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    Thursday, February 25, 2021

    KenShape really cool pixel art to voxel converter tool.

    KenShape really cool pixel art to voxel converter tool.


    KenShape really cool pixel art to voxel converter tool.

    Posted: 25 Feb 2021 05:53 AM PST

    (Unity) Prevent weapons from clipping through walls

    Posted: 24 Feb 2021 09:15 PM PST

    Free (CC0) Stylized Low Poly Fantasy Wooden Fences pack to use in your projects

    Posted: 25 Feb 2021 07:51 AM PST

    Things haven't been too great lately. I talk a bit about importance of not neglecting your mental health if anyone is interested

    Posted: 25 Feb 2021 10:07 AM PST

    Advice on how to get first QA Game Tester role

    Posted: 25 Feb 2021 09:25 AM PST

    Hi r/gamedev,

    It was suggested to me that I have a look on this subreddit to find out more about how to get a first role as a QA game tester, so I thought I'd make a post.

    Does anybody have any advice on how to get a first role as a QA game tester, please? I've seen a few recent listings for this role from recognisable studios that ask for previous QA experience on another full game.

    Any and all advice would be most welcome. Thanks!

    submitted by /u/LaSFXX
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    Houdini Engine for Unreal and Unity now Free

    Posted: 25 Feb 2021 10:54 AM PST

    Dear devs/designers... I need guidance. I'm confused & nervous.

    Posted: 25 Feb 2021 10:21 AM PST

    I took a certificate course at an institute & have been learning these softwares.

    2D - Photoshop, Illustrator, Animate.

    3D - Max, Maya. (Still learning).

    Sound - FL Studio (Self Learning).

    Video Editing - Vegas 13, DaVinci Resolve.

    VFX - After Effects (very basic).

    Engines - Unreal. My unity lectures will be starting soon.

    It was a 4 year course but it was delayed by a year due to covid. So I'm still Learning over there...

    While learning I also got selected as a trainer to teach new students at the same institute (for other branches) for 2D & Sound on a regular pay.

    I am currently 21 years old & I have also worked at a few places as a freelance graphic designer. But I want to learn more & work better. I need to know if what I'm learning is correct? I've decided this is going to be my career now. I will also be getting a bachelor's degree for Computer Application next year... But I'm less intrested in that stuff.

    So now I am just confused when it comes to taking the next step... What do I do? I live in india & have been thinking to learn Game developing/designing masters course abroad in Canada or Ireland maybe.

    I do have the knowledge of how thes softwares work but I can't say I'm good at all of them, I just know the basics but I am a quick learner. Also I can confidently say I'm not bad at 2D designing. I feel there is some knowledge that is just never provided anywhere & you'll have to learn them on your own with your experience & carefully share it if necessary. I realise all the software are super complex & you can never learn everything. But what do I do when it comes to "go find some work" ?

    For example: I can work on unreal, I can load up a world, insert actors, behaviours, meshes, objects, actions, etc & then make a working code that complies successfully. It took me time to learn all this but is it enough to get a job or internship? I don't feel so.

    Basically what I think is I've learned so many YouTube tutorial tricks that it feels like I've learned this software. I also push myself on creating something original from scratch even though I fail multiple times & just delete the project just to start a new one & repeat unless I make something where I feel satisfied, it takes a lot of time to make somthing basic but original but that's when I feel most true about my skills. But I think I need to learn more to be able get competitive for jobs. Idk I'm just super confused about what to do after I finish my bachelor's & my certificate course. I've still a year to develop a strategy & I need help...

    I'm sorry if it was too long, if my english to was bad or the way I presented my issue was too blurry or also if there were too many 'buts'. Any help would be appreciated.

    submitted by /u/Marmik_Emp37
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    People keep skipping tutorials on my games and blame me for not knowing what to do, how to deal with that?

    Posted: 25 Feb 2021 12:21 PM PST

    I made about 5 game jam games and all of them have different kinds of tutorials but no matter what type of tutorial i use people keep skipping the tutorial and jump right into the gameplay assuming that "they can figure it out" but what really happens is that they get confused and blame me for that.

    1- I tried wall of text, obviously people didn't read it

    2- I tried descriptions written throughout the game, people didn't read that either

    3- I tried making a special level playable by choice for tutorials, people skipped it

    4- I tried making an obligatory tutorial level, kinda worked but people missed out on some important notes given to them.

    5- I also tried to keep my game so simple that you don't need a lot of information, but that made the game too simple that it became boring.

    I started to get frustrated by that and I really don't know what to do, any tips?

    submitted by /u/The_Missing_Bracket
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    Stealth with NPC allies?

    Posted: 25 Feb 2021 07:29 AM PST

    Hello, I'm trying to design a stealth game similar in a lot of ways to Thief the Dark Project, but I am toying with the idea of having a competent ally NPC with the player that might have unique abilities. If the player brings the character they will have access to other choices/possibilities like perhaps the ally can distract guards, but at the disadvantage that there are now two hitboxes that can be seen/double detection chance. Is there a way to make this a good and balanced trade-off? Any ideas to assure that this is not annoying but an enjoyable option in playing the game? I would like to allow moments for the player and this NPC to have conversations in quiet/unguarded areas that would be pre-defined in level design as noteworthy places, which may shed some light on the story.
    Note that I am assuming this character will not run off and attack enemies, will be willing to stay put and/or meet up with the player later, and possibly act on their own agency in certain occasions in helpful/interesting ways (perhaps in ways that show them wanting to reach their own goals, not just do what the player wants, but that will also not annoyingly hinder the player's progress through the level)

    submitted by /u/AndrzejGieralt
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    Bean Jam #9 Is Soon!

    Posted: 25 Feb 2021 06:55 AM PST

    Anyone following the development of Shallow Space?

    Posted: 25 Feb 2021 07:46 AM PST

    Shallow Space is a space RTS that was scrapped and restarted two (?) times, but it is yet again in development. I'm pretty sure the main dev once had a post-mortem style write-up on this sub a while ago, when one of the earlier iterations failed.

    The reason I'm asking because I have been subbed to their mailing list, and when the devlogs restarted I skimmed through them and found them quite insightful at times - the brutal honesty about their own failings was a bit refreshing, to be honest.

    I'm not an aspiring gamedev myself, but thought it may be interesting to some of you.

    submitted by /u/Hunpeter
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    Can you breakdown wishlist by country on Steam?

    Posted: 25 Feb 2021 04:55 AM PST

    Hello /r/gamedev! I have put my game to Steam Store about a month ago (https://store.steampowered.com/app/1525700/Tavern_Master/) and so far I managed to get around 2000 wishlists. My problem is that I have no idea from which source they came from. I tried running Facebook ads but I'm blind since I have no idea how many people actually added the game to their wishlist. I thought that maybe I can target only one country (for example Italy) and then see how many people from Italy have the game in their wishlist so I can know how efficient ads are. The problem is that only info regarding wishlists I can find is to break it down by day which doesn't tell me much. Does anyone know the answer to this?

    submitted by /u/lukaking032
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    Game analytics platform

    Posted: 25 Feb 2021 09:05 AM PST

    Here's our game analytics platform - all player and game analytics, as well as ability to customize whatever data points are most meaningful for you. Understand what features players use the most/least, where your monetization efforts are most/least successful, game performance, etc. With this type of data, you can continuously improve your game to increase engagement and give your players what they want.
    Interested to know people's thoughts on this: https://vimeo.com/501263127

    submitted by /u/GamerGraphIO
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    Challenge MATTERS — How good games push you into their systems. This DOOM Eternal YouTube channel focuses on gameplay and probably has some good ideas/analysis for you all.

    Posted: 25 Feb 2021 08:43 AM PST

    Advice on getting into the industry

    Posted: 25 Feb 2021 12:02 PM PST

    Hi guys,

    I hope some of you won't mind offering some advice on direction that I have. I am in quite a strange place with my education lol and I'd appreciate some help thinking it through...

    Like many people here I'm interested in getting a job making video games.

    I've made a couple of games in unreal and using Phaser.js and its flipping fun coding stuff and figuring out ways to implement gameplay with code. I'm working on a project using C to make a 2D space battle game similar to Wolfenstein 3D. However, I'm also really interested in the way gameplay and storytelling crosses over. I've been reading 'Rules of Play' by Salen and Zimmerman and been really captured by the idea of video games being an increasingly sophisticated medium for storytelling and art.

