Optimising Collision Detection in Jetboard Joust - A Few Things I've Learned |
- Optimising Collision Detection in Jetboard Joust - A Few Things I've Learned
- I have released my 2000+ instrumental pieces free under creative commons 3.0 by (Free to use in your videos, movies, games or what ever. Just credit me Antti Luode) (If you can not, that is fine too.)
- Kornel Kiesielewicz: Linux users are willing to run debuggers and send the output, while some Windows players refuse to give logs when asked.
- Are Text Adventure games still worth creating?
- Scott Richmond: We've made approx. (Very approx) $72,000 lifetime off of Linux users alone.
- I created a multiplayer PvP game with a game studio... and now I’m stuck
- Creating a third-person zombie shooter with DOTS - Unity Technologies Blog
- I've released ModLab 1.4 (Free) which now supports Normal map from Sprite's alpha
- Why Steam's discoverability improvements still may mean your game won't sell
- GPU Particle effects with Visual Effect Graph and Magic Leap (Tutorial in comments)
- A simple and easy Unity tutorial for using Sprite Mask!
- JS symbol recognition library
- So my game topped its genre charts on itch.io and I decided to do a postmortem video on how and why we managed to do this. Transcript of the video available in comments.
- 2D Web based MMORPG
- I made a hexagon map generator that you can use along with lots of examples
- Using Hum3d 3D models in a commercial video game.
- What's the best engine for UI-based strategy?
- Fresh new royalty-free music for game dev (noyoutubeflags)
- Babylon.js Weekly Video: Create a Custom Loading Screen
- Can pixel-scaling be used to indicate interactive objects?
- What's the technology/tricks used in making the hordes in Days gone?
- If you were ever thinking to start with Gamedev watch this...
- Lucen devlogs are amazing
Optimising Collision Detection in Jetboard Joust - A Few Things I've Learned Posted: 29 Nov 2019 10:01 AM PST |
Posted: 28 Nov 2019 08:57 PM PST As used in games such as Headliner Novinews. As used by Youtubers such as Kyle Le with 42+ million views and 163k+ subs My Instrumental site (Soundclick): https://www.soundclick.com/bands3/default.cfm?bandID=1277008&content=songs My IMDb (only one credit so far. Others maybe coming): https://www.imdb.com/name/nm10882843/ Link to 1790 CATEGORIZED instrumental pieces in a single zip file: https://drive.google.com/open?id=1yCZtjPSKW3ifngIP6zzbc9spXspjatIf My blog where I release the songs and FLstudio project files for them: http://anttismusic.blogspot.fi All instrumental pieces on Google drive: https://drive.google.com/drive/folders/0B1t5awWiDLZhMXBmT0M5Mm1nRG8 Torrent with 1369 instrumentals: https://drive.google.com/file/d/0B1t5awWiDLZhc0hKcjJYVEsySE0/view?usp=sharing Pass it around! You need a bittorrent client to download the instrumentals in the torrent: [link] [comments] |
Posted: 29 Nov 2019 02:18 AM PST |
Are Text Adventure games still worth creating? Posted: 29 Nov 2019 07:00 AM PST I have yet to ever do anything with programming and don't start my college major in it for another 2 months. I want to get my foot in the door of creating a good narrative before school by producing a text only game. Is there still a playerbase for these sorts of games if I post it up online for free? [link] [comments] |
Scott Richmond: We've made approx. (Very approx) $72,000 lifetime off of Linux users alone. Posted: 29 Nov 2019 09:17 AM PST |
I created a multiplayer PvP game with a game studio... and now I’m stuck Posted: 29 Nov 2019 09:07 AM PST Hi guys, Over the last couple months I've had a game created by a game studio. The studio followed the baseline specifications of the premise we had set out. Please find a video of the game here The game was made in unity, and our major issue is now that it lacks flair and overall doesn't inspire interest to want to play it. It's a multiplayer PvP battle ground game where you earn real life rewards by playing. Since I'm not a game designer myself, I've ventured into territory that is foreign to me. I would like to humbly request your input on the following;
