• Breaking News

    Wednesday, March 6, 2019

    The framework for making MOBA has been updated. C#, 3000 lines, Scriptable Skills & Buffs & Items, Server doesn't depend on Unity, GitHub.

    The framework for making MOBA has been updated. C#, 3000 lines, Scriptable Skills & Buffs & Items, Server doesn't depend on Unity, GitHub.


    The framework for making MOBA has been updated. C#, 3000 lines, Scriptable Skills & Buffs & Items, Server doesn't depend on Unity, GitHub.

    Posted: 06 Mar 2019 01:34 AM PST

    One Hour, One Life, One Mess

    Posted: 06 Mar 2019 08:45 AM PST

    Disclaimer: I have no connections to anyone in this. I think it is an interesting and live example of the importance of having a clear understanding of copyright and trademarks as a game developer.

    One Hour, One Life is a game by notable game developer Jason Rohrer, released a few months ago on Steam.

    It's a multiplayer survival game with a twist: all players are born as the child of another player and have (at most) one hour to live and are initially dependend on their parent for survival. I actually haven't played it yet, but it seems like a fascinating experiment. But that's not the important part.

    What is important is that Jason has exteremely permissive views on copyright and intellectual property in general. He releases most of his games into the public domain.

    A year or so ago, a developer contacted Jason about creating a port for mobile and asked if they could use the name "One Hour One Life." Jason's response was this:

    Essentially, everything I do, including names, is in the public domain and not copyrighted, trademarked, etc.

    However, that doesn't give people the right to mislead people. Fraud and copyright are two different issues. If I were to take a public domain work (The Wizard of Oz), I could still release it under that title. If I modified it, I could no longer claim it was by Baum, but I could say it was based on Baum's work. If I presented it as my own work 100%, when it was not, I would again be committing fraud, though not violating copyright.

    So, just be sure to make this clear. Same game, but an unofficial port, by you guys, but based on my work. You don't HAVE to say that it is based on my work, by the way (there is no attribution license in place here), but if you're claiming authorship yourselves, you'd better mention this so as not to commit fraud.

    The mobile port has apparently ended up being relatively successful by indie game standards. Jason feels that the developer has misrepresented the work's authorship and is damaging his legacy as a designer. Players are reporting issues with the mobile port to him, for example.

    Jason is now engaged in a relatively civil war of words with the mobile developer on the game's forum, which is currently playing out in real time.

    On Monday, Jason issued DMCA take down notices but later withdrew them.

    Marc Whipple, an intellectual property attorney has written a blog post in which he summarizes what Jason can do from a legal perspective as "Nothing":

    From a legal perspective, of course. From a moral/ethical/public opinion perspective, he can do exactly what he is doing – try to make people aware of the situation and try to pressure the mobile developer into helping to reduce the harm. Perfectly viable approach in many respects. But we have a system for dealing with just this problem: namely, consumer confusion as to the origin of a good or service. It's called trademark law. He doesn't want to use it. Mr. Rohrer is a gifted artist and a very smart man, but he's not smarter than the cumulative efforts of hundreds of years of brilliant legal and commercial minds which created our current system. If he tries to create some sort of new approach, what he will do is recreate trademark law, because this is how we got trademark law in the first place.

    ...

    He could have done lots of things. But his principles prevented him from doing them. Which, again, fine. Admirable in many ways. But trademark law wasn't invented by greedy lawyers and rent-seeking capitalists. (Well, not just them.) It was invented to protect the public, and honest merchants, from exactly the kind of situation Mr. Rohrer now finds himself in. If he does not want to avail himself of it, I honestly don't know what I'd advise him if he were my client other than, "I guess you can keep trying to exert public pressure, but at some point, that's going to backfire on you, and it's entirely possible they will get fed up and start trying to use the system against you*."

    In any event, this is the kind of thing that I think might have gone more smoothly if Mr. Rohrer had consulted an experienced intellectual property attorney before he implemented his unusual business model. He might or might not have decided to change anything, but at the very least he would have had a clearer understanding of the implications, risks, and limitations on his ability to control how his work was used. And hopefully, he would have had a solid plan, constructed with the help of that attorney, for dealing with issues such as this before they arose. I honestly believe that would have helped avoid a lot of the misunderstandings which have arisen between the parties.

    submitted by /u/justkevin
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    Free LowPoly Animated Women

    Posted: 05 Mar 2019 07:29 PM PST

    Hey! As always, the packs are posted first on my twitter.

