• Breaking News

    Wednesday, May 2, 2018

    We made a game in 72 hours!! Check out timelaps

    We made a game in 72 hours!! Check out timelaps


    We made a game in 72 hours!! Check out timelaps

    Posted: 02 May 2018 01:52 AM PDT

    Unity 2018.1 is now available

    Posted: 02 May 2018 05:34 AM PDT

    Why is the mobile gaming market so ignored by indies / games critics?

    Posted: 02 May 2018 10:48 AM PDT

    Hi guys,

    After just reading an article about the size of mobile the gaming market eclipsing PC, I wonder why are there so few quality indie games made for mobile?

    I haven't found any concrete numbers of how much money people spend on PC indie games, but it is common knowledge that the PC indie market is incredibly oversaturated, and one needs to be among the very best performers to just break even.

    When I look through Android's catalog, I barely recognize any games on offer, there are some reskins of popular genres, some simple but elegant puzzle games which look like they were produced by one developer, and of course the endless slog of f2p cookie clickers, with the occasional port of a familiar quality indie game.

    It definitely doesn't seem that people who want deeper experiences, are spoiled for choice.

    What is also surprising to me is that the games media, and gaming communities almost completely ignore the mobile space, one could open any major gaming websites front page, without finding any mention of mobile games.

    So, my question is, why most indies target PC/consoles first and only, competing for the attentions of a very limited market, instead of producing quality experiences on mobile, where I feel there is a both a need, and a large audience for them?

    submitted by /u/torginus
    [link] [comments]

    Is it a bad practice to make a graphics render global? (C++/SDL2)

    Posted: 02 May 2018 01:41 AM PDT

    I created an class called Graphics that stores the SDL2 renderer, along with a map of SDL Surface*. I have another class called Sprite that manages in game sprites.

    The Sprite class requires the Graphics object to create any sprites objects. That's because in order to create a sprite, you must check if the spritesheet (SDL Surface) was already loaded into memory (stored in the SDL Surface map. If it was already loaded up, grab a reference to that. If not, load it into the map.

    This implementation worked great except for the fact that I need this Graphics object if I want to instantiate a sprite object or any class that contains a sprite object.

    Should I change up my implementation or should I make this Graphics object global?

    Edit: Mispelled renderer for "render" in the title.

    submitted by /u/Eurim
    [link] [comments]

    Blender Quick Tips : UI Features

    Posted: 02 May 2018 10:55 AM PDT

    Balancing an RTS can be difficult. Some insights from the designer for Ashes of the Singularity: Escalation

    Posted: 02 May 2018 09:12 AM PDT

    Callum McCole has been through a lot of design changes, balance updates, and a variety of other things when working on Ashes of the Singularity: Escalation. The latest dev journal offers some insight from Callum when it comes to identifying issues, and some potential pitfalls you may avoid when working on your projects.

    If you are interested in learning more check out the latest Dev Journal.

    submitted by /u/MindlessMe13
    [link] [comments]

    Magnum 2018.04 released with custom renderer support, glTF loading and LeapMotion integration

    Posted: 02 May 2018 09:11 AM PDT

    Which marketing channels are worth your time?

    Posted: 02 May 2018 08:56 AM PDT

    We're a small indie studio, focussing our time and effort on the right things is vital. I'm sure it's the same for many us.

    There are a lot of different marketing opportunities out there, but if you had to make a top 3 best ROI (For sales/installs), what would it be?

    Ours (we work mostly on mobile games): 1. ASO/Store Optimisation 2. Facebook ads 3. App cross-promotion

    submitted by /u/GoodCatchGames
    [link] [comments]

    WIP Wednesday #95 - Radical Heights

    Posted: 02 May 2018 08:24 AM PDT

    What is WIP Wednesday?

    Share your work-in-progress (WIP) prototype, feature, art, model or work-in-progress game here and get early feedback from, and give early feedback to, other game developers.

    RULES

    • Do promote good feedback and interesting posts, and upvote those who posted it! Also, don't forget to thank the people who took some of their time to write some feedback or encouraging words for you, even if you don't agree with what they said.

    • Do state what kind of feedback you want. We realise this may be hard, but please be as specific as possible so we can help each other best.

    • Do leave feedback to at least 2 other posts. It should be common courtesy, but just for the record: If you post your work and want feedback, give feedback to other people as well.

    • Do NOT post your completed work. This is for work-in-progress only, we want to support each other in early phases (It doesn't have to be pretty!).

    • Do NOT try to promote your game to game devs here, we are not your audience. You may include links to your game's website, social media or devblog for those who are interested, but don't push it; this is not for marketing purposes.

    Remember to use #WIPWednesday on social media for additional feedback and exposure!

    Note: Using url shorteners is discouraged as it may get you caught by Reddit's spam filter.

