Daily Discussion Thread & Sub Rules - December 2017 (New to /r/gamedev? Start here) |
- Daily Discussion Thread & Sub Rules - December 2017 (New to /r/gamedev? Start here)
- Collisions - A 2D collision detection library written in JavaScript
- Armory | 3D Game Engine for Blender (WIP)
- The 40th Ludum Dare has now started! The theme is: "The more you have, the worse it is"
- Is it feasibly possible to make a living as an indie dev?
- Godot 3.0 OpenVR support
- iPhone X screen cut problems
- JavaScript/Node Autotile module (automatically assembles floor/wall tiles)
- Screenshot Saturday #357 - Hot Filters
- IvyMoonGames: Ivy Moon Game System template Development
- Software to make json/whatever from spritesheet
- What games help you to chill even under hardcore game production pressure?
- Any good tutorials on 2D graphics design from top view?
- Creating Private MMO Game Servers as a Way To Get Desired Skills For Job Market
- How should I make a video of my projects for a potential employer?
- Designing A Hero – The creative process of creating Reynald, our eager archeologist!
- Getting started with tools programming? Let's see some tools!
- Free Small 2D Game UI Cartoonish Asset
- How does one choose an art style for 2d games?
- Game industry
Daily Discussion Thread & Sub Rules - December 2017 (New to /r/gamedev? Start here) Posted: 01 Dec 2017 04:54 PM PST What is this thread?A place for /r/gamedev redditors to politely discuss random gamedev topics, share what they did for the day, ask a question, comment on something they've seen or whatever! For more discussion, join our official Discord server. Rules and Related Links/r/gamedev is a game development community for developer-oriented content. We hope to promote discussion and a sense of community among game developers on reddit. The Guidelines - They are the same as those in our sidebar. Message The Moderators - if you have a need to privately contact the moderators. Related Communities - The list of related communities from our sidebar. Getting Started, The FAQ, and The WikiIf you're asking a question, particularly about getting started, look through these. FAQ - General Q&A. Getting Started FAQ - A FAQ focused around Getting Started. Getting Started "Guide" - /u/LordNed's getting started guide Engine FAQ - Engine-specific FAQ The Wiki - Index page for the wiki Some RemindersThe sub has open flairs. The wiki is open to editing to those with accounts over 6 months old. Shout Outs
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Collisions - A 2D collision detection library written in JavaScript Posted: 02 Dec 2017 09:11 AM PST |
Armory | 3D Game Engine for Blender (WIP) Posted: 02 Dec 2017 09:39 AM PST |
The 40th Ludum Dare has now started! The theme is: "The more you have, the worse it is" Posted: 01 Dec 2017 06:17 PM PST |
Is it feasibly possible to make a living as an indie dev? Posted: 02 Dec 2017 06:48 AM PST I'm heading into college for CS and my dream is to own an indie game studio. When is it feasibly possible to start that kind of business? Could I do it straight out of college or would I have to work another job first? [link] [comments] |
Posted: 01 Dec 2017 03:50 PM PST Ok, first post on Reddit so go easy on me :) For the past months we've slowly been hammering away at VR support in Godot. One of the supported platforms is OpenVR which from all the things we're working on is the furthest along. The main repo for this project can be found here: https://github.com/BastiaanOlij/godot_openvr I have placed a zip of the Windows 64bit Godot 3 binary + OpenVR module + boiler plate project for download on my dropbox account here: https://www.dropbox.com/s/0rklj5d6nl0cd5s/GDNative%20OpenVR%20Beta%201.zip?dl=0 For Linux support please see info on the Github page for instructions on how to compile. We don't have anyone on the team yet with suitable hardware on Mac OS X so if you can help out, please give us a shout :) [link] [comments] |
Posted: 02 Dec 2017 05:48 AM PST Hello fellow human beings, new iPhone has a cut on the top of it's screen which pretty much destroyed all of mine (and pretty sure some of yours) apps because of hiding center of my top bar UI. I have thinking about checking resolution and if the reso is equal to iPhone X placing a black bar in the top of the canvas (using Unity) to move the UI a little down. I think it's the easiest solution but not great. Have you met this problem? Have you fix'd it in some creative way? [link] [comments] |
JavaScript/Node Autotile module (automatically assembles floor/wall tiles) Posted: 02 Dec 2017 09:53 AM PST I wasn't able to find an existing JavaScript implementation so I published this one: https://github.com/tlhunter/node-autotile What autotiling does is take a simple 2D boolean representation of, say, a floor (e.g. is there a floor at this coordinate or not) and then returns a 2D numeric representation of tile offsets. As an example, if your "floor" is grass, and a lack of floor is water, then in a northwest corner you would want to display a northwest beach tile. The code is rather straightforward and can be easily ported to another language. This algorithm uses the more attractive 8-bit / cornered approach (e.g. no missing corners). It requires 48 tiles. [link] [comments] |
Screenshot Saturday #357 - Hot Filters Posted: 01 Dec 2017 08:04 PM PST Share your progress since last time in a form of screenshots, animations and videos. Tell us all about your project and make us interested! The hashtag for Twitter is of course #screenshotsaturday. Note: Using url shorteners is discouraged as it may get you caught by Reddit's spam filter. Bonus question: Are there any game critics or streamers that have an influence on what games you purchase? [link] [comments] |
IvyMoonGames: Ivy Moon Game System template Development Posted: 02 Dec 2017 10:25 AM PST |
Software to make json/whatever from spritesheet Posted: 02 Dec 2017 11:44 AM PST I duno if this is the correct place to ask but, what's the best software to generate json or something from a spritesheet. Say I have a .png which had a run, idle, jump anims. I wana export those into json so I can read them into my sprite anim code. [link] [comments] |
What games help you to chill even under hardcore game production pressure? Posted: 02 Dec 2017 01:06 AM PST Making a video game can be very demanding. Especially when you make a living out of it. Stress is at every corner. You forget to sleep. You work 100 hours a week and can only think about one thing: your game. (Hello welcome to my life) The initial purpose of a lot of video games is to help people to chill out. However puting yourself into action or history can be time consuming and the more you play the more you can feel guilty about playing and not working. Also it's very common to play a game and one of it's mechanic (even if the whole game genre is different) make you think at your own game. My question is simple: when you are under the high pressure of the production, do you still play? And what games help you to keep your head cold and stress away while not thinking too much at your own game? [link] [comments] |
Any good tutorials on 2D graphics design from top view? Posted: 02 Dec 2017 01:38 AM PST Hey guys, I have a 2D project in my mind. Instead of hiring graphics designer everytime, i want to focus on developing graphics myself even it costs more time. So, the basic scenario of the project would be simple like the roads, parks, traffic lights, and pedestrains, but from absolute top view- no isometric or any angle at all. You could take the example of the Nintendo Nes car game (I forgot the name). So, i am looking up for tutorials focusing on this topic, where focus is how to imagine a top view by looking at front view and also, the most important, how to achieve it? Thanks in advance Edit : I searched a little, still couldn't find the name but here is the image [link] [comments] |
Creating Private MMO Game Servers as a Way To Get Desired Skills For Job Market Posted: 02 Dec 2017 08:40 AM PST |
How should I make a video of my projects for a potential employer? Posted: 02 Dec 2017 06:29 AM PST Not really sure if I can ask this here, so I apologize if I'm doing anything wrong. I'm graduating in a few weeks with a B.S. in Computer Science. I applied to a local game studio and they emailed back asking for a video of the games I've worked on. My games have all been small prototypes made for class or hackathons and such. So basically I don't think they're all that impressive. How should I make a video for these? Should I narrate each one and talk about my work? Should I just make a short gameplay video and leave it at that? Thanks so much for taking the time to read this. [link] [comments] |
Designing A Hero – The creative process of creating Reynald, our eager archeologist! Posted: 01 Dec 2017 06:23 PM PST |
Getting started with tools programming? Let's see some tools! Posted: 02 Dec 2017 05:42 AM PST Hey everyone. I'm having a hard time getting started with tools programming. The bulk of my knowledge is with unity and c#. If anyone has any book recommendations or would like to share some tools they worked on with a process behind it, I'd be very happy. Thank you. [link] [comments] |
Free Small 2D Game UI Cartoonish Asset Posted: 02 Dec 2017 05:17 AM PST Hey Guys! I'm 2d Game Artist and Animator. I uploaded my old small cartoonish GUI asset. It is free. It was made by me in flash and it includes source fla file (flash cs6 or newer), png sprites and examples. License: CC4.0 Thank you! [link] [comments] |
How does one choose an art style for 2d games? Posted: 02 Dec 2017 04:34 AM PST For visual novels, 2d point&click, platformers, etc, if anyone has experience, I would like to understand the factors that come into choosing the art style and the types of art styles that are explored. For example, how does one decide to use realistic gothic art style for games like this? https://www.google.com.au/search?q=house+in+fata+morgana&safe=off&client=firefox-b-ab&dcr=0&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjVsICYqevXAhULfbwKHaNmBUcQ_AUICigB&biw=1920&bih=924 I'm asking because I'm researching how useful it is to have computer vision technology which can generate 2d digital art from a 3d model. [link] [comments] |
Posted: 02 Dec 2017 07:39 AM PST Hey guys, I just started a game development and I made one very small game and working on second one but I have one question that this time I am working at my home , and I have no idea what is going on in AAA game industry so in future i want to work in game studio so what have do for this and how to prepare for this Studios ? [link] [comments] |
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