Video Game Texturing 101 from "World of Warcraft" Game Designer |
- Video Game Texturing 101 from "World of Warcraft" Game Designer
- I remade my favorite flash game from my childhood, 'Age of War'.
- Any good resources to learn to build effective, pleasant UIs?
- How should I call in-game currency?
- I made Pencil vs. Eraser as a tribute to imagination games I used to play as a kid. I hope you enjoy.
- The difference 1.5 years of (part-time) progress can make!
- What kinds of things can I put in a design portfolio?
- New Open Source Multi-player Platform! What features do you need?
- A Guide to DIY Market Research for Indie Game Devs
- A "shaders for dummies" book??
- Practicing with First Person Controller in Unity
- Is Siggraph worth disappointing my family over?
- Teaching an AI to fight so that i can fight it in VR!
- How to make cool art with no talent
- Free For Hire just dm me
- Help Coming up with Tiered Spell Names
- I made a mario game with c# & monogame/xna
- Which subreddit is good to find beta testers for a game?
- Examples of Multivariable a Calc in game development?
- Looking for an artist to commission
- Unity is unable to copy dll files from temp folder to assemblies - Need help
- my gamedev vlog
- we made I Hope This Time - Arcade Game (warning: we are not responsible for any damage caused after playing this game)
Video Game Texturing 101 from "World of Warcraft" Game Designer Posted: 27 Jun 2019 08:16 AM PDT |
I remade my favorite flash game from my childhood, 'Age of War'. Posted: 26 Jun 2019 01:12 PM PDT |
Any good resources to learn to build effective, pleasant UIs? Posted: 27 Jun 2019 09:52 AM PDT I mean UIs like Cities Skylines, Civilization.. Basically UI-heavy games It seems so many resources in this area are geared towards web development I need to learn the design principles behind UI elements as they relate to gamedev.. Like, how to appropriately apply drop shadow, glow. How to effectively and pleasantly layout text, etc So are there any courses/guides on YouTube or elsewhere? Thanks everyone! [link] [comments] |
How should I call in-game currency? Posted: 27 Jun 2019 10:23 AM PDT So far I didn't call it anything and just shown $ sign in front of it. Now that I want to add IAPs this would be confusing, people may think the new hat will cost them $10. I was contemplating "credits", "coins", "gold", "stars". What other options are there? Also what symbol to use to denote price in this currency? ¢10 (for credits instead of $, probably confusing with cents) 10⭐ 10💰 10💸 10💎 10🌕 [link] [comments] |
Posted: 27 Jun 2019 11:29 AM PDT |
The difference 1.5 years of (part-time) progress can make! Posted: 26 Jun 2019 03:58 PM PDT |
What kinds of things can I put in a design portfolio? Posted: 27 Jun 2019 08:20 AM PDT Hi everyone, currently I'm a part time student studying in a video game design and production course, and as I'm wrapping up my first year I want to start seriously working on my portfolio. Personally, I'm a narrative/story focused individual who loves to create the world, the characters in the world, and events said characters will be going through. Currently I'm working on 2 world building projects, one for a D&D campaign, but using that pre-existing setting and creating a new "world" so to speak that everyone inhabits. The other is a completely original world from scratch, along with characters and a story that I want to write that takes place there. This one is more intended to be something I'd like to see actually created, either in video game or maybe even animated series form. Anyways, any additional ideas/tips for things I can put into this kind of portfolio would be much appreciated! Thank you in advance. [link] [comments] |
New Open Source Multi-player Platform! What features do you need? Posted: 27 Jun 2019 10:44 AM PDT Hi All! I'm a long time industry veteran having worked as an online/network engineer for titles like Hawken and XCOM 2. I've recently developed an open source multi-player platform and am looking for some feedback on what I should be building next. I've already got the following features completed: - Character data / statistics - Matchmaking - Game sessions - Game server auto-scaling - Localization - Asset management - Metrics & Telemetry For a complete list click here. I'm currently looking to add the following features but would like feedback on what is most important for devs like yourself. - Social (friends list, game invites, etc) - Party system - Guilds / clan system - Leaderboards - Player inventory - Player progression - Achievements - Tournaments - Networking engine (a Photon alternative) If you prefer to give your feedback anonymously I've also created a survey. [link] [comments] |
A Guide to DIY Market Research for Indie Game Devs Posted: 27 Jun 2019 10:02 AM PDT |
A "shaders for dummies" book?? Posted: 27 Jun 2019 03:20 AM PDT Can any of you guys suggest a book in the spirit of "For Dummies" for shaders?? [link] [comments] |
Practicing with First Person Controller in Unity Posted: 27 Jun 2019 11:46 AM PDT I made a video on my progress with a first person controller. There are still some problems, like camera shaking against colliders, and crouching. If someone would be able to help with that, that would be amazing. [link] [comments] |
