    "Project Dante" is a Twin-stick shooter inspired by Bioshock and Systemshock

    Posted: 30 Dec 2019 07:14 AM PST

    Decided Christmas break was a good time as any to pick up coding and game making. I've learned a lot in the last 6 days, and am pretty proud of this little game

    Posted: 29 Dec 2019 09:02 PM PST

    Steam question - Can developers intervene and approve of refunds?

    Posted: 30 Dec 2019 08:08 AM PST

    Title. I spent 2 hours looking for solutions online. Refunded the game, and then bought the game again after contacting support, because they had "solutions" and spent another 2 hours trying to fix it, only to for it to not work. I asked the developers if they can approve the refund, but they said they can't. This is Bandai Namco, btw.

    The problem was the controller wasn't working, despite it saying "full controller support" and the controllers in general were bugging out making it difficult to play in the first place.

    And yes, I'm an idiot.

    submitted by /u/Tehmora
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    This might give you an idea?

    Posted: 30 Dec 2019 10:09 AM PST

    A small game I made :3

    Posted: 30 Dec 2019 09:09 AM PST

    Trying out a different type of Main Menu for my Indie Mobile Game, N.E.S.T! Feedback would be greatly appreciated!

    Posted: 30 Dec 2019 09:06 AM PST

    Trying out a different type of Main Menu for my Indie Mobile Game, N.E.S.T! Feedback would be greatly appreciated!

    Hey everyone!

    So I recently started the development of N.E.S.T, an action-packed, looter-shooter mobile game, and have been logging the progress through videos on YouTube every other week. You can view the full playlist here.

    Right now, I'm busy working on the main menu, which I've called the "Base Camp". Unlike most main-menus though, there will be very few buttons! Instead, you'll be able to interact with all the objects, just as you would if you were actually there! Hopefully this adds to the immersion!

    What do you think? Any feedback would be greatly appreciated! :)

    https://reddit.com/link/ehop6e/video/ddw4686qys741/player

    submitted by /u/daniellochner
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    Want to make a FPS game in UE4? check out my FPS in UE4 series on youtube

    Posted: 30 Dec 2019 06:41 AM PST

    Hello, i have made a series FPS in UE4 on youtube which is not complete yet. If you want to make a FPS game in UE4 here is the link of the playlist - https://www.youtube.com/watch?v=XrD4_6q-vqs&list=PL3rGCXEft5OnJFiFF1VTlJlLxaZrlYwwQ

    I hope you will learn something

    Enjoy

    submitted by /u/GamingPunches
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    I have created a puzzle game. It is a single project, worked on it for 2 years. Android only

    Posted: 30 Dec 2019 03:16 AM PST

    Hello there,

    About me and the game

    I am a software developer in the finance industry and I am doing game development in my free time.

    In the last 2 years I tried to finish a mobile game done in Unity. The genre is Puzzle/Logic game. I believe the game itself has a uninque style and it is different to the other puzzle games.

    In fact this is my first project in game dev, I worked on it really hard to publish it.

    I did the coding the graphics and the sound effects. A friend of mine helped me with the menu music.

    I am looking forward to improve the quality of the game with updates but first I would like to show to others..

    The game avaliable for Android only, it is listed as "Heights Puzzle: Sequence"

    Demo Video:

    https://youtu.be/p_mi5yA8thE

    I hope you find the game interesting.

    Cheers. :)

    submitted by /u/heightsgames
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    I did a little game for Android :3

    Posted: 30 Dec 2019 01:18 AM PST

    r/GameDev's New Year's Resolutions!! (The 2020 Edition.)

    Posted: 30 Dec 2019 11:46 AM PST

    For ages now at /r/gamedev, right before the start of every calendar year, we've asked what people's New Year's Resolutions for the coming year are! (I remember posting this one back in 2014 and reading what I personally wrote back then, I can see a direct line to what enabled me to go full-time as an indie dev 18 months later). Here we are again!

    New Year's Resolutions are a bit silly/arbitrary, but thinking out-loud about our gamedev goals for 2020 can be helpful to clarify what we want to accomplish over the next twelve months. So! Here are two questions for you all:

    1. What goals did you accomplish in 2019? (What are you most proud of? And which goals got away from you despite your best efforts?)

    2. What Gamedev New Year's Resolutions do you want to accomplish in 2020?

    Perhaps you want to finally finish your first game? Perhaps you want to sell your first copy of a game? Maybe you want to learn an exciting new tech? Whether it's something business-y or technical or creatively satisfying, let us hear it.

    (And then we'll see how we all did a year from now.)

    submitted by /u/Cranktrain
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    Procedural stylized tree tutorial (Houdini and Unreal Engine 4)

    Posted: 29 Dec 2019 06:55 PM PST

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