Tried creating SUPERHOT's gameplay/feel using Unity! (Full video on description) |
- Tried creating SUPERHOT's gameplay/feel using Unity! (Full video on description)
- Wanting to create 3D environments like Stanley Parable, Beginner's Guide, Gone Home, etc.
- How is your Twitter going? - 12 tips to improve it
- Hair Geometry From A Photo: Could Speed Up 3D Modeling Hair In The Future
- Humble currently has an Unreal Engine bundle. I've never developed a game and I'm not a programmer. I'd like to know if it's worth looking into.
- If anyone interested in building small cross-platform 2D games from scratch in C++/OpenGL, Here is the source code to this game.
- The $0 Marketing Game Guide by Kitfox Games
- College and Game Development
- I've made a Discord focused on Game Development, for anyone, from a beginner to professional :-)
- Your input loop has a bug that makes your game 67ms less responsive
- New map in draft. Have you any thoughts about interactive objects in battle? Read details below.
- Behind the scenes game development
- How to display the real-world weather in your game using DarkSky's weather API
- If Quixel is free for Unreal...
- Hi Everyone! If you like to include new rain, hail & thunder sounds in your game productions, I recorded over 5 GB in Denver, Colorado & you are more then welcome to use them. Greetings, Marcel
- Beginner : Multiplayer p2p chess game.
- Free HTML5 Game Hosting
- What will be the primary programming language for major game devs in 10 years?
- eGPU for MacBook Pro Game Dev
- Im thinking about doing a season two for my game programming series using F#, curious if anyone wanted to team up or have any input.
- Simple, isometric CoC style city building game, any Unity (or GameMaker?) tutorials available?
- Looking for a list of games using a "mixed pixel art" style for research
Tried creating SUPERHOT's gameplay/feel using Unity! (Full video on description) Posted: 27 Nov 2019 06:31 AM PST |
Wanting to create 3D environments like Stanley Parable, Beginner's Guide, Gone Home, etc. Posted: 27 Nov 2019 10:22 AM PST The title says it all. I've played these sorts of games over and over again, and I am a huge fan of their environments. Especially in the Beginner's Guide and the Stanely Parable, which I've had the most experience with, their environments feel real and very nice and polished, and I want to start doing something like it. Now, don't get me wrong here, I'm not planning on making a game or anything, I'm more just intrigued by the environmental aspect of it all. For instance, I want to be able to model, I don't know, a bookstore, and then be able to just walk around in it, and almost feel like I'm actually there, Those types of things are really cool to me and I've always wanted to be able to try my hand at doing that, maybe even being able to package it as a small program and sending it to other people so they'll be able to walk around in my fake environment as well. Now that I've said all of that, I only have one problem: I don't know where to start. In the beginner's guide, the narrator says that "Koda" (or however you spell it) used source to create all of his environments, but I've also seen people who use unity or other programs to do these sorts of things. Keep in mind, I'm pretty much a beginner. I've had a little bit of experience with Unity and coding in python, but I am very open to the idea of learning a program to the point where I can be able to do these sorts of things. If anyone has any tips or suggestions, or can even point me in the direction of where I need to go to learn these things, it would be greatly appreciated. Thank you for any suggestions you may have! [link] [comments] |
How is your Twitter going? - 12 tips to improve it Posted: 27 Nov 2019 06:08 AM PST I wonder what is your experience with Twitter when it comes to promoting your game? I am especially interested if you were able to grow your account and get lots of engagements without spending $0 or with very little $? I will now tell you about my experience with Twitter. Here is my profile in case you would like to check it for yourself: @Unusualsoft I am there since 2011, but I was pretty much inactive between 2012 and 2018. I have started using it again to promote my upcoming retro platformer in the fall of 2018 (but again with breaks). I am super active there for the last 2 months. First I will tell you how I got my followers: From 450 to about 900: I have done a giveaway for a community of my existing game. About 450 people who knew me followed me in 3 days. Some created their account just to get the prize, but a nice portion of these followers are valuable. So at this point I had more than 900 followers, I would say probably about 300 of them was active and interested into my content. I have started posting better tweets (almost only gifs and videos) and using better hashtags. I have also started to post on the right time (when my audience is engaging the most). This way I was able to grow from 900 to 1560. 660 new, highly valuable followers, who discovered me thanks to my interesting tweets. Out of those 660, I gained 150 thanks to a paid ad (I paid about 45EUR for them, 0.30EUR per follower). I will probably not use the ads too much in the future, because most of these relatively cheap followers came not from the most valuable countries. I also prefer to have followers who discovered me naturally. Some Stats As you can see I have gained 201 new followers in the last 28 days (29 from that number by paying 10EUR and 172 for free). A tweet with 10 000 impressions, can bring you about 30-50 new followers. Tips how to growth your Twitter account and promote your game: Tip 1: Interesting game that looks interesting too. Vampire vs Devil - my spooky platformer (work in progress) Tip 2: Post at the right time. Tip 3: Use up to 4 best hashtags per tweet. Tip 4: Post almost only Videos and Gifs. Tip 5: Don't advertise, start a conversation. Tip 6: Follow other developers and answer to their tweets. Retweets their projects too. Tip 7: Don't talk about you and your life. Tip 8: Post everyday from 1 to 4 tweets. Tip 9: What to post? Your game progress. Tip 10: Repost your content. Tip 11: Don't massive follow others! Tip 12: Your profile. Tell me what you think and what is your experience with finding new players for your game on Twitter. Maybe you have some additional tips for me and other devs? [link] [comments] |
