Pseudo-bandlimited pixel art filtering in 3D – a mathematical derivation |
- Pseudo-bandlimited pixel art filtering in 3D – a mathematical derivation
- How World of Warcraft Was Made: The Definitive Inside Story of Nearly 20 Years of Development
- WebGL2 : 110 : Inverse Kinematics with Curve Placement
- Godot 3.1 Alpha Freeze
- Two Years Ago, This Reddit Jump Started My Career. Thank You!
- Phaser3 vs. Love2d - Which of those light-weight frameworks should I use?
- Best resources to learn GML?
- Over an hour of free to use Silent Hill inspired ominous horror music. (zip with 30 .wavs in comments)
- Have we entered "Post Indie Apocalypse"?
- How successful is the rev-share model?
- Looking for pure c fbx loader
- Free SFX/stock music pack
- Sudden change in 'mood' in games
- Programming and Game Development Channel!
- Souls-Like Game Ideas
- Blender 2.8 Stylized Sculpting
- TCP/IP basics for Unity devs
- 3D Noise Flowfield - Unity/C# Tutorial (Part 2 - Spawn Particles) (High Quality Video Tutorial)
- Need PC from Helsinki locals for PGConnects - trade with spare ticket(Worth $220)
- Need some Feedback for my project
- Character Physics with Inverse Dynamics
- Rookie Game Dev looking for advice on Deployment
- A game you want to play?
Pseudo-bandlimited pixel art filtering in 3D – a mathematical derivation Posted: 27 Aug 2018 02:20 AM PDT |
How World of Warcraft Was Made: The Definitive Inside Story of Nearly 20 Years of Development Posted: 27 Aug 2018 09:18 AM PDT |
WebGL2 : 110 : Inverse Kinematics with Curve Placement Posted: 27 Aug 2018 07:08 AM PDT |
Posted: 27 Aug 2018 12:35 PM PDT
Change LogsSome Highlights to expect in 3.1:
And a ton more changes to highlight. Godot's looking great and I hope you guys give it a shot if you haven't already. [link] [comments] |
Two Years Ago, This Reddit Jump Started My Career. Thank You! Posted: 26 Aug 2018 02:00 PM PDT Hey kind strangers! For those who remember my post from long ago. https://www.reddit.com/r/gamedev/comments/4c52yh/game_devs_of_reddit_let_me_make_you_some_tunes/ I just wanted to give the biggest thanks to everyone who gave me opportunity that day. Two years ago marked my transition from being an EDM artist. to becoming an (Almost) Fully fledged. Passionate composer. In a few months two games that i've been working verry hard on will be out. And from there i can only imagine something even greater will unfold. And it's all because of this reddit. And the kindness of the people on it. So, Thank you. EDIT: I got a lot of PMs asking for a link to my SC. Imma Just leave it here: [link] [comments] |
Phaser3 vs. Love2d - Which of those light-weight frameworks should I use? Posted: 27 Aug 2018 09:14 AM PDT Hi everyone, I'm not far along the game dev (hobby) journey yet and I'm pretty early in my webdev (professional) days. My goal is a larger scale 'Link's Awakening' clone, so I picked Love2d as my first tool, as that was used in the CS50 game development course. However, I feel like I'm constantly 'cheating on' Javascript. There's a bunch of shit I need to internalise about JS that doesn't happen automatically yet, so whenever I write in LUA, it feels like I'm not doing what I should be doing. That's why I go back and forth between Love2d and Phaser (which seems fine, except all the tutorials I find are on Phaser 2), and it's impeding my progress. I know that's a stupid problem to have, but can you help me pick one engine over the other? And maybe shed some light what the difference between an engine and a framework is, and which one is which? Thanks, very much appreciated! [link] [comments] |
Posted: 27 Aug 2018 12:30 PM PDT I'm pretty much a complete beginner in coding and decided to try using GMS2 Desktop. I suppose knowing GML is quite important, as most drag-and-drop programs i've ever seen are usually extremely limited. I'm interested in making platformers and perhaps, if i'm ever going to be able to, a game dev tycoon-like game (although not about game development). [link] [comments] |
Posted: 27 Aug 2018 10:13 AM PDT |
Have we entered "Post Indie Apocalypse"? Posted: 26 Aug 2018 03:46 PM PDT |
How successful is the rev-share model? Posted: 27 Aug 2018 09:07 AM PDT I'm working on a rev-share model for a game I intend to develop. It probably is going to be a base% of net profit + performance based bonus from the studio's employee benefit reserve. I'm hoping to have a team of 6 - 10 devs, not including me. Note that I'm a programmer with a little knowledge in the field of business. So, I want to know how successful would this rev-share model be? Are there any other rev-share models that are successful? sorry if the question is too vague. Edit: I agree with your comments as well. Yeah, even I myself have another job and I'm committing to the project as hobby to work on at the night. But tbh, I don't have enough money to pay them upfront. Probably other interested devs can join me as a hobby? Idk. Let me pitch it and see later. or maybe just wait another 5 years or so to get the investment going. lol. Thank a lot for your valuable insight fellow devs. [link] [comments] |