Our worry is that a game like this will never garner users. We feel it is not up to par with what you'd expect on the App Store. Good money was paid for the creation of this game. Am I completely ignorant to compare a game like this with a tanks game like the following? And, could the game still be saved by adding this level of profundity somehow or will loading times be horrid? So many questions that my incompetence doesn't garner answers for.. I would love to hear your constructive feedback and thank you kindly in advance! TA [link] [comments] |
Creating a third-person zombie shooter with DOTS - Unity Technologies Blog Posted: 29 Nov 2019 08:48 AM PST |
I've released ModLab 1.4 (Free) which now supports Normal map from Sprite's alpha Posted: 29 Nov 2019 12:31 AM PST ModLab is free software that generates and combine Normal maps from diffuse and height maps. First release offered "Horizontal profile" function which let user to add any shape on horizontal axis using intuitive curve editor. To address illusion of volume better, I've added ability to generate normal map based on sprite's alpha (thus its volume) and once again modify said volume through curve editor. Normal map from Alpha in action, detail normal map generated from diffuse Use of curve editor to shape the volume Blur function used on kinda cute Skeleton sprite, credits to Irina Mir (irmirx) ModLab is completely free and downloadable on Steam (I am not including link because of automoderator, but I believe it is fairly easy to find). If you would like to Support my projects then please consider visiting https://www.patreon.com/RavensLab [link] [comments] |
Why Steam's discoverability improvements still may mean your game won't sell Posted: 29 Nov 2019 07:23 AM PST |
GPU Particle effects with Visual Effect Graph and Magic Leap (Tutorial in comments) Posted: 28 Nov 2019 08:59 PM PST |
A simple and easy Unity tutorial for using Sprite Mask! Posted: 29 Nov 2019 08:05 AM PST |
Posted: 29 Nov 2019 05:55 AM PST |
Posted: 29 Nov 2019 11:48 AM PST |
Posted: 29 Nov 2019 07:49 AM PST Is it actually possible to make a 2D web based mmorpg using JS technologies, something like Pixi or Phaser for example? Would the client technology here matter much or would the technical difficulties be mainly server based? I'm thinking perhaps this kind of thing requires a ton of server work, optimization and creating utilities and such? [link] [comments] |
I made a hexagon map generator that you can use along with lots of examples Posted: 29 Nov 2019 11:19 AM PST |
Using Hum3d 3D models in a commercial video game. Posted: 29 Nov 2019 11:10 AM PST Hi. If I'm making a video game based around vehicles and I buy 3D models of Vehicles from Hum3d (say I buy the model of a Range Rover), will I be allowed to use that in a commercial video game that I'm selling on Steam? Will I need permission from Land Rover? Thanks. [link] [comments] |
What's the best engine for UI-based strategy? Posted: 29 Nov 2019 08:58 AM PST I currently, and have for years, used Gamemaker Studio to make games. I want to make UI based strategy or RPG games (see games by Paradox Interactive or Democracy 3). Is it plausible (ik it's possible) to make these kinds of games in Gamemaker. If not, what should I use? I can code in HTML reasonable proficiently as well as, of course, GML but don't have a clue about much else. If you could, please also point me toward some tutorials on making games like this in Gamemaker, or basic tutorials in whatever you suggest. I'd rather stick with Gamemaker because I know it well, so keep that in mind. I also only wanna make simple games. I'm not that deluded! [link] [comments] |
Fresh new royalty-free music for game dev (noyoutubeflags) Posted: 29 Nov 2019 08:48 AM PST |
Babylon.js Weekly Video: Create a Custom Loading Screen Posted: 29 Nov 2019 10:35 AM PST |
Can pixel-scaling be used to indicate interactive objects? Posted: 29 Nov 2019 08:23 AM PST I am making a game in pixel art. Would it look good if the background tiles and scenery were in 16 by 16 whereas the interactive objects like characters were 32 by 32, in order to distinguish the two? Would this make a nice style? [link] [comments] |
What's the technology/tricks used in making the hordes in Days gone? Posted: 29 Nov 2019 04:19 AM PST |
If you were ever thinking to start with Gamedev watch this... Posted: 29 Nov 2019 11:26 AM PST |
Posted: 28 Nov 2019 05:30 PM PST |
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