Is Siggraph worth disappointing my family over? Posted: 27 Jun 2019 11:06 AM PDT Hi all! Apologies if this is inappropriate for this sub. I was looking for advice from devs who have been to Siggraph before and if they thought it was worth it. Some background: I'm a (very) recent college grad and was invited by my major's chair to showcase my team's senior game at Siggraph. I'm currently on the job hunt but do not have anything nailed down yet. Unfortunately I had already committed to go on a big trip with my family over the same time period and I feel guilty backing out of it. (My family rarely does this, maybe once every 8 years or so) Other details: For volunteering a few hours at my college's booth, I'd be able to get a free pass and a hotel room, but I'd have to pay for my own airfare. For those who have been to Siggraph, what was your experience like? Did you feel like it had a positive effect on your career? For someone in my position who's just starting out, would you recommend going? Any and all advice helps, thanks! [link] [comments] |
Teaching an AI to fight so that i can fight it in VR! Posted: 26 Jun 2019 10:48 PM PDT I have been teaching a neural network to fight with a sword, with the ultimate goal of one day facing it in VR in awesome one on one combat! Im 10 days in and i'm finally moving on to duels, kind of. I try to start a training session everyday before work, check it out! Im probably live right now! [link] [comments] |
How to make cool art with no talent Posted: 27 Jun 2019 12:10 AM PDT Recently watched Mattias Dittrich (Ditto) - Make It Wiggle (or How to Make Cool Art with No Talent) and thought I'd share my notes.
The presenter gives a list of tips and has a demo for each for how to make simple but effective game art by using code to enhance it. [link] [comments] |
Posted: 27 Jun 2019 11:45 AM PDT |
Help Coming up with Tiered Spell Names Posted: 27 Jun 2019 11:30 AM PDT Call me old fashioned, but I love the old school RPG styled tired spells. Stuff like Final Fantasy's Thunder-Thundra-Thundaga, or Dragon Quests Woosh-Wooshle-KaWoosh-Kawooshle. It has a certain charm to it, and makes it easy to tell how powerful a spell is at a glance. I know it's kind of a divided opinion whether this type of skill names are liked or not, but it's really nostalgic to me. So, I've been trying to come up with a good sounding set of prefixes/suffixes for my own JRPG, but have been stumped on this for longer than I really should have. I currently am working with Flare-Flaremore-Flaremire, with either RaFlare or OmniFlare as a multi-target version of the spell, but it just doesn't feel right. I'd really appreciate any brainstorming help here. Thank you :) [link] [comments] |
I made a mario game with c# & monogame/xna Posted: 27 Jun 2019 11:12 AM PDT Actually this can be considered like a test build. This isn't even a pre-alpha build. github.com/vedfi There is a gameplay video link in the readme file. [link] [comments] |
Which subreddit is good to find beta testers for a game? Posted: 27 Jun 2019 10:29 AM PDT |
Examples of Multivariable a Calc in game development? Posted: 27 Jun 2019 10:14 AM PDT Hey guys, I'm a novice programmer with dreams of creating games. I'm currently taking a Calc 3 class and was wondering if you guys came across any scenarios where you used Calculus directly in you code or to solve a problem. I'm just looking for a little extra motivation to learn more of this topic. It seems like all the vector math will be useful when using physics and motion like in Unity, but am curious about the uses of other topics. [link] [comments] |
Looking for an artist to commission Posted: 27 Jun 2019 10:03 AM PDT Not sure if this is the best place to ask this question but I need some direction Here goes (I've been very busy this year)
[link] [comments] |
Unity is unable to copy dll files from temp folder to assemblies - Need help Posted: 27 Jun 2019 10:01 AM PDT Hey gamedev community ! I have already posted this in /r/Unity3D but no one could help... Has any of you ever come across this issue before ? It is the first time I'm getting such error after Unity crashed, and even after googling for hours I'm still unable to get rid of this... https://i.redd.it/d81hk9nbkx631.png Unity is telling me that it is unable to copy dll files from the temp folder to its corresponding assembly folder. It's giving me the error for Unity's base packages, as well as bought assets. What have I already done based on my Google searches (and as you may know nothing of these worked): - Reimport my whole project, even my script folders and assembly folders individually - No antivirus are installed that could cause this problem (some people suggested Kaspersky could cause the issue) - Uninstalled my unity version and installed it again - Completely uninstalled unity, all of its versions and even unity HUB and reinstalled everything - Created a fresh project, but the issue reappeared directly after loading it the first time As a last resort, I'm calling for help to you experts hoping someone has encountered this issue before and found a solution to it. Thank you community ! [link] [comments] |
Posted: 27 Jun 2019 09:43 AM PDT |
Posted: 27 Jun 2019 09:08 AM PDT |
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