Beating hash tables with trees? The ART-ful radix trie Computer Science |
- Beating hash tables with trees? The ART-ful radix trie
- Paralleized decision tree speedup issues
- When and how is design work done in an Agile project in relation to development?
- What would be the most secure login mechanism possible?
Beating hash tables with trees? The ART-ful radix trie Posted: 10 Nov 2018 07:12 AM PST |
Paralleized decision tree speedup issues Posted: 10 Nov 2018 09:28 PM PST So as a part of GPU programming I am doing a paralleized decision tree classifier. To paralleize it I assigned individual threads for each row in the dataset and using that I have calculated information gain etc to find the best splits and so on . And I have noticed that even though the times elapsed are better than serial code, but when i plot the speedup curve i have seen a large drop when moving from a 1000 dataset to 2000 sized dataset. (the number of columns are same). Does anyone have any idea why this happens? Is it my approach or the data set at fault? [link] [comments] |
When and how is design work done in an Agile project in relation to development? Posted: 10 Nov 2018 01:46 PM PST Hey guys. I've been researching when and how design work is done during an Agile project and how it works in relation to the actual development, but the various suggestions and explanations I've found on how both phases work together are quite vague. I'll try to phrase the various suggestions below as well as my concerns and questions. I'll use Scrum as an example for simplicity. Doing design as part of the development sprint This is the simplest suggestion of them all, as it fits nicely with the already established Scrum development process with next to no modifications, but it's not very efficient as the designers have to finish the design of the user stories before the developers can start working on them, which leaves developers to twiddle their thumbs at the start of a new sprint. Designers have separate sprints parallel to the development sprints This suggestion is quite similar to the above suggestion in that the design work will still be a bottleneck for development, as the design work has to be done before the developers can get started, but it might result in a more structured process for the designers, as they can have their own board with their own guidelines. I can't find any good resources explaining the exact process and steps on how the designers' sprints work however. Will the user stories enter the developers' board once they've reached "Done" on the designers' board? Designers have separate sprints ahead of the development sprint The idea behind this suggestion is that designers have their own sprints that are at least 1 sprint ahead of the development sprint, which allows them a bit more time to design and test their mockups without bottlenecking the developers. This seems like a good option, but again I can't find any good resources explaining the exact process and steps on how the designers' sprints work and how it works together with the development sprints. Does it work just like a development sprint? Do they have sprint planning meetings? How does this process impact the development sprints? Will the developers do sprint planning based on a partial product backlog that only consists of the user stories that have finished the design phase, where as the designers will do sprint planning based on the entire product backlog? All design is done up front before development This is a simple suggestion that would be easy to implement as it's largely separate and done before the development phase, but it's not very Agile by nature, as you might end up wasting time designing stuff that isn't going to be developed, because it's being designed up front, as well as miss out on the other benefits of Agile, like change management. I guess you could do design up front using an agile approach with sprints, meetings, etc. but you can't really know beforehand when to stop and how much of it will actually get developed once development starts. The above 4 methods seem to be the main suggestions when researching how to handle design work in Agile development, but none of them seem to be optimal and there's not much material describing how these processes work in detail together with agile development. I would very much appreciate if you guys would me get a better understanding of the various methods and help address my concerns and questions. Do you guys use any of the methods above or something else entirely? How you guys handle design work in relation to agile development? Hopefully this doesn't all come off as an incomprehensible mess. Thanks in advance! [link] [comments] |
What would be the most secure login mechanism possible? Posted: 10 Nov 2018 10:06 AM PST I am currently learning about different authentication processes and was wondering what would theoretically be the most secure way to authenticate a user, without thinking about usability? How could you combine the different methods to get the best result? I am talking about using different technologies in combination like 2FA, Client-side certificates, OAuth (login with Google, FB, Github via tokens), add salt to password and hash it, biometric authentication (fingerprint, Face ID, Iris Scanner), Email based passwordless Authentication, limit the login attempts... [link] [comments] |
You are subscribed to email updates from Computer Science: Theory and Application. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment