Y axis up or Z axis up? |
- Y axis up or Z axis up?
- Sharing tips to help with your Steam release
- I made this time lapse of our in-game map editor to show the creation process how players can build their own levels.
- Ultimate Guide to Vectors Math and their Applications for Game Designers
- Roll-A-Ball - Display Coin Amount - Beginner Bolt Tutorial Series
- Embark Temperature System
- Bootstrapping Understanding: An Introduction to Reverse Engineering
- Why do many gamers feel entitled to piracy?
- Babylon.js 4.0 Support for ES6 Modules [X-post from r/javascript]
- How Kid Icarus was Created - A Development History
- Hello GameDevs! Sharing my full audio library for free. Includes 5 Video Game Sound Effect Packs and 100+ Music tracks ranging in various genres. Cheers!
- West of Loathing Design Postmortem
- Analysis type jobs for the gaming industry?
- Principles of Animation 8 - Secondary Action - S2L24
- I'm looking for an engine to use for a simple avatar-creation/dress up style game, does anybody here have a recommendation for a beginner?
- CPU Voxel Benchmarks of Most Popular Languages in Godot
- Minspec Testing question
- Why does game companies' name often use "Games" in their second part instead of "Game"?
- Game Networking Demystified, Part II: Deterministic
- The Design Philosophy of Famous Game Designers | Design Lenses from Sid Meier, Will Wright, Miyamoto and Kojima
- Feedback Friday #333 - Triple Threat
- Maps and minimaps in unity
- ChessCraft launch trailer! I'm thrilled to finally share my Unity mobile game. Change how pieces moves, change the board, then play my AI. Full version is free to play. Android now, iPhone soon.
Posted: 29 Mar 2019 01:08 AM PDT |
Sharing tips to help with your Steam release Posted: 29 Mar 2019 09:20 AM PDT Finally the release day of my first Steam game has arrived.However the road to get there was a bit bumpy and there was a number of things I wished I had known way back. So here is a list of things you should do WAY before releasing your game on Steam. Here are some tips if you are going to ship on Steam that I've learnt along the way. Steam certification, yes there is such a thingSteam does actually have a lightweight certification for indie games. It's not like on itch where you just upload it and go. Getting through Steam certification wasn't hard but I lost some time on it as I had not planned on it so I missed my planned release date with 2 weeks. Do's Cert
Dont's Cert
Steam marketing tips to increase your chances of selling moooarrre
And here is the tiny self promo that will get me into trouble, if you like the tips above and want to say thanks, feel free to buy a copy of Snake vs Snake on Steam or itch. It's ok if you don't but hope you found the tips useful. [link] [comments] |
Posted: 29 Mar 2019 10:40 AM PDT |
Ultimate Guide to Vectors Math and their Applications for Game Designers Posted: 28 Mar 2019 07:47 PM PDT |
Roll-A-Ball - Display Coin Amount - Beginner Bolt Tutorial Series Posted: 29 Mar 2019 11:24 AM PDT |
Posted: 29 Mar 2019 02:15 AM PDT |
Bootstrapping Understanding: An Introduction to Reverse Engineering Posted: 29 Mar 2019 07:23 AM PDT |
Why do many gamers feel entitled to piracy? Posted: 28 Mar 2019 10:44 PM PDT I saw a post today where a game developer said that piracy caused a devastating hit to their profits. The post got downvoted several times. A gamer then replied with reasons why piracy is justified. --- When I was younger and didn't get paychecks, I pirated stuff. A lot of stuff. Games, music, movies, you name it. Now that I can afford it, I don't pirate as much. I'm not a perfect angel, but I at least acknowledge one fact: Piracy is theft.
