I made over 40 animations (walk, run, attack w/ different weapons, etc). You can use them for free. View and download them here! |
- I made over 40 animations (walk, run, attack w/ different weapons, etc). You can use them for free. View and download them here!
- Working on a dream level
- Finally perfected my homemade holographic cards! Should I make an instructional post on how to make them?
- How to Make an Inaccessible Game
- How Over 25 People Got Scammed Into Working At A Nonexistent Game Company
- I heard that a good rule of thumb for sprites is to make your sprites x2 as big as you intend for them to be displayed in game. Would I just put the scale to 0.5 for each axis to get the sprites the correct dimensions?
- I just fixed the parallax scrolling at the request of many of you, thanks for the feedback
- Using quantum mechanics to play Atari Pong
- New "limited time" indie license for Max and Maya. $250 for one year.
- How To Create RPG Systems - Part 7 - Npc Logic
- Why do level designers "respect the grid?"
- The three elegant rules that make Concrete Jungle fun
- My first published game, "Almost There: The Platformer" is now selected in the August bundle of Humble Bundle :D
- Hey guys, what do you think about the combo fire effect that I am thinking of adding in the next update?
- One Angry Witch And 200 Fast Spells - I am looking to jump on board with anyone that needs music composed for their video game.Let me know if you are interested in working together!
- Trailer Made: What Makes a Successful and Memorable Game Trailer
- Better way to do 2D Tiled Collision Detection?
- Thoughts on Epic Store exclusives?
- What kind of tutorials would you like to see here?
- Need some help with formula for buying / selling items in RPG
- Web App Developer Looking for Advice for first Mobile Game!
- For a simple mobile game, how important is a website for it ?
- Monetization on mobile. Outright charge vs free download +iap to unlock more levels?
- Textures for my game
Posted: 02 Aug 2019 02:47 AM PDT |
Posted: 02 Aug 2019 08:54 AM PDT |
Posted: 02 Aug 2019 09:21 AM PDT |
How to Make an Inaccessible Game Posted: 01 Aug 2019 08:14 PM PDT |
How Over 25 People Got Scammed Into Working At A Nonexistent Game Company Posted: 01 Aug 2019 10:52 PM PDT |
Posted: 02 Aug 2019 07:40 AM PDT |
I just fixed the parallax scrolling at the request of many of you, thanks for the feedback Posted: 02 Aug 2019 09:24 AM PDT |
Using quantum mechanics to play Atari Pong Posted: 02 Aug 2019 09:21 AM PDT |
New "limited time" indie license for Max and Maya. $250 for one year. Posted: 01 Aug 2019 04:12 PM PDT |
How To Create RPG Systems - Part 7 - Npc Logic Posted: 02 Aug 2019 11:22 AM PDT |
Why do level designers "respect the grid?" Posted: 01 Aug 2019 08:38 PM PDT I've heard this rule a few months back as respecting the grid being one of the most cardinal rules when designing a level/map. I'm a little bit confused by what this specifically means. Doing a google search didn't net me any good results. As a level designer fresh out of university, I feel like I should definitely know this so any answers would be much appreciated! [link] [comments] |
The three elegant rules that make Concrete Jungle fun Posted: 02 Aug 2019 10:55 AM PDT |
Posted: 02 Aug 2019 10:44 AM PDT |
Posted: 02 Aug 2019 08:29 AM PDT |
Posted: 02 Aug 2019 10:36 AM PDT |
Trailer Made: What Makes a Successful and Memorable Game Trailer Posted: 02 Aug 2019 06:07 AM PDT |
Better way to do 2D Tiled Collision Detection? Posted: 02 Aug 2019 09:46 AM PDT Hi, I wonder if there is some better way to check 2D tiled collision on the map. After the player moved, I am checking each tile in the 4 directions of the player, up,down,right,left and if the player is allowed to walk on those tiles. So I have 4 big switch conditions i.e. for checking at the right tile https://paste.ofcode.org/fxDwCDVELLquF46jNuCqzg If the player wants to move in any direction I am checking if he is allowed to. The thing is I am having this big switch blocks for every NPC and enemy, I just wonder if thats fine or if I get problems with that later if I add more events. [link] [comments] |
Thoughts on Epic Store exclusives? Posted: 01 Aug 2019 01:10 PM PDT Ooblets has announced they will launch exclusively on the Epic Store for the PC version. https://ooblets.com/2019/07/we-did-the-thing/ Ooblets is a game being developed by two people, and one of the person does the work of both the programmer and artist. This will be their first game they're releasing. Signing this deal gives them cash that allows them to not have to stress about money, hire help, and not have to be forced into a deadline. They are getting a lot of negative response from their fans. People are saying they won't be playing it, and one guy on reddit even said he's going to pirate it and distribute the pirated copy to all his friends. I was honestly shocked by all the negative reactions. I completely understand where they're coming from. And also, personally, I don't get all this hate towards Epic Store and preference for Steam. I know Steam has additional features that Epic Store games doesn't currently have, but I personally don't use or care for any of them. My main use of Steam is to simply buy the game. And I don't see what is so necessary that Steam does that Epic doesn't. What are your thoughts on this? [link] [comments] |