    Hope you like them and use them in any project! (If you use them send me screenshots! i'd love to see that)


    If you want all the packs in one file or specific models for your game i've made a Patreon!, and i would love if you could support me with a dollar there, it would mean a lot!

    Here's my website if you want to check it out, the packs are there too


    Preview


    Includes:

    *8 Models (FBX, OBJ and Blend formats) Smooth and Low Poly version included, each with idle, walk, run, punch, sword attack, death, jump, sit, roll, and many more animations.

    Download


    Past Weeks:


    Animated Men

    Easy Enemies

    Buildings

    Animated Dinosaurs

    Car Pack

    Platformer Pack

    Animated Robot

    Farm Buildings

    Medieval Weapons

    Animated Monsters

    Posed Humans

    Animated Knight

    Farm Animals

    Sci fi guns

    Civilization Buildings

    Animated Fish

    Modular Street

    Ships

    Modular Dungeon

    Spaceships

    Animated Zombie

    Animated Woman

    Animated Man

    Furniture vol.2

    Buildings

    Animated Animals

    Medieval Assets

    Animated Guns

    RPG Assets

    Junk Food

    Nature textured vol.3

    Public Transport

    Airplanes

    Cars

    Nature

    Holiday pack

    Pirate pack

    Animated animals

    Furniture vol.2

    Snow Nature

    Bushes

    Clouds

    Spaceships

    Suburban Pack vol 2

    PowerUps

    Food

    Potions

    Desert

    Medieval Weapons

    Guns

    Space

    Furniture

    Cars

    Nature Vol.2

    Nature Vol.1

    Houses

    Trees


    License: CC0: Public domain, completely free to use in both personal and commercial projects (no credit required but appreciated).


    If you have any questions or problems tell me, i also have my Twitter DMs open! I'll gladly help as soon as i can. If you want you can follow me on Twitter.

    submitted by /u/QuaterniusDev
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    Tommy Refenes on the Controller Code in Super Meatboy (44:00 - 1:01:00)

    Posted: 05 Mar 2019 09:03 PM PST

    Amazing pixel art hints and tips from MiniBoss Studios

    Posted: 06 Mar 2019 04:04 AM PST

    2D Browser-Based Level Editor

    Posted: 06 Mar 2019 10:31 AM PST

    Hello my name is Tristan and I am currently conducting a pilot study into the affects of a Mixed Initiative level design tool. In this experiment you can create and play test your own levels. If you would like to test out my tool here is the Link to the Project. Thanks!!!

    submitted by /u/Sknoot
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    Does anybody need music for their games? I have an abundance and it’s all free.

    Posted: 06 Mar 2019 09:55 AM PST

    My name is Zac Rich an Attorney from Press Start Legal. I provide legal services to the interactive entertainment industry. AMA

    Posted: 06 Mar 2019 06:24 AM PST

    Hello r/gamedev its been a month since our last AMA here, and while it feels like its been so long its great to be back answering your questions! For those who of you who are new, my name is Zac Rich I am the founding partner of Press Start Legal, a law firm that provides legal services for the Interactive Entertainment Industry. We represent Game Devs, publishers, e-sports players and teams, content creators and social media influencers, tech startups, online and e-commerce businesses. My practice areas include marketing and advertising law, privacy law, intellectual property (trademarks and copyrights) and contracts.

    If you have a question that may require you to share some confidential information regarding you or your company this is not the place to ask it. I strong encourage you send me an e-mail to [Zac@PressStartLegal.com](mailto:Zac@PressStartLegal.com). If you're not sure, better to send the e-mail than to ask it in a public place like this AMA.

    To learn more about my firm please visit our website. Want to connect with us? Follow us on Social Media!

    Twitter Instagram

    Last month I appeared on the fantastic game dev podcast, Game Dev Unchained, I spoke with the team about the legal insights to the game development business. Check that out Here.

    Our new Blog Post on Digital Dance Moves

    Big News in the legal world that effects all Game Dev's and Content Creators, the Supreme Court recently ruled to enforce your Copyrights, you must now have a registered copyright with the copyright office. This corrects a circuit split where some courts held all you need to do is a file an application. If you have questions about this new ruling please ask away!

    The Office is Open So Ask me Anything! Please share this post with your friends, and colleagues in the industry!