Hair Geometry From A Photo: Could Speed Up 3D Modeling Hair In The Future Posted: 27 Nov 2019 08:52 AM PST |
Posted: 27 Nov 2019 11:45 AM PST I'm completely perplexed when it comes to programming. I write about games on the side, sure, but programming might as well be Martian to me. Having said that, I also want to continue improving my skill set. I guess it's partly to have a hobby that I can develop (pun intended), as well as something that'd further enrich my enjoyment of games. Is that bundle worth looking into? Are those programs and courses viable for a newcomer? What are some suggestions you have when it comes to those who are trying to get into game development (primarily) as a hobby or just as a means of improving one's skill set? Thanks. [link] [comments] |
Posted: 26 Nov 2019 03:37 PM PST |
The $0 Marketing Game Guide by Kitfox Games Posted: 26 Nov 2019 03:27 PM PST |
Posted: 26 Nov 2019 09:34 PM PST More than anything else do I want to make video games. However, after pursuing a CS Bachelors for 2 years I feel like I'm never going to get where I want to be. A year back I was teaching myself Unity and Blender and was having a blast. I was so happy and motivated that days would just fly by and I would constantly think of the things I could create. This stopped when school resumed and I feel miserable. Nothing that I'm learning feels like it'll apply later down the road. Does anyone have advice on what I should do? [link] [comments] |
I've made a Discord focused on Game Development, for anyone, from a beginner to professional :-) Posted: 27 Nov 2019 04:10 AM PST Hi! It's a very young community, but it's very friendly and chill. [link] [comments] |
Your input loop has a bug that makes your game 67ms less responsive Posted: 27 Nov 2019 08:48 AM PST If you check the input of a player like below, you are doing it wrong: When the player presses the right key and then switches the direction by pressing the left key, for a short period of time (0ms to 144ms, 67ms on average) he presses both keys. Let's look what will happen during these 67ms while you use the code posted above:
So the 2nd scenario is OK, but the 1st scenario (which happens probably about 50% of the time for most games) is wrong and makes your game much less responsive. On top of that your game is more responsive in one direction than the other. The proper way to check input is to make both scenarios waste 0ms during direction switching (when both keys may be pressed for a few frames). Do you have this bug in your games? Or maybe you figured it already and fixed? I will add a pseudo code from my upcoming platformer to make it easier for you to implement this. Let me know what you think [link] [comments] |
New map in draft. Have you any thoughts about interactive objects in battle? Read details below. Posted: 27 Nov 2019 12:30 PM PST |
Behind the scenes game development Posted: 27 Nov 2019 12:26 PM PST Hey guys. Do any of you know good videos showing "behind the scenes" game development? I know most of this stuff is confidential but maybe there's a studio out there that likes to share these stuff.... I mean programming, art, etc... [link] [comments] |
How to display the real-world weather in your game using DarkSky's weather API Posted: 26 Nov 2019 05:16 PM PST |
If Quixel is free for Unreal... Posted: 27 Nov 2019 12:07 PM PST ... can't I download all assets for free and then copy them onto a Unity project? [link] [comments] |
Posted: 27 Nov 2019 11:54 AM PST |
Beginner : Multiplayer p2p chess game. Posted: 27 Nov 2019 07:57 AM PST |
Posted: 27 Nov 2019 11:21 AM PST |
What will be the primary programming language for major game devs in 10 years? Posted: 27 Nov 2019 11:02 AM PST I'm curious to hear people's thoughts on this. Obviously right now C++ is king, especially for AAA studios. C# has gained some traction mostly thanks to Unity. But the trend for programming languages is that higher level languages eventually replace lower ones, as processing power gets better and higher level languages become more efficient. I was wondering what you think the dominant programming language for game dev will be in 10 years? Will it still be C++, or will another language like C# take over completely? The fact that C was deprecated in favor of C++ for game dev is good evidence it is very possible that another language will deprecate C++. Or perhaps C++ will remain the gold standard for a very long time (10 years+) due to manual memory management, which higher languages like C# do not have? [link] [comments] |
Posted: 27 Nov 2019 07:02 AM PST Hello all! I'm solo, working on making a game in Unreal on my 2018 MacBook Pro. I'm also using blender and substance. I'm considering investing in an eGPU to beef up my performance. Any tips, suggestions on eGPU set ups or graphic card suggestions. My budget is around $600 right now. Worth it? Is RTX the way to go? Will it even make a difference? Thanks! [link] [comments] |
Posted: 27 Nov 2019 07:02 AM PST |
Simple, isometric CoC style city building game, any Unity (or GameMaker?) tutorials available? Posted: 27 Nov 2019 04:24 AM PST I want to create a lightweight Unity game that would be isometric city building with zoom like Clash of Clans. No online, just single player, very simple, only city building, nothing else. Choose a building and place it on the map. That's it. Are there any simple tutorials for this? Most important notes: - Has to be optimised (minimum lag) - Has to have option to export to Android, MacOS, Windows, iOS. - Simple, simple, simple (single player, isometric map, zoom in, zoom out, choose a building and place it or rearrange them) And is Unity 2D best fit for this or game maker? Any advice would be much appreciated. [link] [comments] |
Looking for a list of games using a "mixed pixel art" style for research Posted: 27 Nov 2019 01:57 AM PST Hello! I'm doing some research and I'm looking for games that mix pixel art with other artistic styles or recontextualize it in a different context, like 3D environments. Anybody has any recommendation? I'm thinking about things like Octopath Traveler or 10SII by Owch, basically anything that uses pixel art with anything that isn't taken directly from retro games (or just sprites in a 3D environment like in the first few Elder Scrools games). [link] [comments] |
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