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    Thursday, April 25, 2019

    Easy way to create tiling caustic textures for water/energy vfx (no art skills required)

    Easy way to create tiling caustic textures for water/energy vfx (no art skills required)


    Easy way to create tiling caustic textures for water/energy vfx (no art skills required)

    Posted: 24 Apr 2019 09:05 PM PDT

    Steam reviews can really be screwed up! What are your suggestion to improve Steam Reviews?

    Posted: 25 Apr 2019 06:33 AM PDT

    Graphy 1.5.1 has released! Finally added the feature to hide it in the Game view when disabled. As always, enjoy it! (it's FREE)

    Posted: 24 Apr 2019 04:57 PM PDT

    Epic CEO claims exclusives would end if Steam paid devs more

    Posted: 25 Apr 2019 09:04 AM PDT

    My income on Kongregate as (beginner) game developer in 2 years - Summary and Tipps for Kongregate

    Posted: 25 Apr 2019 01:14 AM PDT

    I've started my gamedev journy about 2 years ago, my togo tool was unity3D and the first site I'v uploaded a game was Kongegrate. Since then I've never left Kongregate!

    But why?

    As you can see my first few Games didnt get that much "plays", but its not Kongs fault, it was mine, the games were bad (and still are)! My first game which took off was "Miners - Idle Game", but what was different this time?

    1. I was active in the Community on Kongegrate and other sides
    2. I updated at least one time a week, to give the feel of "the publisher is still trying to improve the game"
    3. It was a Idle game...

    As you can see in the games after "The Life of a Developer", i did noone of these points (because i just wanted to learn how to code, and it was no fun for me to put time in sozial media :D)

    Some of you might say, you earned that less in two years... I only can say it was more then I've expected :D

    For everyone who wants to upload games on Kongregate I may have some usefull tipps (which i want to apply on my next game myself)

    1. Check which games are actually played on Kongregate, theres a monthly contest going on where you can see all the Winners, play there games and read the comments to understand why this game won the contest!
    2. Play games on Kongregate, Chat in the "Game-Chat", look sometime in the forum, find some friends, post news on your profile wall, just to get your name known on Kongregate
    3. Upload the game with a self explanatory name or add the genre to title
    4. Update your game at least one time a week, with new Sounds, Music, Levels, Art, or just bugfixes to show them you improve the game for them!
    5. Answer question honestly, this may sound stupid, but I saw it on many games, where devs promised updates or special content which never came out, and on Kongegrate you game Rating can be changed all time, so if your game was good with the promises and you get 4-5 Stars, you can easily get down to 1-2 Stars because everyone changes their mind about your game
    6. Use the API! you get up to 50% of your share, and you can add to player more to the game (showing his playername in the game)
    7. Use the Highscores, its nice to see how I am doing agianst others (like fastest time, highest score, completed game etc)
    8. Update your game icon with each update, to show players which havent played your game yet (they dont get a notifcation for the update) that this game was uploaded xx years/month/weeks ago but still got updated the last few month/weeks!

    This is it so far. Hope i could help someone or give some interesting insight in Kongregate

    https://i.redd.it/lvitxs5p8du21.png

    submitted by /u/MrUnecht
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    This is an RTS style camera made in Godot 3.1, this is my first time making anything in any game engine, so if you can please give reviews.

    Posted: 25 Apr 2019 06:19 AM PDT

    Daz3D to Unity: Part 1 Creating and Modeling Realistic Human Models

    Posted: 25 Apr 2019 07:59 AM PDT

    Recreated the Dead Eye from RDR using Unity!

    Posted: 25 Apr 2019 05:57 AM PDT

    New Babylon.js Video Series on the 4.0 Inspector Tool: Part 8

    Posted: 25 Apr 2019 11:05 AM PDT

    Battle Arena - Cartoon Assets

    Posted: 25 Apr 2019 07:41 AM PDT

    The Tragedy of Halo 3: ODST | Game Maker's Toolkit

    Posted: 25 Apr 2019 09:10 AM PDT

    Seeking advice/opinions on structure/inheritance of game classes

    Posted: 25 Apr 2019 12:09 PM PDT

    Hello,

    C++/SFML/EnTT

    I've noticed that I'm quite bad with properly structuring my game classes, I'm hoping that some of you have strong opinions/approaches about these things and can help me pick something to go with.

    i realise that it's part of the learning process but I just cannot stand it if somethings not properly done from the beginning, it's just a thorn in my side.

    Here's what I have (pseudo):

    class Game { EntityManager (ECS) SystemManager (ECS) TextureManager (ECS) MapManager Window void loop(); /* the main loop, does everything */ void updateViewport(); /* updates the viewport (cam that follows the player, side scroller */ void draw(); /* draws stuff (tiles, entities) */ void drawTiles(); void drawEntities(); void createPlayer(); /* creates the player entity, adds animation frame data */ } 

    The problem with my current approach is that it's all over the place.