Posted: 27 Aug 2018 12:45 AM PDT As the title suggests I need an fbx loader that is written in pure c as I can't use c++ for my current project. If there isn't one I will write a c++ external program using assimp to convert it to a custom file format and have a c importer for that. However, that would take some time and if something is already out there that would save me a of lot time. [link] [comments] |
Posted: 27 Aug 2018 12:34 PM PDT Hey there! I just uploaded a pack of almost 50 SFX/music files to itch.io. You can use/sample them for free, grab them here: https://rhetoricsff.itch.io/debutante-musicsfx-pack-i Enjoy!! [link] [comments] |
Sudden change in 'mood' in games Posted: 27 Aug 2018 12:37 AM PDT I am looking for examples/sources of inspiration for my game project I am working on. My game will be mostly set in a RPG-esque, kinda peaceful environment (similar to the world of Pokemon). But I always liked the idea of sudden mood changes in a game. Prime examples are Ravenholm in HL2 or Fairfax Residence in SWAT 4. These games are not meant to be horror games but I was more scared of these parts than of actual horror games. I believe the reason was that I was not expecting anything scary/creepy in games like these. Another example is Metroid Fusion (The SA-X part especially). At the beginning, you think it's just another action platformer game (This was my first Metroid, btw). Until the SA-X shows up. Man, I was shitting my pants when I had to progress further with this creepy thing hunting me down. I would like to have moments like these in my own game without being direct copies/ripoffs. That's why I am looking for more examples to draw inspiration from. TLDR: I am looking for games which are not labled as horror games but have scary sections in it. [link] [comments] |
Programming and Game Development Channel! Posted: 27 Aug 2018 12:10 PM PDT |
Posted: 27 Aug 2018 08:17 AM PDT Hi Everyone! First time posting here. Im sure this is a classic scenario, but I'm someone who loves games, has a lot of ideas, but none of the technical experience to make any of them come to life. I've been working on fleshing out ideas for a souls-like game; weapons, areas, bosses/enemies, stats, NPCs, lore, you name it. Most everything is heavily inspired by lovecraft and the deities associated with that universe. I'd love to find people who can/would be interested in the programming/art/development of something like this or even people who just want me to share more specifics about weapons, items, NPCs, bosses or anything! [link] [comments] |
Blender 2.8 Stylized Sculpting Posted: 27 Aug 2018 11:49 AM PDT |
Posted: 27 Aug 2018 11:40 AM PDT |
3D Noise Flowfield - Unity/C# Tutorial (Part 2 - Spawn Particles) (High Quality Video Tutorial) Posted: 27 Aug 2018 11:20 AM PDT |
Need PC from Helsinki locals for PGConnects - trade with spare ticket(Worth $220) Posted: 27 Aug 2018 11:04 AM PDT Hello game devs! My name is Dimitris and I'm slowly building a spiritual successor to Deus Ex. I have won a place at PGConnects Helsinki to show off my game to the gaming industry. Problem is I live in Greece and airline companies don't take a Desktop Computer as baggage. So I'm stuck without a Computer while there, no way to present my game to investors and media. As part of the Big Indie Zone pack, I have an extra ticket for the event, worth about 220 euro. If someone gives me a pc for those two days, along with a screen, I will give them the ticket. This is a good chance for everyone in the area to meet with industry professionals and media and network with them. The minimum requirements are a Core2 cpu or similar and an amd r7 250x gpu. [link] [comments] |
Need some Feedback for my project Posted: 27 Aug 2018 10:53 AM PDT |
Character Physics with Inverse Dynamics Posted: 27 Aug 2018 10:53 AM PDT |
Rookie Game Dev looking for advice on Deployment Posted: 27 Aug 2018 10:49 AM PDT Hey All, I hope everyone is doing well. I've been interested in Game Design for a while but now I think it's time to take it to the next level with starting my own site for games. I know Steam kind of has that market monopolized but I was wondering if anyone else has tried it. Did it work out, why did it fail, general advice. I have this dream of having a site where people can post their own games where people compete for high scores and get their names on the front page. Almost like a modernized arcade high score competition. Thank you all for your time. [link] [comments] |
Posted: 26 Aug 2018 10:13 PM PDT If your projects was fully finished and released by tomorrow, then say you had amnesia and stumbled upon it on Steam would you buy it and play it? In my case for the project I am working on I always check Steam for this kind of games regardless of graphics, so I would play it since I am desperately hungry for that kind of experience. But I also see a lot of games on Steam while checking things out that I wouldn't play and can't imagine anyone who would. If you were to search right now on Steam for a game similar to the one you are making would you play it? If not why wouldn't you play it but you would play yours? What sets you apart that makes it worthy? [link] [comments] |
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