I'm not telling anyone to stop pirating. I'm just tired of gamers saying things like "you solve piracy by making better games". No. That's a sick and twisted thing to say to someone who invested massive time and effort into a product: "Even though you prepared this thing, it's YOUR fault that I'm taking a copy from you and refusing to pay you for it!" Do I pirate games? I haven't in a few years. Most pirated games have malware. Steam is convenient. And I like the satisfaction of paying for a product, receiving value, and knowing that the devs were rewarded for their efforts. I'm not a saint. I still do legally/ethically ambiguous things. But I never blame content creators for my own actions. [link] [comments] |
Babylon.js 4.0 Support for ES6 Modules [X-post from r/javascript] Posted: 29 Mar 2019 11:44 AM PDT Babylon.js 4.0 is releasing at the end of April and includes support for ES6 Modules! Now you won't have to use the entire package...just the pieces you want. [link] [comments] |
How Kid Icarus was Created - A Development History Posted: 29 Mar 2019 07:43 AM PDT |
Posted: 28 Mar 2019 03:41 PM PDT |
West of Loathing Design Postmortem Posted: 29 Mar 2019 06:07 AM PDT |
Analysis type jobs for the gaming industry? Posted: 29 Mar 2019 10:51 AM PDT I've been looking up jobs for Data Analytics and Data Science, outside the gaming industry there's a quite a bit of jobs. But when it comes to game companies, whether it's consoles or MMOs, these jobs are extremely rare. Do these companies not hire Analysts? [link] [comments] |
Principles of Animation 8 - Secondary Action - S2L24 Posted: 29 Mar 2019 08:52 AM PDT |
Posted: 29 Mar 2019 12:31 PM PDT First post to this sub, I'm looking to make a simple game where you can make up your own custom frog or toad. Username checks out, I know. I've been looking for an engine to make my own avatar creation game but all that's been popping up is the games themselves. If you know those anime avatar creators or dress up games on sites like doll divine(think that's what it's called) I'm looking for something to make a game like that. Like most, I'd prefer a free engine or a one-time fee program rather than a subscription service. Thank you in advance. [link] [comments] |
CPU Voxel Benchmarks of Most Popular Languages in Godot Posted: 29 Mar 2019 12:25 PM PDT |
Posted: 29 Mar 2019 12:06 PM PDT When developing for PC how often do you do min spec testing and did you build a custom minspec workstation to do testing? [link] [comments] |
Why does game companies' name often use "Games" in their second part instead of "Game"? Posted: 29 Mar 2019 11:51 AM PDT Ex: Riot Games, Epic Games. Is it OK if I use "XXX Game" for a game company? I'm not a naive English speaker so I don't know the reason. [link] [comments] |
Game Networking Demystified, Part II: Deterministic Posted: 29 Mar 2019 05:43 AM PDT |
Posted: 29 Mar 2019 11:30 AM PDT |
Feedback Friday #333 - Triple Threat Posted: 28 Mar 2019 08:07 PM PDT FEEDBACK FRIDAY #333 Well it's Friday here so lets play each others games, be nice and constructive and have fun! keep up with devs on twitter and get involved! Post your games/demos/builds and give each other feedback! Feedback Friday Rules: Suggestion: As a generally courtesy, you should try to check out a person's game if they have left feedback on your game. If you are leaving feedback on another person's game, it may be helpful to leave a link to your post (if you have posted your game for feedback) at the end of your comment so they can easily find your game. -Post a link to a playable version of your game or demo -Do NOT link to screenshots or videos! The emphasis of FF is on testing and feedback, not on graphics! Screenshot Saturday is the better choice for your awesome screenshots and videos! -Promote good feedback! Try to avoid posting one line responses like "I liked it!" because that is NOT feedback! -Upvote those who provide good feedback! -Comments using URL shorteners may get auto-removed by reddit, so we recommend not using them. Previous Weeks: All Testing services: Roast My Game (Web and Computer Games, feedback from developers and players) iBetaTest (iOS) and Indie Insights (livestream feedback) Promotional services: Alpha Beta Gamer (All platforms) [link] [comments] |
Posted: 29 Mar 2019 11:19 AM PDT |
Posted: 29 Mar 2019 11:17 AM PDT |
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