• Breaking News

    Friday, November 9, 2018

    The most popular engines for indie games

    The most popular engines for indie games


    The most popular engines for indie games

    Posted: 08 Nov 2018 10:31 PM PST

    Ex-Ubisoft Lead Dev (Assassin's Creed) on how to prepare for working in the industry

    Posted: 09 Nov 2018 04:12 AM PST

    "Another World" source code review (2011)

    Posted: 09 Nov 2018 02:59 AM PST

    China’s gaming crackdown should worry the industry elsewhere. Gaming firms’ skill at extracting money from players risks a regulatory backlash

    Posted: 09 Nov 2018 02:58 AM PST

    C++ REPL in a game engine: “Interactive C++ Compilation (REPL) Done in a Tiny and Embeddable Way” - presented at CppCon 2018

    Posted: 09 Nov 2018 09:39 AM PST

    Wireframe issue 1 is out now! - Raspberry Pi

    Posted: 09 Nov 2018 06:10 AM PST

    How Game Designers Create Fear with Ambiguity |The Design of Little Nightmares, Inside, Bloodborne and Dark Souls

    Posted: 09 Nov 2018 10:12 AM PST

    Feedback Friday #314 - Unlimited Polygons

    Posted: 09 Nov 2018 03:37 AM PST

    FEEDBACK FRIDAY #314

    Well it's Friday here so lets play each others games, be nice and constructive and have fun! keep up with devs on twitter and get involved!

    Post your games/demos/builds and give each other feedback!

    Feedback Friday Rules:

    Suggestion: As a generally courtesy, you should try to check out a person's game if they have left feedback on your game. If you are leaving feedback on another person's game, it may be helpful to leave a link to your post (if you have posted your game for feedback) at the end of your comment so they can easily find your game.

    -Post a link to a playable version of your game or demo

    -Do NOT link to screenshots or videos! The emphasis of FF is on testing and feedback, not on graphics! Screenshot Saturday is the better choice for your awesome screenshots and videos!

    -Promote good feedback! Try to avoid posting one line responses like "I liked it!" because that is NOT feedback!

    -Upvote those who provide good feedback!

    -Comments using URL shorteners may get auto-removed by reddit, so we recommend not using them.

    Previous Weeks: All

    Testing services: Roast My Game (Web and Computer Games, feedback from developers and players)

    iBetaTest (iOS)

    and Indie Insights (livestream feedback)

    Promotional services: Alpha Beta Gamer (All platforms)

    submitted by /u/Sexual_Lettuce
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    Some fantasy-like mushroom stuff, built in UE4 ! -Comments?

    Posted: 09 Nov 2018 12:54 AM PST

    Looking for help

    Posted: 09 Nov 2018 11:49 AM PST

    I am currently learning to improve my skills in c# so I can make a game with 2 other developers and we need some help for item suggestions etc, if anyone would be able to help us think of items or features to add in the game please join my server ( https://discord.gg/epYQEzS ), join the server if you want more info about what the game is about.

    submitted by /u/Simvoid
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    How resources (gold, wood, ...) of players in travian-like-games are "controlled"?

    Posted: 09 Nov 2018 11:22 AM PST

    Lately I've been very interested in developing strategy games in browser like travian, ikarian, tribal wars ...

    I have a little experience with the development of games in the desktop environment, and when I started thinking about the development in the web environment, I realized that there are many different details and doubts specific to the environment (security for example).

    My question now is how the resources (gold, wood, ...) of players in games of this type are "controlled"?

    So far I've been able to think in the following two ways (if you know other ways, I'll be immensely grateful to read).

    1 .Cronjob

    Use a cronjob or any other task scheduler on the server that updates player resources on database every minute.

    PROS

    • Intuitive.

    • Easy to implement.

    CONS

    • Costly and poorly optimized, because in addition to updating resources of players who are not online, would also be running every minute or hour, making a "heavy" process.

    2 . Calculate when necessary

    We store in the database a production/hour of gold for example and also the time of the last request of the player. When the player makes a new request, we calculate the gold produced as follows: (currentTime - lastReqTime) * production/hour

    PROS

    • "Sounds like something smarter than the previous solution."

    CONS

    • Complex to implement and validate more specific cases, for example if the player activated a gold production bonus while offline, how would be the previous equation?

    I'm currently considering the second alternative better. I think might have to use a cronjob or another to handle some cases, but it's still better than having a process running things that are "unnecessary" (offline players)

    Anyway, anyone knows any other alternative to this problem? Do you know how games work out?

    submitted by /u/Juniorrek
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    Trying to make a small 2D Android game for a project, what engine to use?

    Posted: 09 Nov 2018 11:05 AM PST

    Background: We're a 3-person team and we want to make an Android game. One of us knows C++ and Python pretty well, the other one knows C++ to a small degree, and I am absolutely crap at C++ (got plenty of tutorials to study though) and know a tiny bit of Python.

    We want an engine that:

    -(Preferably) supports C++

    -Is not too heavy when making 2D games.

    -Is good for 2D games.

    Anybody got any suggestions?

    submitted by /u/xXgarchompxX
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    Steam bug could have given you access to all the CD keys of any game

    Posted: 09 Nov 2018 10:55 AM PST

    GitHub - NVIDIAGameWorks/GettingStartedWithRTXRayTracing: Getting Started with RTX Ray Tracing

    Posted: 09 Nov 2018 10:47 AM PST

    Can you avoid music copyright by modifying it?

    Posted: 09 Nov 2018 10:37 AM PST

    So, if someone modify the pitch of my music, or do the music 400% faster, reverse the music, etc... Will copyright, such as Creative Commons, notice it? I don't mean automatically notice it, I mean, if the creator of the music didn't got paid or the thing that he want and someone stole his music and changed the pitch, the autor can report the guy who stole the music? Also I'm talking about using that modified music in videogames, which can results in commercial games using non-commercial music.

    submitted by /u/Pataxu
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    When's the right time to look for a team?

    Posted: 09 Nov 2018 09:07 AM PST

    Hi gamedev o/

    If you're still learning game development and you're not particularly strong in any area (design, art, sound, programming, etc.), but you're interested in making games, when do you think its the right moment to start looking for someone to make games with? Should I keep practicing until i'm confident about my skill(s) or should I look for someone close to my skill level and practice with them? Thank you

    submitted by /u/Gepsu94
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    Making of Stronghold Crusader 2

    Posted: 08 Nov 2018 09:54 PM PST

    2D Ragdoll Animation.

    Posted: 09 Nov 2018 07:53 AM PST

    Hi! Currently im making a 2D Platformer like-game in Unity, but, im a newbie and im unsure about something. Im trying to make the animations similar to the Plazma Burst 2's or Barotrauma's ones.

    Is it possible to make animations that are not made by using external programs such as Spine or Anima2D?

    Like, i need to make the limbs costumizable like you do in Barotrauma, so i can't make externalanimations for that, because i can't edit the limbs in-game or in the engine.

    submitted by /u/NiKo25KON
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    How much it cost to have an artist make this kind of background?

    Posted: 08 Nov 2018 07:26 PM PST

    Intermediate FPS Controller | Unity 2018

    Posted: 09 Nov 2018 06:58 AM PST

    Mobile Indie Spotlight Episode #3: Iron Snout – Provoking users to increase retention

    Posted: 09 Nov 2018 06:47 AM PST

    Tips for reaching out to youtubers/streamers?

    Posted: 09 Nov 2018 06:03 AM PST

    Like the the title say, what have you guys found to be the most effective way to contact people about playing/reviewing your game?

    submitted by /u/TCiceroDev
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