Easy way to create tiling caustic textures for water/energy vfx (no art skills required) |
- Easy way to create tiling caustic textures for water/energy vfx (no art skills required)
- Steam reviews can really be screwed up! What are your suggestion to improve Steam Reviews?
- Graphy 1.5.1 has released! Finally added the feature to hide it in the Game view when disabled. As always, enjoy it! (it's FREE)
- Epic CEO claims exclusives would end if Steam paid devs more
- My income on Kongregate as (beginner) game developer in 2 years - Summary and Tipps for Kongregate
- This is an RTS style camera made in Godot 3.1, this is my first time making anything in any game engine, so if you can please give reviews.
- Daz3D to Unity: Part 1 Creating and Modeling Realistic Human Models
- Recreated the Dead Eye from RDR using Unity!
- New Babylon.js Video Series on the 4.0 Inspector Tool: Part 8
- Battle Arena - Cartoon Assets
- The Tragedy of Halo 3: ODST | Game Maker's Toolkit
- Seeking advice/opinions on structure/inheritance of game classes
- Who can I trust after the release of my game?
- For anyone using RPG Maker MV, I've made a tool which allows you to install assets in packages.
- I Made a Click-to-move System in Unity!
- Cataclysm Dark Days Ahead source code analysis
- How to handle fake in app purchases?
- Cataclysm Dark Days Ahead: Static Analysis and Roguelike Games
- Another thread about the toxic workplace culture at NRS
- How To Start A Career In Video Games | Hopefully some of you find it useful :) | Feedback and criticism on the article is highly welcomed and appreciated! <3
- Anyone experienced with Nintendo Switch Independent Servers?
- Making a Simple Game Save File - Unity Tutorial Part 2
- How to find a team for indie development?
- Hi Game Developers. Here are some Space Sound FX for you guys to use in your games royalty free if you need them. They are free to download.
Easy way to create tiling caustic textures for water/energy vfx (no art skills required) Posted: 24 Apr 2019 09:05 PM PDT |
Steam reviews can really be screwed up! What are your suggestion to improve Steam Reviews? Posted: 25 Apr 2019 06:33 AM PDT |
Posted: 24 Apr 2019 04:57 PM PDT |
Epic CEO claims exclusives would end if Steam paid devs more Posted: 25 Apr 2019 09:04 AM PDT |
My income on Kongregate as (beginner) game developer in 2 years - Summary and Tipps for Kongregate Posted: 25 Apr 2019 01:14 AM PDT I've started my gamedev journy about 2 years ago, my togo tool was unity3D and the first site I'v uploaded a game was Kongegrate. Since then I've never left Kongregate! But why? As you can see my first few Games didnt get that much "plays", but its not Kongs fault, it was mine, the games were bad (and still are)! My first game which took off was "Miners - Idle Game", but what was different this time?
As you can see in the games after "The Life of a Developer", i did noone of these points (because i just wanted to learn how to code, and it was no fun for me to put time in sozial media :D) Some of you might say, you earned that less in two years... I only can say it was more then I've expected :D For everyone who wants to upload games on Kongregate I may have some usefull tipps (which i want to apply on my next game myself)
This is it so far. Hope i could help someone or give some interesting insight in Kongregate [link] [comments] |
Posted: 25 Apr 2019 06:19 AM PDT |
Daz3D to Unity: Part 1 Creating and Modeling Realistic Human Models Posted: 25 Apr 2019 07:59 AM PDT |
Recreated the Dead Eye from RDR using Unity! Posted: 25 Apr 2019 05:57 AM PDT |
New Babylon.js Video Series on the 4.0 Inspector Tool: Part 8 Posted: 25 Apr 2019 11:05 AM PDT |
Posted: 25 Apr 2019 07:41 AM PDT |
The Tragedy of Halo 3: ODST | Game Maker's Toolkit Posted: 25 Apr 2019 09:10 AM PDT |
Seeking advice/opinions on structure/inheritance of game classes Posted: 25 Apr 2019 12:09 PM PDT Hello, C++/SFML/EnTT I've noticed that I'm quite bad with properly structuring my game classes, I'm hoping that some of you have strong opinions/approaches about these things and can help me pick something to go with. i realise that it's part of the learning process but I just cannot stand it if somethings not properly done from the beginning, it's just a thorn in my side. Here's what I have (pseudo): The problem with my current approach is that it's all over the place. All the functions in Game require the managers, to work properly, and I pass the managers to Window's handleInput aswell to be able to access them there.
