I made a 2D random dungeon layout generator |
- I made a 2D random dungeon layout generator
- r/RoguelikeDev is running a summer dev-along tutorial series
- No Clip have released a detailed, fascinating 40 minute documentary on the making of Fallout 76.
- How You defining is Your game idea good and worth realization?
- Can i do a remake of a classic game and release it?
- What's your favourite game that you've made for a game jam?
- Multiplayer Online but Not Necessarily an MMO?
- WIP Wednesday #100 - the centennial celebration
- Issues making normal map from displacement map
- Designing Levels for VR, Working Literally 90 Hours A Week, and the Courage to Act on Things with Andrew Abedian from Survios
- The Making of Fallout 76 Noclip Documentary
- Newbie needs help at starting game development
- Game engine in rust?
- Shipping INSIDE on iOS. Details on profiling, performance, tiled-rendering... and, err, raytracing
- We're finishing our puzzle-platformer and we would love to hear some feedback from more experienced devs!
- Any of you worked with/hired an indie game PR & Marketing agency ?
- Why are there so few tutorials about what goes into a game engine?
- Microsoft Staffing Agency Contract Position (Seeking Advice)
- Armory3D Tutorial ThirdPerson Player Controller
- Do I start by learning Unity or C# for Unity?
- Hello all we are working on a mobile game and we need you to test it and give us your feedback. Check out our trailer. The game is available on html5 so pretty much click and play.
- I just shared some free songs for a soundtrack on /r/gameassets! Check out the link if you're in any way interested in some retro/synthwavy songs for your project.
- I wrote about Jonathan Blow's recommendations for dealing with what he calls the "fundamentally depressing" nature of computers. Full text in comments.
- 17 Free courses to learn how to create video games. Spanish and English courses
I made a 2D random dungeon layout generator Posted: 13 Jun 2018 06:46 AM PDT I decided to create a random dungeon generator in unity for fun. Here's a quick demo of the generator in action: I'd like to add more customizability to the generation to make more unique dungeons. One thought I had was to give each room a "padding" and try to add an algorithm to connect each room with a hallway. But I like the way it turned out. The algorithm is quite ugly in some places and I'm still working to clean it up, but it works! The main idea behind the algorithm is heavily influenced by the Spelunky level generation algorithm, with a few notable exceptions. These include:
That's about it, just a neat little project I threw together yesterday. For those interested, here's the source which contains the entire unity project: [link] [comments] |
r/RoguelikeDev is running a summer dev-along tutorial series Posted: 12 Jun 2018 04:11 PM PDT Interested in making a traditional turn-based roguelike? Want to do it alongside other devs and beginners with a tutorial? Over at r/roguelikedev we're starting a weekly summer event on June 19th where you can do just that :D Check out "RoguelikeDev Does The Complete Roguelike Tutorial" for more info, including the planned schedule. [link] [comments] |
No Clip have released a detailed, fascinating 40 minute documentary on the making of Fallout 76. Posted: 12 Jun 2018 06:00 PM PDT |
How You defining is Your game idea good and worth realization? Posted: 13 Jun 2018 05:05 AM PDT I'm trying to find really good game idea but every time I find something or make a prototype I'm starting asking myself questions like, is this fun? is this worth effort? If concept is bad, should I try to redesign them or leave? How You deal with this problems? [link] [comments] |
Can i do a remake of a classic game and release it? Posted: 13 Jun 2018 09:30 AM PDT How do i know if a game concept is copyrighted or not? Lets say i make a remake of Pong (or any classic game), program everything from the ground up, new graphics, tweak it in some way and release it with another name on Steam, AppStore, Google Play etc. Can i do that or will i get my ass sued? Thanks for any advice! [link] [comments] |
What's your favourite game that you've made for a game jam? Posted: 13 Jun 2018 08:46 AM PDT Game jams are magical things, and sometimes you end up making something really special. Of all the jams you've done, which game turned out the best? [link] [comments] |
Multiplayer Online but Not Necessarily an MMO? Posted: 13 Jun 2018 06:51 AM PDT Now before you tell me that tackling multiplayer online is stupid, especially for someone like me with very limited coding knowledge, I already am well aware. But I'm also aware that there are different types of multiplayer online connections. In one case I remember playing a platformer that could play with 4 other players peer to peer. It changed the way I saw online gaming... mostly because in today's climate something like that feels rare. Now I kinda wanna gun for that MMO package but I'm also willing to think on that 4 player online scale. But even that's a struggle. I guess the question is "What engine should I use and how easy would it be for someone with only a basic coding/networking knowledge to develop a game?" As for what I've tried, I've dabbled in godot and one of the older game makers. Honestly, art is more my department and I plan on hiring other people and services later once I have enough to put up on kickstarter. [link] [comments] |
WIP Wednesday #100 - the centennial celebration Posted: 13 Jun 2018 10:14 AM PDT What is WIP Wednesday? Share your work-in-progress (WIP) prototype, feature, art, model or work-in-progress game here and get early feedback from, and give early feedback to, other game developers. RULES
Remember to use #WIPWednesday on social media for additional feedback and exposure! Note: Using url shorteners is discouraged as it may get you caught by Reddit's spam filter. [link] [comments] |
