• Breaking News

    Friday, December 8, 2017

    Making a Game Boy game in 2017

    Making a Game Boy game in 2017


    Making a Game Boy game in 2017

    Posted: 08 Dec 2017 05:11 AM PST

    Hi Gamedev. If somebody can use a creaking Stairway sound effect for a project! I came across a really cool old house from 1929 and recorded me walking up and down! All Royalty Free!!

    Posted: 08 Dec 2017 06:22 AM PST

    Not your typical publisher: Alko (the national alcoholic beverage retailing monopoly in Finland) will publish a mobile version of our game Lydia in Finland, actively trying to help reduce alcohol-related abuse and harm

    Posted: 08 Dec 2017 05:35 AM PST

    All Steam key requests appear to be fraudulent after releasing on Steam Early Access.

    Posted: 08 Dec 2017 01:25 AM PST

    I released my game on Early Access 2 days ago. Almost immediately emails started arriving to my listed support email address. Everyone single one of the emails appears to be fraudulent.
    At first the emails were Linking to real gaming sites and Youtube accounts from various countries using poor English. I did notice that each one was using gmails, i.e. some.name@gmail.com. At first I was so eager to believe the youtubers and reviewers from all over the world wanted to try my game that I excitedly sent out keys along with some friendly words. Then I started to see patterns, almost the same emails, just reworded, some other site, some other country, but ALWAYS a gmail account.
    I started really digging around and found some of the sites listed the email being used as a fraud, warning do not send keys. That really opened my eyes. So then I started replying to each email, saying please provide proof of said account or use a proper domain email (like for the site you say you work for). So then they start sending the fake sites, fake accounts (loaded with followers but no real content).
    I have received dozens and dozens of these emails, and not one looks legit after examining it carefully. The most annoying part of the ordeal is all the time I spent that could have been used doing something more productive. Not to mention the sleep I lost as I didn't turn off email notifications (for good reason - I launched a new game). Very frustrating and eventually I did find that other reddit post heading the same warning, but it was too late for me.

    submitted by /u/Buca_JB
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    Is the game industry as bad as I hear?

    Posted: 07 Dec 2017 04:32 PM PST

    People constantly tell me the game industry is a toxic world with crazy deadlines, long, life stealing hours, and lots and lots of stress. Is it really this bad? Should i totally avoid it? I am talking all game dev jobs but with an interest in the art side and coding side.

    submitted by /u/thedudebroguy1001
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    Free Low Poly Medieval Weapon Pack

    Posted: 08 Dec 2017 09:02 AM PST

    Hey guys! Posted pack on my Twitter aswell, make sure to follow and share if viewing or downloading the models. Hope you like them and use them in anything! (If you use them send screenshots! I could use them to show on my twitter and share to other people your work)


    If you want specific models for your game I have a Patreon!, If you want exclusive models and for me to help with one of your projects, you could always check it out and support me, but everyone can support in there own way, retweeting and sharing my post will also help support me.


    Low Poly Medieval Weapon Pack

    Preview

    DOWNLOAD HERE


    Pack Includes:

    • Arrow
    • Baton
    • Battle Axe
    • Bow
    • Broadsword
    • Caltrops
    • Dagger
    • Flail
    • Halberd
    • Longbow
    • Mace
    • Scimitar
    • Shield
    • Spear
    • Sword
    • Warhammer
    • Wooden Spear

    Previous Packs:

    Low Poly Nature Pack

    All the models have 2 folders inside - Blend Folder for if you want to edit the model + FBX folder if you want to drag and drop it into Unity. Also added the Unity package importer, you can just double click it and choose what you need to import.


    License: CC0: Public domain, completely free to use in both personal and commercial projects (no credit required but appreciated).


    If you have any questions or problems tell me! I'll gladly help as soon as i can. If you want you can follow me on Twitter. Thanks a lot! And hope you guys like my pack I released, if anyone has any other packs that they want released, please post it here or give me a private message on Twitter, ill be happy to help.

    submitted by /u/Sonicay
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    Google Play Indie Games Contest

    Posted: 08 Dec 2017 03:42 AM PST

    Submissions close on 31st December 2017. Win prizes and get your game noticed by industry experts and leaders worldwide - https://events.withgoogle.com/indie-games-contest-2017/#content/?utm_source=catchy

    submitted by /u/kellyyork
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    Great article looking at new Patreon's fees from Game Balance Perspective

    Posted: 08 Dec 2017 04:41 AM PST

    Systems-Driven Game Direction and Design

    Posted: 08 Dec 2017 09:06 AM PST

    What belongs in a hometown in video games?

    Posted: 08 Dec 2017 09:12 AM PST

    Hi guys I'm working on a game and was wondering what you typically see and can interact with in hometowns in video games? In working on a home town map I need some more ideas to fill it in besides houses lakes and trees. The latter two you can interact with. I thought of animals like chickens dogs and cows but it makes it feel like more of a farm. I'm fine with cliches and general perceptions of things that belong. They don't have to be new.

    Tl;Dr - what do you think belongs or could be in a video game hometown?

    submitted by /u/MentallyFunstable
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    Game ideas to make in one evening?

    Posted: 07 Dec 2017 11:10 PM PST

    Sometimes I come home after work and all I want to do is to make a very simple app or game, be satisfied with it and go to sleep.

    The problem is, all my decent projects (the ones that satisfy me) take at least a couple of months to create and polish. Of course I can make a very simple and relatively polished game, like Tetris, Snake, or match-3-like in an evening, but these mechanics don't really seem interesting to me. And inventing my own mechanics always takes at least a week, not including playtesting them.

