The most popular engines for indie games |
- The most popular engines for indie games
- Ex-Ubisoft Lead Dev (Assassin's Creed) on how to prepare for working in the industry
- "Another World" source code review (2011)
- China’s gaming crackdown should worry the industry elsewhere. Gaming firms’ skill at extracting money from players risks a regulatory backlash
- C++ REPL in a game engine: “Interactive C++ Compilation (REPL) Done in a Tiny and Embeddable Way” - presented at CppCon 2018
- Wireframe issue 1 is out now! - Raspberry Pi
- How Game Designers Create Fear with Ambiguity |The Design of Little Nightmares, Inside, Bloodborne and Dark Souls
- Feedback Friday #314 - Unlimited Polygons
- Some fantasy-like mushroom stuff, built in UE4 ! -Comments?
- Looking for help
- How resources (gold, wood, ...) of players in travian-like-games are "controlled"?
- Trying to make a small 2D Android game for a project, what engine to use?
- Steam bug could have given you access to all the CD keys of any game
- GitHub - NVIDIAGameWorks/GettingStartedWithRTXRayTracing: Getting Started with RTX Ray Tracing
- Can you avoid music copyright by modifying it?
- When's the right time to look for a team?
- Making of Stronghold Crusader 2
- 2D Ragdoll Animation.
- How much it cost to have an artist make this kind of background?
- Intermediate FPS Controller | Unity 2018
- Mobile Indie Spotlight Episode #3: Iron Snout – Provoking users to increase retention
- Tips for reaching out to youtubers/streamers?
The most popular engines for indie games Posted: 08 Nov 2018 10:31 PM PST |
Ex-Ubisoft Lead Dev (Assassin's Creed) on how to prepare for working in the industry Posted: 09 Nov 2018 04:12 AM PST |
"Another World" source code review (2011) Posted: 09 Nov 2018 02:59 AM PST |
Posted: 09 Nov 2018 02:58 AM PST |
Posted: 09 Nov 2018 09:39 AM PST |
Wireframe issue 1 is out now! - Raspberry Pi Posted: 09 Nov 2018 06:10 AM PST |
Posted: 09 Nov 2018 10:12 AM PST |
Feedback Friday #314 - Unlimited Polygons Posted: 09 Nov 2018 03:37 AM PST FEEDBACK FRIDAY #314 Well it's Friday here so lets play each others games, be nice and constructive and have fun! keep up with devs on twitter and get involved! Post your games/demos/builds and give each other feedback! Feedback Friday Rules: Suggestion: As a generally courtesy, you should try to check out a person's game if they have left feedback on your game. If you are leaving feedback on another person's game, it may be helpful to leave a link to your post (if you have posted your game for feedback) at the end of your comment so they can easily find your game. -Post a link to a playable version of your game or demo -Do NOT link to screenshots or videos! The emphasis of FF is on testing and feedback, not on graphics! Screenshot Saturday is the better choice for your awesome screenshots and videos! -Promote good feedback! Try to avoid posting one line responses like "I liked it!" because that is NOT feedback! -Upvote those who provide good feedback! -Comments using URL shorteners may get auto-removed by reddit, so we recommend not using them. Previous Weeks: All Testing services: Roast My Game (Web and Computer Games, feedback from developers and players) iBetaTest (iOS) and Indie Insights (livestream feedback) Promotional services: Alpha Beta Gamer (All platforms) [link] [comments] |
Some fantasy-like mushroom stuff, built in UE4 ! -Comments? Posted: 09 Nov 2018 12:54 AM PST |
Posted: 09 Nov 2018 11:49 AM PST I am currently learning to improve my skills in c# so I can make a game with 2 other developers and we need some help for item suggestions etc, if anyone would be able to help us think of items or features to add in the game please join my server ( https://discord.gg/epYQEzS ), join the server if you want more info about what the game is about. [link] [comments] |