    Disclaimer: Nothing in this post should be considered legal advice, everything posted here is my general opinion based on current laws in the United States as facts of your case may vary and effect the outcome greatly. This post does not create an Attorney-Client relationship, and as such, I strongly advise you do not post anything confidential. If you have a question you don't feel comfortable asking here, please direct message me or we can set up a free consultation, just send me an E-mail to [Zac@PressStartLegal.com](mailto:Zac@PressStartLegal.com)

    submitted by /u/PressStartLegal
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    Demo out for my first ever game!!! (Made with unity) I'm so happy :D

    Posted: 06 Mar 2019 11:22 AM PST

    How to draw a line and stop upgrading/adding to your game?

    Posted: 06 Mar 2019 09:54 AM PST

    When do you decide its enough? I find myself constantly getting the ideas on how to improve something or expand the project, but it can go on forever.... When do you stop?

    How to tell that it is good enough?

    submitted by /u/noobfivered
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    How to become a video game designer?

    Posted: 06 Mar 2019 09:57 AM PST

    First of all am normal student who Already graduated from HS trying to prepare for video gaming design by taking private courses in my laptop .

    But am totally beginner , I Have 0 skills at Drawing (Art) and programming , Etc and i dont know where to start from before attending College or University So I Do have alot of free time trying to use it before i start at College.

    My Question is , What should i do now??? and How can i start from 0

    Btw : Am Always Motivated.

    submitted by /u/easyamine
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    Technical Artist Bootcamp: Introduction to Proceduralism

    Posted: 06 Mar 2019 08:02 AM PST

    Holograms and audio engine with OpenAL LWJGL

    Posted: 06 Mar 2019 09:31 AM PST

    Blender 2.8 Modeling Excavator : Bucket Rotation

    Posted: 06 Mar 2019 09:24 AM PST

    Whats the game development world like now compared to 20 years ago?

    Posted: 06 Mar 2019 12:34 AM PST

    I remember watching behind the scenes videos at Bungie and reading articles about the years during Halo's development. It always seemed like they were having a great time and enjoying the process of creating a new game. It looked like a great atmosphere to work in. I feel like thats a far cry from what its like now though (like what I did there?). With companies like EA breathing down developers necks all the time its has to be a very tense and stressful climate anymore. Anyone here have an insiders opinion on the matter?

    submitted by /u/Ragna677
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    NEED PPL WHO STUDIED COMPSCI OR GAME DESIGN

    Posted: 06 Mar 2019 12:55 PM PST

    Hello, i need help with a homework i have, its an interview i have to make with people are studying or have studied the careers that i am interested in studying for university. So i hope the entire server can help me out, just answer these questions please.

    (Sorry if the questions sound a bit off or makes no sense, i had to translate them from Spanish to English.)

    1. Name of the career?
    2. What area does it belong to?
    3. In what faculty or school does it study?
    4. With what careers does it relate to?
    5. How many semesters does it study?
    6. Is there a way to study it in less semesters?
    7. Are there possibilities to apply for temporary absence permission?
    8. How?
    9. What are the requirements to apply to that career?
    10. What are the normal shifts and hours of study?
    11. What is the cost of the course?
    12. Books?
    13. Laboratory?
    14. Material?
    15. Are there any social services in the career?
    16. What are the qualification requirements to receive your degree/title?

    1. In general what kind of jobs or activities does the graduates go to for this career?
    2. What type of technics or investigations do they do?
    3. Are their difficulties in getting a job?
    4. What are the jobs / positions that can be filled?
    5. What are the characteristics of that job?
    6. To work for it, is it necessary to make an economical investment? (medical instruments, lab equipment, computers, etc)
    7. What is the minimum / maximum income average?
    8. For the job, does it to be worked in rural or urban zones? Is it necessary to change places?
    9. Does this job contribute to the education of the country?
    10. Under what weather does this job has to worked in?
    11. Are there any risks in working for this job?
    12. Are equipments or machines used?
    13. Does it work with data? (Data as in information data)

    submitted by /u/the_hentai_oniisan
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    Graphics engineers out there, what components of VR we should really be solving and doing it right moving forward to get best experience?

    Posted: 06 Mar 2019 09:03 AM PST

    Create a typing game in Unity!