    All the functions in Game require the managers, to work properly, and I pass the managers to Window's handleInput aswell to be able to access them there.

    window->handleInput(sysmgr.get(), mapmgr.get(), entmgr.get(), dt);

    So here's what I've come up with (I'm sorry it's not much, I'm cracking my brain here....):

    class Game { SystemManager TextureManager MapManager Window void loop(); } class Map { EntityManager (ECS) void draw(); void drawTiles(); void drawEntities(); } class Window { void updateViewport(); void handleInput(); } class EntityManager { void createPlayer(); } 

    That cleans it up a bit, separates some things - but how does this help me get rid of the references that I have to pass everywhere to access the managers?

    I asked that specific question before and someone recommended that I look into the Observer pattern, I haven't yet but I will soon.

    Speaking of patterns, I had a static class with Singletons before but I was advised by someone against using it cause it's bad practice.

    submitted by /u/NullBy7e
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    Who can I trust after the release of my game?

    Posted: 24 Apr 2019 03:36 PM PDT

    Hey guys,

    So just 2 days I released my first ever indie title. Im quite happy with the launch as it gained a small amount of traction.

    However what I find weird is the amount of emails I get from review sites, twitch streamers and steam curators, mostly from other countries when my game only supports English.

    So my question is, is this normal and legitimate? Or just people fishing for keys. Is this a common occurrence?

    It just makes me uncertain who I should be sending keys out to.

    Thanks

    submitted by /u/sockmonst3r
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    For anyone using RPG Maker MV, I've made a tool which allows you to install assets in packages.

    Posted: 25 Apr 2019 04:58 AM PDT

    Hi! So, I've made a standalone tool for RPG Maker MV which allows you to install or uninstall assets (generator parts, music, tilesets, etc.) in packages. For anyone who've used Visual Studio before, it's basically similar to the Nuget package management system. The only difference is that currently, the tool cannot download the packages directly from the internet.

    Anyways, the point of this tool is to make your life easier. I mean, you do not have to worry about things like renumbering generator parts manually or keeping track of the BGM, Sprites, Tilesets, etc. you have imported to your project, etc. as the tool does this for you automatically. All you have to do is create a package using the tool from the assets you want to add to your project (if no one has created one yet.) and then use the tool again to install the package.

    The tool also boasts other features like it can create backup of your project/generator parts/assets, etc.

    So, I hope you try it out. :) You can download it through my website - https://indieteur.com/rmmv-package-manager/

    I also made some packages already (install script only though) from DLCs and other peoples work and you can view and download them here - https://indieteur.com/rmmv-package-manager-packages/

    submitted by /u/URStudiosGame
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    I Made a Click-to-move System in Unity!

    Posted: 25 Apr 2019 11:46 AM PDT

    Cataclysm Dark Days Ahead source code analysis

    Posted: 25 Apr 2019 04:43 AM PDT

    How to handle fake in app purchases?

    Posted: 25 Apr 2019 11:29 AM PDT

    I implemented a server side API call to GooglePlay/AppStore which verifies any transaction made within my game. Lately I am watching the numbers and for each real purchase there are 4 fake purchase attempts. (Only on GP, for AS there is no date yet)

    (I am not exactly sure how they do it? Maybe it is through an app/rooted device or just an manipulated APK or what ever, does not matter tbh...)

    So my questions for you:

    1. Are you verifying IAPs against GooglePlay and AppStore APIs
    2. What are your ratios between real and fake?
    3. Are you somehow punishing those players?
    4. Since my game is relatively new I am not sure how to handle those fake IAPs. Accepting piracy to gain visibility/avoid bad reviews?

    What are your thoughts on this topic?

    submitted by /u/TomGrill
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    Cataclysm Dark Days Ahead: Static Analysis and Roguelike Games

    Posted: 25 Apr 2019 08:49 AM PDT

    Another thread about the toxic workplace culture at NRS

    Posted: 25 Apr 2019 04:33 AM PDT

    How To Start A Career In Video Games | Hopefully some of you find it useful :) | Feedback and criticism on the article is highly welcomed and appreciated! <3

    Posted: 25 Apr 2019 09:56 AM PDT

    Anyone experienced with Nintendo Switch Independent Servers?

    Posted: 25 Apr 2019 09:53 AM PDT

    Hi,

    I don't want to break any NDAs, so I can't get into too much detail here, but I am looking for someone who is experienced with publishing a game for Nintendo Switch that makes use of an Independent Server.

    I will gladly pay very well for someone who can help me out with the authentication (token) end of things. Please either PM me or e-mail me at [zack@thylacinestudios.com](mailto:zack@thylacinestudios.com).

    submitted by /u/ThylacineStudios
    [link] [comments]

    Making a Simple Game Save File - Unity Tutorial Part 2

    Posted: 25 Apr 2019 09:23 AM PDT

    How to find a team for indie development?

    Posted: 25 Apr 2019 08:50 AM PDT

    How would you find a team for indie development? I am trying to assemble a team for a couple of games.

    submitted by /u/AlphaCat1
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    Hi Game Developers. Here are some Space Sound FX for you guys to use in your games royalty free if you need them. They are free to download.

    Posted: 25 Apr 2019 12:22 PM PDT

    Download And Preview Sounds Here.

    Hope you guys enjoy them. Would love to see how you use them if you find them useful :)

    submitted by /u/SignatureLabel
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