    In terms of my education, I'm 22 right now and so far I've completed a year (and a term) of computer science at the University of Bath, then switched to another University to study Theology, in part because I felt completely unqualified to create anything with real meaning, and I felt like spending time studying something that would expose me to philosophy, anthropology, ethics, history etc would be way more worth my time (and I won't lie to you I feel like I got most the important stuff for making games in the my maths/further maths A levels and first year of the CS degree). And right now I'm in a weird place where I need to just spend time padding my portfolio and developing my understanding of gameplay and story by simply making things. However, I also need a job or something next year and I'm not sure how to best progress.

    I've thought about applying for a masters in English literature or creative writing. I've also looked at Classics with a focus on classic literature (I know Koine greek so hoping that the step up to classic would be acceptable to some unis), but also looked at some specific game design masters, though in slightly sceptical of their value in anything other than giving me time to work on making games...

    The other option of course is to simply find a job and in my spare time build up my portfolio until I can get a job in a studio or try and self publish some indie titles. However, its pretty tough to find a job with a theology degree lol, especially one that actually gives you free time. And im not sure that id be able to find a software engineering job or internship without having completed my degree in CS.

    Final point, with C*vid making everything confusing I don't know if this year is going to be impossible for finding internships/entree level jobs and so masters stuff in some way seems like a safer bet, but Im not adversed in the slightest to putting my goals over immediate pragmatism and just working hard for what I want.

    Really appreciate some perspective from anyone in the industry or who have been in similar places.

    Thanks <3

    submitted by /u/Piggage1
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    How to design a UI button for the games industry

    Posted: 25 Feb 2021 11:30 AM PST

    Below is an article detailing a process a new recruit goes through when learning how to develop a button for games. This was compiled through feedback from multiple leads and designers.

    If you've ever wondered wanted to design for the games industry, this would be a great project for your portfolio.

    https://www.sprungstudios.com/2021/02/24/how-to-design-a-ui-button-for-video-games/

    For more information on how to get a UX/UI job in the games industry, check out the other article written by Sprung Studios CEO.
    https://www.sprungstudios.com/2020/04/20/how-to-get-a-ux-ui-design-job-in-the-games-industry/

    submitted by /u/SprangDev
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    Staying motivated as a solo dev

    Posted: 25 Feb 2021 11:28 AM PST

    My game has failed.

    Posted: 24 Feb 2021 10:56 PM PST

    I was developing an online battle royale FPS game.

    https://store.steampowered.com/app/1216600/QUICAL/

    The day before yesterday, the game was released. However, the sales are only about 300.

    This is not enough to maintain the population. If there is no population in an online game, there is no game.

    Moreover, 97% of the buyers are Japanese. Since I am Japanese, I was only promoting the game to Japanese people, but I didn't expect it to be so uneven.

    I can think of several reasons why it didn't sell well. People don't pay for battle royale games anymore, the Steam store page wasn't attractive, and I didn't promote it for English-speaking people.

    The open beta had a few complaints, such as unbalanced weapons, but overall the game was well received.

    Why didn't my game sell?

    And what should I do in the future?

    Translated with www.DeepL.com/Translator (free version)

    submitted by /u/sakastudio
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    Narrat - Narrative game engine for web games, inspired by renpy and games like Disco Elysium

    Posted: 25 Feb 2021 11:21 AM PST

    Looks or Fps?

    Posted: 25 Feb 2021 11:18 AM PST

    So im about to release a parkour first person mobile game, Be sure to check that out (Shameless ad lmao) but i encountered a kind of a dilemma more than a problem. So my game looks kinda ok without post processing and gets 40+ fps consistently. If i enable post processing, i get consistent 20-25 fps. Obviously post processing makes my game look sick. So should i enable post processing and get 20-25 fps and a good looking game or should i have a smooth game with not so amazing(still kinda ok) looks.

    submitted by /u/Verysexy1532
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    How would I add ggpo to an unreal engine fighting game?

    Posted: 25 Feb 2021 10:57 AM PST

    I'm trying to learn how to code and I thought a cool project would be to overhaul the shitty delay-based net code in XRD rev 2. Most of the stuff is tweaking variables but I need to know how to get the ggpo sdk to communicate with the game. There is no fucking tutorials online.

    submitted by /u/wilisville
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    (Speed Game Art) Tree Trunk Unwrapping, Baking, Texturing (Blender 2.90 & Substance Designer)

    Posted: 25 Feb 2021 12:36 AM PST

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