    Posted: 06 Mar 2019 12:42 PM PST

    I have a little bit experience with coding and I really wanna try to make a game, but I just don’t know where to start, with what language or with what dev. Can someone plz help me out?

    Posted: 06 Mar 2019 12:40 PM PST

    Feedbacks on how to use Steam communication rounds wisely

    Posted: 06 Mar 2019 02:44 AM PST

    I would like to know how you guys use this Steam feature to boost your game visibility and how does it affect your sales?

    We have released a VR game in Early Access in 2017 and we hadn't the budget to finish the game development until now.

    We have 4 communication rounds left for this game and we are planing to release the game by the end of the year so we would like to have feedbacks on how to use these communication rounds wisely.

    My guess at the moment is :

    - Use one for the first published early access update in the next month to wake up our player base and show that the game is not dead and will be out of early access by the end of the year

    - Use one for an important early access update showcasing a new hot feature of the game in order to boost wishlists

    - Use one for the final release when the game will be out of early access

    - Use the last one for a special discount happening a few months after the final release

    The gamedev community feedbacks on this would be much appreciated.

    submitted by /u/glitchrstudio
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    Looking for JavaScript Resources

    Posted: 06 Mar 2019 11:49 AM PST

    Hello r/gamedev!

    I am currently taking a Web Development class wherein we all work on a personal project for the entirety of the course. I would like for my project to be a browser game of some sort, using JavaScript functionality. I am wondering if anyone has any good resource suggestions for creating a game in HTML5 that is more theoretical/concept based than just following a tutorial. The tutorials that I've found are great but they don't really help me understand how to make decisions on my own outside of what they involve.

    Thanks!

    submitted by /u/dugoutlifestyle
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    How to do detailing in Unity

    Posted: 06 Mar 2019 11:33 AM PST

    Hello!

    There's three people in our little team making a survival horror game. Think Resi 1-3, fixed camera etc.

    Our workflow is going well in indoor scenes, we're using Pro Builder, one person doing design and one doing the meshes and materials as needed, and things are looking the way we want.

    My problem is in doing details in Unity, ideally without having to have our artist involved. What I'd like to take essentially draw details onto to meshes, with layers. For example, if I have some dirt road next to some asphalt, I'd like to be able to take some of that dirt road texture and maybe some leaves, and using a brush, paint some of it onto the asphalt so it doesn't look like some perfect, clean break each time.

    Likewise I'd like to add leaves to the floor. Right now I can get a leaf decal and put them down using a plane... but it looks artificial and doesn't give me much power about where things go.

    Polybrush seemed to be exactly what I wanted.. until I learned Unity decided to buy it and then stop updating it. How do you guys do this? I'm thinking a lot of the time perhaps it's just a case of the artists doing more of the environment in Maya but I'd like to avoid more work on our artist if possible.

    Are there any other options or plugins people use? Are decals the route I want to go down here? Is there another piece of software I can use that I can then import the results into Unity?

    submitted by /u/Wayward1
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    How to setup attack colliders for a first person RPG

    Posted: 06 Mar 2019 10:56 AM PST

    Hi guys,

    I have different weapons like sword, axe and they all have angled animations so I need angled colliders for the attacks. The problem is bigger than I thought and I have ran out of ideas after weeks of testing different solutions.

    The game is first person, so like everyone suggest to avoid clipping through objects I render my weapons on a second camera which is Depth only, so basically always rendering the weapons on top of everything, this is why its not possible to add a collider to the weapon itself, because its real position is different than what you see on screen. My best idea was to add collider game objects not attached to the weapon and just turn them on / off when needed, but there is still a problem, when I get too close to the enemy, visually the weapon is hitting it but the colliders are not even close to it so hits arent detected.

    My last idea is to give the weapon real sizes (as if the game is third person) and not render it on top of everything, I think there will be some cases where it still clips through buildings.

    Do you have any ideas how to solve this?

    submitted by /u/defaultskinplayer
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    Trading loot box items in game

    Posted: 06 Mar 2019 10:55 AM PST

    Hey!

    I am developing a game that involves monetizing via loot boxes. I want to enable P2P trading in the game so that players are not frustrated and they can use real money to trade and withdraw it out of the game.

    Is there any policy on the Play Store/App Store that I am violating?

    Also, is there a way that I can enable such purchases on the trade market bypassing the native payment options? 30% loss on every trade would be stupid.

    submitted by /u/unity_unity
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