I'm discovering the best way to get Steam reviews is ask |
- I'm discovering the best way to get Steam reviews is ask
- I'm here to help!
- What could be some useful tips and hints for someone like me, who is going to have their first game dev interview in a few days?
- Working on a new game (its a 2d survival, exploration, procedurally generated game)
- Thinking about making a VR game? Here's what 2017 looked like in terms of SteamSpy statistics.
- How Many Monitors Does Everyone Use?
- What is the difference between game mechanics and gameplay?
- Dissecting a Super Mario 3D World Level
- Looking for known 2D games using parallax backgrounds for video research
- 2.5d platformer camera distance problem and feeling connected to the character
- Anticipation in metroidvanias
- BLOCK BOX - (New games with capx)
- Pseudo Volumetric Clouds in Unity 5 :)
- Switching war mechanics to a different context?
- Is it feasible for someone who never wrote a single line of code to learn to make a video game with Unity/Godot?
- Orc Tower - new Game that we are working on.
- How did you learn to 3D Model & Animate?
- A 2D Game Engine to Start With?
- Which programming models are there if you have a lot of different intelligent agents?
- What engine to use?
- Is success with a free to play game indicative of possible success with a commercial game?
- Fellow Gamedevs! Ever thought asking for support from a bank?
I'm discovering the best way to get Steam reviews is ask Posted: 14 Jan 2018 04:41 AM PST I've started to notice more games asking for reviews or feedback in the game or in news updates. It seems to work. I notice one game when I closed it sent me right to the Steam review page to leave a review. Those that ask for feedback or reviews seem to get far more positive reviews. Once they've obtained reviews, I also notice games remove bits of code from games asking for reviews and remove news updates. I have found a few claiming "Steam enables cards once the game has reached 250+ reviews" and even that works to get reviews... not cards. That seems more like incentive rather than an impartial "leave a review." Its effective, but I thought this was against TOS. They're not asking for "positive" reviews, just reviews. Is that the catch? What's your take on this issue? It seems viable and I haven't noticed any of these games getting thrown off Steam, they seem to flourish quite well. [link] [comments] |
Posted: 14 Jan 2018 01:19 AM PST Hi, r/gamedev! My name is Will. I'm a veteran game dev who is feeling a bit jaded, has some free time, and wants to give back to the community. I'm here to answer questions (although this is not an AMA, please) and help some of you one-on-one. I understand the need for confidentiality and a hesitation to announce mistakes in such a public forum. We all make mistakes, we're always learning, and the best way I've ever learned is by asking people who have the relevant experience. I'd prefer email initially, but I'm happy to chat or voice call in discord, as well. If it's a tricky programming question, we can team up for some pseudo code, but I'm not here to write your code for you. For roughly five to ten hours of my spare time per week, I'd like to answer your questions and provide feedback for you, totally free of charge. Because you're all working super hard and sometimes you just need a little help. Some possible topics:
Warning: I'm somewhat mediocre at advanced shaders/graphics, audio and marketing. And probably a bunch of other stuff. Hey, nobody's perfect! I have but one request: Questions be well-thought out, and past the Google/SO step. Otherwise: fire away! Whether you need a rubber duck for a minute, you're trying to jump the ravine of professional dev from hobbyist, or you're running a mid-sized company and need to briefly vent to someone who's been there before, shoot me an email! It can even be totally anonymous. Just follow my one guideline (Google first!) and I'm stoked to help. If there are potential legal issues at your studio, poke me and we can figure something out. Since it may be pertinent, some highlights of my career: Raised over $11m for a social games company, TechCrunch 50 Finalist, worked at Unity for 3 years (I'm the original dev of the crash reporting service, among other things), maintainer of the popular StrangeIoC Dependency Injection framework (I just merged version 1.0, woo!), and I'm currently indie-ing it up in my spare time developing my multiplayer SRPG. Currently playing: They Are Billions. Holy bananas that game is good! TL;DR I'm a long time game dev who wants to give back some of his time, send me whatever questions you have here gamedevhelp@o7games.com [link] [comments] |
Posted: 14 Jan 2018 07:38 AM PST Hi guys :) I have got a mail regarding a game dev position (Specializing in Unity 3D). I am really clueless as to what will be asked as I have only applied for software engineering interviews before, and have no idea what a game dev interview would have in store for me. Can any fellow game devs share their first interviews experience and the questions I might expect in the Interview? Thank you ! [link] [comments] |
Working on a new game (its a 2d survival, exploration, procedurally generated game) Posted: 14 Jan 2018 07:24 AM PST So I am working on a game called 'Bush Dependency' (not the coolest name I know) and I was wondering what people would like to see in it? (It will be side-scrolling like terraria) I am currently just starting work on the player and his inventory as I have a prototype perlin noise world generation so its really only the player to go for a first pre-alpha! So, what do you redditers think? EDIT1: Also note that the graphics will be very prototype, as I can't really draw or anything, even on a computer. EDIT2: Gas and Fluid mechanics WILL NOT be in the first update, as they will take quite a lot of programming and time EDIT3: We now have a trello board! Check it out here: https://trello.com/b/RCoZ57IT/bush-dependency [link] [comments] |
Thinking about making a VR game? Here's what 2017 looked like in terms of SteamSpy statistics. Posted: 14 Jan 2018 11:00 AM PST |
How Many Monitors Does Everyone Use? Posted: 14 Jan 2018 05:28 AM PST I was just wondering how many monitors everyone uses? More importantly those who develop games. I use 2, but find myself wanting more. Running a poll: http://www.strawpoll.me/14833552 [link] [comments] |
What is the difference between game mechanics and gameplay? Posted: 14 Jan 2018 07:18 AM PST Hello, I can't understand the difference between them, I am trying to write down game design and I want it to be separated into categories like mechanics/gameplay. From what I understand, mechanic is something like jumping and gameplay is what you can do with that jump(like dodging obstacles?). Thanks for any help :] [link] [comments] |