Issues making normal map from displacement map Posted: 13 Jun 2018 10:03 AM PDT I'm trying to test out a displacement map -> normal map algorithm using the sobel kernel; using a displacement map of a sphere as a test image--because i already know what all three channels should be, the red channel should be a gradient from left to right, the green a gradient from bottom to top, and the math works out so the blue channel should just be the displacement map again. So, before writing any code i tried testing this out in photoshop, so i opened the displacement map, and the convolution matrix filter and entered in the sobel operator for the X direction; and the result doesn't even resemble a gradient from left to right, as much as a circle that's been embossed in the X direction. I thought this may just be a quirk of how photoshop implemented the convolution matrix, and so i tried it in GIMP to the same effect. I've been looking at this for about a day and i can't find any problems in my logic, what am i doing wrong? [link] [comments] |
Posted: 13 Jun 2018 06:16 AM PDT |
The Making of Fallout 76 Noclip Documentary Posted: 13 Jun 2018 07:43 AM PDT |
Newbie needs help at starting game development Posted: 13 Jun 2018 04:52 AM PDT So me and my friend want to make a 2d sidewiew pixel platformer/shooter with some puzzles and we want it to have smooth animations and solid VFX, but sadly none of us know what to start with after you form an idea. Do you choose an engine? Do you make some concept art? Any even the smallest advice you can give will be much appreciated [link] [comments] |
Posted: 13 Jun 2018 01:59 AM PDT A long time ago I started writing an engine in c++. When I started I was very inexperienced and made many mistakes. Now I should pretty much rewrite it (it is around 7000 lines of code) and I though that maybe I could use rust this time. The reason is that it is a more modern, less verbose language and it also seems to lack some features that brought me to do some of my mistakes in my current code. I'm not sure though on whether or not it is a good idea; the website says it is a system programming language so it seems like whoever created this language didn't have game engines in mind. It seems like all of the libraries that I wanted to use are available. In the end the only thing that scares me is whether or not rust is an appropriate language for game engine. [link] [comments] |
Shipping INSIDE on iOS. Details on profiling, performance, tiled-rendering... and, err, raytracing Posted: 13 Jun 2018 08:06 AM PDT |
Posted: 13 Jun 2018 11:40 AM PDT Hiya! We're the creators of Dream Alone - a dark puzzle-platformer inspired by the likes of LIMBO and Super Meat Boy. Our game tells the story of a young boy, who's friends and family fell victim of a terrible illness which put them into a dream-like state. Now he must find a mythical Lady Death who is said to possess powers able to lift any kind of curse! While designing characters and story we took a lot from the classical fairy tales - escpecially the Brother Grimm stories. We'd love to hear some feedback from you - please try out the demo version https://we.tl/JjYE5xQDUa and tell us what works and what doesn't :) It would be a great help from you guys! I'm here to answer any questions! Mateusz [link] [comments] |
Any of you worked with/hired an indie game PR & Marketing agency ? Posted: 13 Jun 2018 11:32 AM PDT Hi everyone, Am gonna keep this as short as possible, we sucks at marketing :D !! And we're working on a new game that we really don't want to leave it to luck, nor rely on "posting on social medias". Marketing is a skill, a very important one, their must be some professional people out there who can get it done for you, i would like to know if any of you have done this before, and if yes, would you recommend anyone ? thanks! [link] [comments] |
Why are there so few tutorials about what goes into a game engine? Posted: 13 Jun 2018 07:39 AM PDT I fully understand that a game engine is a difficult project, and that everyone says to avoid it, but it is what I am currently interested in making. Does anyone know any good resources that doesn't tell me what to write, but what I would actually need to do to make one, i.e writing my own matrix class. [link] [comments] |
Microsoft Staffing Agency Contract Position (Seeking Advice) Posted: 13 Jun 2018 07:31 AM PDT I was contacted by a staffing/recruitment agency for a temporary position at a Microsoft subsidiary, however I'm a little hesitant on how to proceed. Up until this point the terms of the contract (the number of hours I would be working, any sort of benefits, etc.) have not been revealed to me. I was required to quote an hourly rate, among a bunch of other information, to which I received a response saying that it was too high and to respond with the lowest rate I would accept. I was a little taken aback by this, as this seems like a question that would come from someone purchasing a used car on Craigslist. Additionally the recruiter mentioned my impressive application and that I am " by far are the most impressive candidate applying to this role to date". Obviously this person needs to make a living as well, but I'm not quite sure how far I should trust this person at this point. I have emailed back looking for me information. Any shared experience in this area or insight about contract positions through staffing agencies would be appreciated. [link] [comments] |
Armory3D Tutorial ThirdPerson Player Controller Posted: 13 Jun 2018 11:08 AM PDT |
Do I start by learning Unity or C# for Unity? Posted: 13 Jun 2018 10:59 AM PDT As the title says, I'm not sure whether I should start by learning the core fundamentals of Unity first, or whether I should begin with C# and then move onto Unity. Because I know Unity is heavily based around code, I'm not sure if I'm expected to know it. Anyway, help would be appreciated. Thanks! [link] [comments] |
Posted: 13 Jun 2018 10:38 AM PDT |
Posted: 13 Jun 2018 10:31 AM PDT |
Posted: 13 Jun 2018 10:28 AM PDT |
17 Free courses to learn how to create video games. Spanish and English courses Posted: 13 Jun 2018 10:10 AM PDT |
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