    I've thought about making games focusing on one simple technical feature (e.g. a custom 3d renderer, procedurally generated something, etc), but such features are rarely interesting by themselves, they are mostly used to enhance an existing game and/or overcome a technical limitation.

    How can I come up with extremely small-scoped games that are not boring or overdone?

    I would appreciate any suggestions!

    P.S. To clarify, I have many years of software development experience, so the complexity of technologies, algorithms or infrastructure doesn't matter.

    submitted by /u/smthamazing
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    Need some ideas/help

    Posted: 08 Dec 2017 06:33 AM PST

    right, so for college I've been tasked with turning a source of information (a website or a book) into a game or a playable demo for a game, but I'm stuck with choosing a website I can use. If anyone has any ideas they'd like to throw at me please go ahead.

    submitted by /u/cambboyle
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    Feedback Friday #266 - Closed Alpha

    Posted: 07 Dec 2017 08:00 PM PST

    FEEDBACK FRIDAY #266

    Well it's Friday here so lets play each others games, be nice and constructive and have fun! keep up with devs on twitter and get involved!

    Post your games/demos/builds and give each other feedback!

    Feedback Friday Rules:

    Suggestion: As a generally courtesy, you should try to check out a person's game if they have left feedback on your game. If you are leaving feedback on another person's game, it may be helpful to leave a link to your post (if you have posted your game for feedback) at the end of your comment so they can easily find your game.

    -Post a link to a playable version of your game or demo

    -Do NOT link to screenshots or videos! The emphasis of FF is on testing and feedback, not on graphics! Screenshot Saturday is the better choice for your awesome screenshots and videos!

    -Promote good feedback! Try to avoid posting one line responses like "I liked it!" because that is NOT feedback!

    -Upvote those who provide good feedback!

    -Comments using URL shorteners may get auto-removed by reddit, so we recommend not using them.

    Previous Weeks: All

    Testing services: Roast My Game (Web and Computer Games, feedback from developers and players)

    iBetaTest (iOS)

    and Indie Insights (livestream feedback)

    Promotional services: Alpha Beta Gamer (All platforms)

    submitted by /u/Sexual_Lettuce
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    Terrain makes my abilities dumb (2D)

    Posted: 08 Dec 2017 05:34 AM PST

    I am planning a 2D game. My chars have abilities that rise from ground such as spikes. But it is also a platformer game. When player stands next to a cliff and uses those abilities what should happen? Or when player moves on sloping land should angle of ability also rotate as angle of land? https://imgur.com/OMXqmfd

    submitted by /u/klavyeadam
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    Rocket Jump: Quake and the Golden Age of First-Person Shooters

    Posted: 08 Dec 2017 11:18 AM PST

    I Read Benjamin Anderson's "GML: An In-Depth Guide" So You Don't Have To

    Posted: 07 Dec 2017 08:29 PM PST

    Curator Connect In Open Beta Now

    Posted: 08 Dec 2017 10:34 AM PST

    Motion Capture and Locomotion - Blog post on implementing smooth character locomotion, keep precision and avoiding foot sliding.

    Posted: 08 Dec 2017 10:14 AM PST

    Asset Store Mega Sale last day list of best sales.

    Posted: 08 Dec 2017 09:09 AM PST

    We’ve just won Best VR Game at the German Dev Awards! We can't believe this is happening! Thank you so much for believing in us!!!

    Posted: 08 Dec 2017 08:34 AM PST

    Cocos2d-x questions

    Posted: 08 Dec 2017 08:11 AM PST

    I am having serious troubles using Cocos2d-x. I am using Windows and Visual Studio 2017.

    I have downloaded the sdk, 8.1, that seemed to be failing it at the original time of download.

    First, VS gives the warning that everything is out of date, and if I don't bring it up to the newest tool set and SDK it shows that everything is VS2010. Does this mean I have to go back to 2010 to run a Cocos2d-x project?

    Next, if I bring it up to the current tool set and SDK, literally everything fails to build. I get a fatal error on it trying to load literally every single file it needs for the build.

    I am an idiot, and I'm just totally missing something obvious? Or does this just not work on VS2017?

    submitted by /u/newyetolderoms
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    From graduation to building a brand

    Posted: 08 Dec 2017 07:22 AM PST

    I'm a gaming and animation student, and graduation is almost upon me after 6 long years.

    Like many of you, I have big plans. I've learned many aspects of game development. The problem is, I'm fairly inexperienced in things such as branding, marketing, business strategy, and upkeep.

    I'm seeking advice, resources, or classes online for creating, and operating a business with a long term goal of owning a studio, and operating multiple IP's.

    Thanks. Looking forward to 2018!

    submitted by /u/pizzafreak22
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    Want to hear from people who worked on indie first-person games

    Posted: 08 Dec 2017 06:41 AM PST

    TLDR - Id like to hear your experience from making a first person game, whether it was just you or team, how long it took and whether you had past experience.

    There is a group of 4 of us, all family (brothers and sisters) which massively helps when it comes to communication & idea sharing. One has experience in coding but the other two will be learning modelling from search. I come from a VFX background doing compositing and I will be doing modelling myself as well, feel quite comfortable with

    The idea is a medieval co-op adventure game, built off the same idea of games like Ultima Online with the feel and skill system , but of course in 3d and first person. No in-depth things like crafting, building or destruction.

    We are currently in the managing expectation stage, a lot of stuff we will have to learn along the way. We have set out a rough road map, estimating it will take us around 3 years to make the game in our spare time. With the end goal of just enjoying the journey and doing something creative in our spare time, we have no plans to make money from the game.

    I really am interested to hear about your experiences and how the process went as the TLDR suggests. This way I would be able to gauge what direction to take certain things writhing development.

    submitted by /u/Enaver
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