Dissecting a Super Mario 3D World Level Posted: 14 Jan 2018 11:02 AM PST |
Looking for known 2D games using parallax backgrounds for video research Posted: 14 Jan 2018 11:08 AM PST Hey Guys, im working on a video and looking for some footage of 2D parallax effect used in known games. Do you have any source for me? Would prefer youtube links. Of course im searching too [link] [comments] |
2.5d platformer camera distance problem and feeling connected to the character Posted: 14 Jan 2018 08:40 AM PST I'm having a hell of a time trying to solve this problem. In a nutshell: Treatment 1: Place the camera further away from player character so player can see far enough above and below him to see enough of the level and platforms. This feels good and safe but character is so small so it's not visceral and no emotional connection. Treatment 2: camera is close enough to connect to character but now I have the "leap of faith" problem of not being able to see far enough above and below. The character is of human proportions. Any advice is welcomed. [link] [comments] |
Posted: 14 Jan 2018 10:47 AM PST |
BLOCK BOX - (New games with capx) Posted: 14 Jan 2018 10:40 AM PST Yo! I'm excited to release my new games with capx: Please take a look and let me know what you think :) [link] [comments] |
Pseudo Volumetric Clouds in Unity 5 :) Posted: 14 Jan 2018 04:07 AM PST |
Switching war mechanics to a different context? Posted: 14 Jan 2018 08:49 AM PST I recently watched an Extra Credits video where they pointed out how a huge percentage of video games imply the use of violence, whether in an individual (god of war, etc) or massive (RTSs) scale, and how framing the mechanics in a way different to combat might be a refreshing change. This got me thinking about the small project I'm coding: a turn-based game about managing the finances of a kingdom, while dealing with debt, unexpected events, and so on. I was thinking of including (what I think would be a) simple system for dealing with armies: you buy units, each of which adds a bit of 'war points', and send them as an army against your enemies, with an automated system to represent the outcome once they get there after a certain number of turns (at no point do you take direct control of the units; the only thing you actually see in the game are names and numbers, so far). After watching this EC episode, however, I realized it might be a good idea to change the system so that, instead of representing army units going to war, it could be something more constructive (maybe political debates, trade wars, and so on). Any suggestions on what might be a suitable substitute, or examples of similar systems in other games would be greatly appreciated. [link] [comments] |
Posted: 14 Jan 2018 12:04 PM PST Let's say I want to make a point and click adventure game and I never coded before, would it be feasible for me to learn with Unity/Godot? On a scale from 1 (easy) to 10 (hard), how much would you give? Which engine is easier? Or else would you recommend me to find someone who coded before? Thanks. [link] [comments] |
Orc Tower - new Game that we are working on. Posted: 14 Jan 2018 11:38 AM PST |
How did you learn to 3D Model & Animate? Posted: 13 Jan 2018 06:09 PM PST Hi guys, I was wondering how you all learned to 3D model and create the art aspects of your games. I am fairly new to world of game development and have released a game using just the basic shapes provided with Unity. I'm now working on a second game and have started using assets from the Unity asset store and I wanted to start making my own 3D models to add to the game. However, I am not sure where to start. What programs do you use to make your models for unity? Blender? Also, what program do you use to create animations. How did you learn to use these programs? Any good tutorials you can recommend? Any help you can give is greatly appreciated. [link] [comments] |
A 2D Game Engine to Start With? Posted: 14 Jan 2018 09:55 AM PST Preferably cheap or free engines to try for platforming or puzzle games. I would also like it to be able to perform at a high frame rate and work well with many devices. Just the name of the engine is fine. Thanks! [link] [comments] |
Which programming models are there if you have a lot of different intelligent agents? Posted: 14 Jan 2018 01:56 AM PST Hi I am writing a game where you command a population. This population should be able to grow up to at least a few hundred agents. But you don't control them directly, they make they all have some kind of own (rather simple) AI which you only indirectly control [you assing tasks to them]. I am afraid that if I will also add a few computer controlled players, this will get computationally expensive as I have to recalculate in each frame what each of the population members of each player will have to do. Am I overthinking this? Are there good ways to handle such situations? [link] [comments] |
Posted: 14 Jan 2018 08:58 AM PST I'm thinking about going into game dev for fun and I've been programming for some time now, but never dealt with something as complex as a full fledged game. My pc is lower end. It's new but runs on Intel i5 with integrated graphics (gross I know). I'm planning on making a 2d rpg with modern pixel style graphics. What tools might be helpful? I've crossed out unreal since it's more for 3d games than 2d. Unity seems a little limited in its free version. I'm trying godot for now which seems to be easy enough. Any others that might work for me? [link] [comments] |
Is success with a free to play game indicative of possible success with a commercial game? Posted: 13 Jan 2018 07:00 PM PST My free game on Steam has done very well - it is the first part of 2 games, and the 2nd should be much better and bigger. If the 2nd sells even a quarter of the amount of downloads the 1st has gotten, I can finance my game development career for another 3 years or so! But do you guys think that download numbers on Steam for a free game are in any way indicative of how a paid game will do? Any experience or opinions? Thx! [link] [comments] |
Fellow Gamedevs! Ever thought asking for support from a bank? Posted: 14 Jan 2018 03:36 AM PST Good Sunday everyone! I'm a student in a Business School working on a team project for a bank, this last is trying to work on a set of ecosystem to help startups during their development, so I thought I would ask you directly for your opinion : )
Thank you everyone and have a nice happy day : ) [link] [comments] |
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