    All Previous WIP Wednesdays

    submitted by /u/VarianceCS
    [link] [comments]

    Help: Want to build level exchange website for my game

    Posted: 02 May 2018 10:17 AM PDT

    So my game has a level editor, allowing users to make and save level files. I'd like to have a website where people can upload level files (json files under 100kb) to easily share with the community. I don't plan on building an in-game system for sharing levels, because it seems more complex (I'm using GameMaker Studio 1.4).

    I'm looking to build something similar to this: http://atlas.dustforce.com


    At a minimum, I would like users to be able to create accounts, upload level files, browse levels, rate levels, and comment on levels.

    In addition, it would be nice if the user could upload an image along with the level (like you see with the dustforce maps. It would also be nice to be able to tag the levels.


    I'm fine doing a decent amount of coding, but I don't really know which tools are best for this job, so I'm just looking for some guidance. I'm happy for any suggestions, but if possible, I'd like to use either Wordpress or Django to build the site (I manage several sites that use Wordpress, and I've very comfortable programming with Python, but haven't really done anything with Django yet).

    Thanks,

    Josh

    submitted by /u/BflySamurai
    [link] [comments]

    How to assign players different colours?

    Posted: 02 May 2018 08:00 AM PDT

    So I'm making a simple online game but I have some problems assigning players proper colours that differ from each other.

    The problem is that I can't predict how many players are in a game at a time. I've tried using HSV and assigning each player a random H value, but then you can matches quite quickly. I've also tried assigning a H value that like player_number * 107 % 360, but systems like that also break down around 10-12 persons.

    I tend to let the S and V value at 100%, because the bright colours fit the game.

    So, do any of you have a good system for this?

    submitted by /u/Shitting_Human_Being
    [link] [comments]

    Designing the stealth, economy, and encounters of Horizon Zero Dawn

    Posted: 02 May 2018 11:45 AM PDT

    So did the Indiepocalypse happen yet, what do you think?

    Posted: 02 May 2018 11:40 AM PDT

    Pocket Gamer Connects Conference - San Francisco 2018 Meetup

    Posted: 02 May 2018 10:37 AM PDT

    Hello fellow game developers and game enthusiasts! I am going to attend this years PG Connects Conference that is happening on May 14-15, and I was hoping to find someone to partner up and share a hotel room with. If you happen to live in or around San Francisco, then I would be gracious if I could have a place to sleep for two nights.

    Please message me if you are interested, and I'll quickly respond back.

    submitted by /u/Battlegun1
    [link] [comments]

    Introduction to a series on uncertainty in games.

    Posted: 02 May 2018 10:23 AM PDT

    Help. Publisher won't give up control of game after contract ends

    Posted: 02 May 2018 06:17 AM PDT

    I have a game on Steam, I signed a one year contract with a publisher. That contract ended more than a month ago. The publisher has yet to give me back control of the game on Steam.

    What do I do now?

    submitted by /u/having_trouble_today
    [link] [comments]

    Shooting footage using in-engine (Unity3d) camera tools

    Posted: 02 May 2018 03:50 AM PDT

    That says it all. I want to record some gameplay footage having control of the camera. I am working on a VR game and i want the camera to follow me or move independently while i explore the environment ( e.g. focus on the character model and then moving to aerial view, using one camera to view the room the character is in and another recording the hand that hold the gun to edit in post-production).

    The purpose of this footage is to make the in game trailer so it is quite crucial to give an impression of what people are going to play.

    An example of what i mean can be found here: https://www.youtube.com/watch?v=UYUkszoXdOY you can clearly see how the camera pan and moves around while the game plays

    submitted by /u/Dung3onlord
    [link] [comments]

    Which for you would be the must do games that beginners should do as their firsts games?

    Posted: 02 May 2018 09:23 AM PDT

    I was thinking classics like snake, tetris, pong, space invaders, etc. should be good challenges for people that are starting.

    Which games do you think that are simple enough to be made by one person but it can present a good challenge for someone who is starting with game dev?

    submitted by /u/lykowar
    [link] [comments]

    Burned by C segfault / access violations before? Here's a checklist of 20 mistakes to avoid.

    Posted: 01 May 2018 10:34 PM PDT

    Unity 2D: Multiplayer Photon Tutorial [EP.7]

    Posted: 02 May 2018 08:48 AM PDT

    Apply for exhibition at gamescom with your indie game!

    Posted: 02 May 2018 08:37 AM PDT

    Speech to Text pronunciation game

    Posted: 02 May 2018 08:06 AM PDT

    Is there a possibilty that a game can be created by using speech to text?

    For example the user will be speaking a certain word -> the program Converts it to text -> to be compared to the real pronunciation of the word -> outputs if it is correct or not.

    By any means is this possible? Please help. Thank you

    submitted by /u/updooooooooooot
    [link] [comments]

    Character Creation Workflow : Blender (1)

    Posted: 01 May 2018 12:25 PM PDT

    No comments:

    Post a Comment