What kind of tutorials would you like to see here? Posted: 02 Aug 2019 02:17 AM PDT This sub seems to have been filled with nothing but screenshots and questions easily answered by the sidebar. It needs more constructive content conducive to gamedev itself, ie. the actual development of games. What tutorial topics would you like to see? I'm willing to create some and perhaps others will too if it can be demonstrated that there is a sizable desire for them. [link] [comments] |
Need some help with formula for buying / selling items in RPG Posted: 02 Aug 2019 08:11 AM PDT Hi there! I'm working on my first game which is an RPG and I'm having some trouble with getting the buying / selling of items formulas down. I'd love some help on this if anyone has some insight. So here's the rundown: I want buying and selling to be affected by the player's Charisma score (positive number 1 or higher), the higher the score, the better the deal. The part I'm having an issue with is that every item has a base value (positive number 1 or higher), and when buying or selling, I want the base value to act as a hard barrier. That is, no matter what your charisma is, you cannot buy an item for less than its base value or sell an item for more than its base value. So here are my formulas: Buying: BaseValue + 0.4 * BaseValue / (Charisma / 50) Now this works ok. It does what I want it to do, but the only issue is that it does give diminishing returns on higher charisma scores (near or over 100). Don't think there's really any way to avoid this but if you've got an idea I'd love to hear it! Selling: I got nothing! I feel like it should take a similar form to the buying formula but I simply cannot get the value behave in an asymptotic way when approaching the BaseValue, everything I try simply goes right over the BaseValue, so any tips would be really appreciated. Hopefully what I'm trying to do is clear, and thanks again! [link] [comments] |
Web App Developer Looking for Advice for first Mobile Game! Posted: 02 Aug 2019 11:49 AM PDT Hey all, I've decided I want to venture into mobile game development and specifically a baseball game. Baseball is a bit different than other sports games because it is basically turn based. My background is in Javascript/PHP primarily so my first thought was React Native and looked into Socket.IO. After doing some more Googling everything seemed to point to Unity to develop a 3d game across numerous devices. So here I am learning Unity and now comes the question on what to use for a backend solution. I heard a lot about Gamesparks and Appwrap but am a bit lost on how they fit in exactly. I want to have some type of matchmaking in place. Any and all advice would be much appreciated. I'm more than open to learning a new language if it is the best path forward and/or doing whatever backend work myself rather than using the services mentioned if the fit isn't there. Cheers! [link] [comments] |
For a simple mobile game, how important is a website for it ? Posted: 02 Aug 2019 11:19 AM PDT I understand fully about the importance of a website for pc/console games but i am doubtful about the effectiveness of a web page for a simple mobile game. I rarely look into the website of mobile games, but am i wrong about thinking it is absolutely useless ? I need others opinions. [link] [comments] |
Monetization on mobile. Outright charge vs free download +iap to unlock more levels? Posted: 02 Aug 2019 11:17 AM PDT Has anyone tried the option of 5 free levels then iap for rest of game? I can see it going several ways. You may get more eyes on the game due to the initial free phase but may anger them when they hit paywall. With charge up from people will be more hesitant to download it but once they do love it or hate it they already paid. I am working on a simple sokuban like game and have decided in game ads is a crappy way to monetize What has your experience been? [link] [comments] |
Posted: 02 Aug 2019 10:53 AM PDT Hey guys i've reached the point in my game where i want to start with textures (my first game so i dont have any premade assets with textures and i want to make the assets myself). I've tried texturing a bit in Blender when it was still in 2.79, around the time when i started making my game but i was wondering if its worth it to buy Substance Painter now to add textures to my meshes or is Blender good enough in its current state to use that for free instead? [link] [comments] |
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