So here's what I've come up with (I'm sorry it's not much, I'm cracking my brain here....): That cleans it up a bit, separates some things - but how does this help me get rid of the references that I have to pass everywhere to access the managers? I asked that specific question before and someone recommended that I look into the Observer pattern, I haven't yet but I will soon. Speaking of patterns, I had a static class with Singletons before but I was advised by someone against using it cause it's bad practice. [link] [comments] |
Who can I trust after the release of my game? Posted: 24 Apr 2019 03:36 PM PDT Hey guys, So just 2 days I released my first ever indie title. Im quite happy with the launch as it gained a small amount of traction. However what I find weird is the amount of emails I get from review sites, twitch streamers and steam curators, mostly from other countries when my game only supports English. So my question is, is this normal and legitimate? Or just people fishing for keys. Is this a common occurrence? It just makes me uncertain who I should be sending keys out to. Thanks [link] [comments] |
For anyone using RPG Maker MV, I've made a tool which allows you to install assets in packages. Posted: 25 Apr 2019 04:58 AM PDT Hi! So, I've made a standalone tool for RPG Maker MV which allows you to install or uninstall assets (generator parts, music, tilesets, etc.) in packages. For anyone who've used Visual Studio before, it's basically similar to the Nuget package management system. The only difference is that currently, the tool cannot download the packages directly from the internet. Anyways, the point of this tool is to make your life easier. I mean, you do not have to worry about things like renumbering generator parts manually or keeping track of the BGM, Sprites, Tilesets, etc. you have imported to your project, etc. as the tool does this for you automatically. All you have to do is create a package using the tool from the assets you want to add to your project (if no one has created one yet.) and then use the tool again to install the package. The tool also boasts other features like it can create backup of your project/generator parts/assets, etc. So, I hope you try it out. :) You can download it through my website - https://indieteur.com/rmmv-package-manager/ I also made some packages already (install script only though) from DLCs and other peoples work and you can view and download them here - https://indieteur.com/rmmv-package-manager-packages/ [link] [comments] |
I Made a Click-to-move System in Unity! Posted: 25 Apr 2019 11:46 AM PDT |
Cataclysm Dark Days Ahead source code analysis Posted: 25 Apr 2019 04:43 AM PDT |
How to handle fake in app purchases? Posted: 25 Apr 2019 11:29 AM PDT I implemented a server side API call to GooglePlay/AppStore which verifies any transaction made within my game. Lately I am watching the numbers and for each real purchase there are 4 fake purchase attempts. (Only on GP, for AS there is no date yet) (I am not exactly sure how they do it? Maybe it is through an app/rooted device or just an manipulated APK or what ever, does not matter tbh...) So my questions for you:
What are your thoughts on this topic? [link] [comments] |
Cataclysm Dark Days Ahead: Static Analysis and Roguelike Games Posted: 25 Apr 2019 08:49 AM PDT |
Another thread about the toxic workplace culture at NRS Posted: 25 Apr 2019 04:33 AM PDT |
Posted: 25 Apr 2019 09:56 AM PDT |
Anyone experienced with Nintendo Switch Independent Servers? Posted: 25 Apr 2019 09:53 AM PDT Hi, I don't want to break any NDAs, so I can't get into too much detail here, but I am looking for someone who is experienced with publishing a game for Nintendo Switch that makes use of an Independent Server. I will gladly pay very well for someone who can help me out with the authentication (token) end of things. Please either PM me or e-mail me at [zack@thylacinestudios.com](mailto:zack@thylacinestudios.com). [link] [comments] |
Making a Simple Game Save File - Unity Tutorial Part 2 Posted: 25 Apr 2019 09:23 AM PDT |
How to find a team for indie development? Posted: 25 Apr 2019 08:50 AM PDT How would you find a team for indie development? I am trying to assemble a team for a couple of games. [link] [comments] |
Posted: 25 Apr 2019 12:22 PM PDT Download And Preview Sounds Here. Hope you guys enjoy them. Would love to see how you use them if you find them useful :) [link] [comments] |
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