Instead of showcasing my game, I'll show you the In-Engine Level Editor I created for it! (Excuse the programmer visuals) |
- Instead of showcasing my game, I'll show you the In-Engine Level Editor I created for it! (Excuse the programmer visuals)
- Designing the Knight Enemy for Tiny Tomb
- Movement in VR
- Do you like this minimal menu?
- What type of projects were you doing in the beginning?
- Compression of 3D unit vectors, featuring the math you didn't think you would use one day
- Random generation - stuff for (example) Roleplaying
- Creating 'Handpainted' wood with PBR - 1 minute tutorial
- Amateur writer sharing my 2nd design post about using gratification to lure your players
- How do I make an installer that installs to program files and makes a link with ico on the desktop?
- How do I make something like the minecraft launcher where I can choose a version to install and when it's done install I can play it by making it start through the menu would I use githib and if so how would I do it?
- Monolithic vs. fragmented, could old school UIs work today?
- Game Engine Programming
- Godot spawn object or scene instancing beginner tutorial
- What programming language does server development typically choose, and why?
- Superhot Cell Fracturing
- Hey guys, could I have some help on getting into C++ and game development
- What's the best free software for editing or composing sound for game development?
- Best language to make first mobile game
- Books or comprehensive publications on ECS
- Acquiring a $500 Mobile Game on IOS and Android (Step-By-Step)
Posted: 26 Dec 2019 08:08 AM PST
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Designing the Knight Enemy for Tiny Tomb Posted: 26 Dec 2019 08:36 AM PST
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Posted: 26 Dec 2019 10:18 AM PST TL;DR Which VR games have effective/interesting player movement? How can these mechanics be improved? Do you have any ideas for movement in VR? VR is reaching the age where innovations start to take hold. Just like with any new control scheme, games with intuitive and deep interactions can drastically change how future games are created. We can look back at games like DOOM, Minecraft/Infiniminer, DDR, Smash Bros, etc, and see how many games were inspired by these deep core mechanics. However, I have yet to see a VR game achieve effective travel/movement in this way. As of right now, VR is inherently limited to a small area of "free movement", where the avatar's position is determined by the user's physical position. Additionally, any time the appearance of movement conflicts with actual movement (IE the player is moving forward, but the physical user is sitting still), we risk motion sickness and disorientation. This gives us two rules we have to try to follow:
Because of these limitations, countless games are released where the movement feels like a workaround.
Some of these are great, and depending on the genre, can be the preferred method of movement. However, none of these can truly expand to most genres. Let's say I wanted to make a fast-paced action game with lots of dodging and flanking. But let's also say the game should be open world. Could there be a hidden way of movement that's elegant and intuitive for both kinds of gameplay? Can that movement also be comfortable for the audience? This is mostly a post to generate discussion and brainstorming, but I do have a few key questions:
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Do you like this minimal menu? Posted: 26 Dec 2019 11:50 AM PST
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What type of projects were you doing in the beginning? Posted: 26 Dec 2019 07:46 AM PST I was just wondering what type of projects people do to learn about game development? I want to work on more small scale projects to get more experience under my belt, but have a hard time thinking of ones that are realistic for my level of ability. [link] [comments] | ||
Compression of 3D unit vectors, featuring the math you didn't think you would use one day Posted: 26 Dec 2019 09:26 AM PST
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Random generation - stuff for (example) Roleplaying Posted: 26 Dec 2019 06:31 AM PST | ||
Creating 'Handpainted' wood with PBR - 1 minute tutorial Posted: 26 Dec 2019 11:05 AM PST
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Amateur writer sharing my 2nd design post about using gratification to lure your players Posted: 26 Dec 2019 01:39 AM PST | ||
How do I make an installer that installs to program files and makes a link with ico on the desktop? Posted: 26 Dec 2019 10:54 AM PST | ||
Posted: 26 Dec 2019 12:14 PM PST I know how to make the exe's Thank you for reading and thank you for any help in advance [link] [comments] | ||
Monolithic vs. fragmented, could old school UIs work today? Posted: 26 Dec 2019 10:46 AM PST
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Posted: 25 Dec 2019 12:35 PM PST
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Godot spawn object or scene instancing beginner tutorial Posted: 26 Dec 2019 05:14 AM PST
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What programming language does server development typically choose, and why? Posted: 26 Dec 2019 08:58 AM PST What programming language is the riot games, supercell, blizzardgames server using? [link] [comments] | ||
Posted: 25 Dec 2019 07:59 PM PST Does anyone know how Superhots (what I assume to be real time) cell fracturing worked on animated objects? I'm trying to create a similar effect in Unity but can't seem to get it right. I've tried converting a skinned mesh into a normal mesh then plug that mesh into Oskar Sigvardssons voronoi algorithm (https://github.com/OskarSigvardsson/unity-delaunay), but always seems to run into an issue when cutting the mesh. [link] [comments] | ||
Hey guys, could I have some help on getting into C++ and game development Posted: 25 Dec 2019 06:12 PM PST I have maybe 6 months of programming experience and that is mostly in Python. I want to start learning C++ instead so I can learn how to make games. I also want to learn lower level concepts such as pointers, memory management, threading, etc.. I'm not sure how to start though. I've heard of many libraries and engines thrown around, but I'm not sure which is best for a beginner that still wants to understand what's under the hood. Eg. Unreal Engine, Opengl, SFML, SDL, and so on. What do you recommend for a beginner that wants to get into game dev? [link] [comments] | ||
What's the best free software for editing or composing sound for game development? Posted: 26 Dec 2019 05:39 AM PST | ||
Best language to make first mobile game Posted: 26 Dec 2019 01:27 AM PST I apologize if this isn't exactly the subreddit for these kinds of questions: [link] [comments] | ||
Books or comprehensive publications on ECS Posted: 25 Dec 2019 04:26 PM PST Merry Christmas to all :) I have been unsuccessfully searching for books or comprehensive publications on Entity-Component-System and Data Oriented architectures. I have read some articles and seen some videos, and also implemented several prototype game engines myself. However, I am still searching for a good publication to refer my students to whenever they ask for more, deeper information on the subject. Any good suggestions are greatly welcomed :) [link] [comments] | ||
Acquiring a $500 Mobile Game on IOS and Android (Step-By-Step) Posted: 26 Dec 2019 09:57 AM PST
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