How resources (gold, wood, ...) of players in travian-like-games are "controlled"? Posted: 09 Nov 2018 11:22 AM PST Lately I've been very interested in developing strategy games in browser like travian, ikarian, tribal wars ... I have a little experience with the development of games in the desktop environment, and when I started thinking about the development in the web environment, I realized that there are many different details and doubts specific to the environment (security for example). My question now is how the resources (gold, wood, ...) of players in games of this type are "controlled"? So far I've been able to think in the following two ways (if you know other ways, I'll be immensely grateful to read). 1 .Cronjob Use a cronjob or any other task scheduler on the server that updates player resources on database every minute. PROS
CONS
2 . Calculate when necessary We store in the database a production/hour of gold for example and also the time of the last request of the player. When the player makes a new request, we calculate the gold produced as follows: PROS
CONS
I'm currently considering the second alternative better. I think might have to use a cronjob or another to handle some cases, but it's still better than having a process running things that are "unnecessary" (offline players) Anyway, anyone knows any other alternative to this problem? Do you know how games work out? [link] [comments] |
Trying to make a small 2D Android game for a project, what engine to use? Posted: 09 Nov 2018 11:05 AM PST Background: We're a 3-person team and we want to make an Android game. One of us knows C++ and Python pretty well, the other one knows C++ to a small degree, and I am absolutely crap at C++ (got plenty of tutorials to study though) and know a tiny bit of Python. We want an engine that: -(Preferably) supports C++ -Is not too heavy when making 2D games. -Is good for 2D games. Anybody got any suggestions? [link] [comments] |
Steam bug could have given you access to all the CD keys of any game Posted: 09 Nov 2018 10:55 AM PST |
GitHub - NVIDIAGameWorks/GettingStartedWithRTXRayTracing: Getting Started with RTX Ray Tracing Posted: 09 Nov 2018 10:47 AM PST |
Can you avoid music copyright by modifying it? Posted: 09 Nov 2018 10:37 AM PST So, if someone modify the pitch of my music, or do the music 400% faster, reverse the music, etc... Will copyright, such as Creative Commons, notice it? I don't mean automatically notice it, I mean, if the creator of the music didn't got paid or the thing that he want and someone stole his music and changed the pitch, the autor can report the guy who stole the music? Also I'm talking about using that modified music in videogames, which can results in commercial games using non-commercial music. [link] [comments] |
When's the right time to look for a team? Posted: 09 Nov 2018 09:07 AM PST Hi gamedev o/ If you're still learning game development and you're not particularly strong in any area (design, art, sound, programming, etc.), but you're interested in making games, when do you think its the right moment to start looking for someone to make games with? Should I keep practicing until i'm confident about my skill(s) or should I look for someone close to my skill level and practice with them? Thank you [link] [comments] |
Making of Stronghold Crusader 2 Posted: 08 Nov 2018 09:54 PM PST |
Posted: 09 Nov 2018 07:53 AM PST Hi! Currently im making a 2D Platformer like-game in Unity, but, im a newbie and im unsure about something. Im trying to make the animations similar to the Plazma Burst 2's or Barotrauma's ones. Is it possible to make animations that are not made by using external programs such as Spine or Anima2D? Like, i need to make the limbs costumizable like you do in Barotrauma, so i can't make externalanimations for that, because i can't edit the limbs in-game or in the engine. [link] [comments] |
How much it cost to have an artist make this kind of background? Posted: 08 Nov 2018 07:26 PM PST When making a 2D adventure game, how much would it cost to have this kind of background picture made: http://steampunkopera.files.wordpress.com/2012/11/dc12.jpg Or the pixel art kind: [link] [comments] |
Intermediate FPS Controller | Unity 2018 Posted: 09 Nov 2018 06:58 AM PST |
Mobile Indie Spotlight Episode #3: Iron Snout – Provoking users to increase retention Posted: 09 Nov 2018 06:47 AM PST |
Tips for reaching out to youtubers/streamers? Posted: 09 Nov 2018 06:03 AM PST Like the the title say, what have you guys found to be the most effective way to contact people about playing/reviewing your game? [link] [comments] |
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