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    Sunday, November 1, 2020

    Free music to use in your game: A compilation inspired by Silent Hill and Akira Yamaoka

    Free music to use in your game: A compilation inspired by Silent Hill and Akira Yamaoka


    Free music to use in your game: A compilation inspired by Silent Hill and Akira Yamaoka

    Posted: 31 Oct 2020 08:48 PM PDT

    I've open sourced my momentum based slinging game made with SFML, Box2D and EnTT, please take a look and let me know what you think!

    Posted: 01 Nov 2020 08:40 AM PST

    Sharing a collection of 27 cave ambience tracks perfect for caves, caverns, chasms, lairs and other creepy places! Includes water drips, bats, wind howls, streams and more. Each track is 1 minute in length and loops seamlessly. Use discount code "NOVEMBER100" to get it free.

    Posted: 01 Nov 2020 10:06 AM PST

    Top Down Game Jam

    Posted: 01 Nov 2020 10:28 AM PST

    Pygame Discord

    Posted: 01 Nov 2020 10:09 AM PST

    The official pygame discord is going to be shut down in a day's time. In reaction to this I have setup a discord channel for pygame for anyone interested https://discord.gg/qZXhnwa4rZ

    submitted by /u/Salvakiya
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    How do you balance difficulty for your game?

    Posted: 01 Nov 2020 09:54 AM PST

    So i'm in the final stages of developing a game (preparing for release). Its a small indie project - a puzzle game. After giving the game to a few friends & family to test i got very different feedback regarding difficulty. Some though the game way too hard, others complained that it was okay but sometimes a very difficult level came and they got frustrated after several tries.

    I understand that my game might not be for everyone, but now i have this feeling that the game might fail simply because people think it too hard. How do you balance difficulty in your games? I could probably add some mechanics that help people overcome difficult levels (like hints) and i did implement a feature that automatically offers to skip a level if the player fails too much, but this is just circumventing the problem. How do others solve this? Lots of testers perhaps?

    (Note: this is the game, you can try for yourself if you want it is free: https://play.google.com/store/apps/details?id=com.p3tr.cubiscape2 - Steam: https://store.steampowered.com/app/1441570/Cubiscape_2/ )

    submitted by /u/Zephiron
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    Should I include game development in my CV?

    Posted: 01 Nov 2020 09:22 AM PST

    I'm a freshman in college, but I want to get a summer internship. This is kinda hard with no experience under my belt.

    I've made some mobile games, which IMO requires a good grasp of programming (algorithms, syntax, problem-solving, etc.) and also shows that I am responsible and can work on projects even when unsupervised. I, however, don't know if it will impress any hiring managers because of the preconceptions many people have about games and/or gaming in general.

    Have any of you included game development in your CV? What did the hiring team think about it?

    submitted by /u/dabausman
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    How do ya'll handle user chat bans, reporting of in-game harassment/death threats/etc?

    Posted: 01 Nov 2020 08:36 AM PST

    Is there some sort of API for processing user chat that can help monitor and manage this sort of thing? I'm aware that users can be banned via Steam, but the initial detection and decision-making seems to be up to each dev (aside from VAC)? Rolling my own solution seems like a headache and a half, if anyone has recommendations for addressing this side of user management it would be greatly appreciated!

    submitted by /u/Dolt45TheGame
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    Should I create a website for my game?

    Posted: 31 Oct 2020 08:27 PM PDT

    I am an indie developer who is currently working on my first game. I would like to know if it is essential to create a website/landing page for my games and the impact it might have.

    submitted by /u/MGhaba
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    Looking for advice �� I've turned a board game into a computer game -> now looking to strike a deal with the board game creators...

    Posted: 01 Nov 2020 07:33 AM PST

    It started as a pet project, but now I have a fully functional multiplayer browser game that I have been playing with my friends and colleagues.

    The game works really well in this online format, and the guys I play with keep asking to play again and again... Even though it didn't start out as a serious project, I've now invested a lot of time and effort into it and to not take this further would be a waste.

    To me, the next logical step is to contact the owners of the game's IP and see if they are interested in some kind of a deal where we can all potentially profit and share the game with the world! :)

    Having never done something like this before, I would really appreciate it if anyone can offer any advice on the next steps?

    In particular, I'm concerned about how to initiate contact. There are 2 designers (Japanese) and several publishers.

    Should I contact the 2 designers first? Will they take me seriously (what can I say to make this more likely)? Should I make an initial suggestion for the kind of deal I'm looking for? What kind of deal would be reasonable? (I have something in mind but think I really need to talk to someone with experience of this kind of thing to formulate it properly). There are also questions about how a profit would be made - I'm thinking advertising and I would be up for solving the technical problems to make that a reality, however it could be the authors have other ideas.

    submitted by /u/extreme_bean
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    Inventory and equipment systems

    Posted: 01 Nov 2020 10:50 AM PST

    made a vid outlining how my inventory and equipment system works, it goes quickly over inheritance in c# and might provide a decent top-down outline on how systems like this works for people new to game dev,

    https://youtu.be/eQPwT_kvxIA

    submitted by /u/Nyan__Doggo
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    Sports manager game

    Posted: 01 Nov 2020 10:47 AM PST

    So I've had this idea to create a sports manger game that uses AI but I'm kind of stuck on how to procced. I've read many threads from other websites like Reddit and here on stack overflow. So I kind of have an idea of the process and larger steps you need to take in order to make something like this. The language I want to use is python since that's what I am the most comfortable with. In terms of a database for storing everything I want tot use SQL. For this game I want to do both Hockey and Football (American Football) but I think I'll want to do football first. Main questions I have:

    how to code in game logic for the simulation

    Building a user interface

    using Ai/machine learning within the project (more on that later)

    how to make visuals for the user to see what is happening in the game

    Those are just some of the things I could think of off the top of my head. For the AI and Machine learning part I want to create a bunch of AI agents I guess that will try to make there team better whether that's making trades, free agent signings, setting schemes, playbooks, etc. I know this part will have to go in way later but I'm wanting to get an idea on where to start. Thanks in advance for any help and input towards this project.

    submitted by /u/Captin88_blue
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    How do I go about making an indie game efficiently?

    Posted: 01 Nov 2020 10:34 AM PST

    I have been learning how to use unreal engine for a while now, and I am now ready to design a game. What I am wondering is how would I do this efficiently? Do I start with character design or level design? Basically what I am asking is what would a good workflow be for designing an indie game?

    submitted by /u/Venom_36
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    No one responded, so hoping for some help here

    Posted: 01 Nov 2020 10:23 AM PST

    Need help to start creating a game

    Posted: 01 Nov 2020 09:24 AM PST

    What software would you recommend for someone that barely know game developpement and wants to create a text based RPG or a point and click ?

    submitted by /u/NahaldineMorano
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    Help With Getting Rigidbody Player To Exact Left/Right Positions In Unity

    Posted: 01 Nov 2020 09:15 AM PST

    There are 5 lanes, and each lane is 1 unit wide. The Player does not move forward or up/down. Only left or right. The player can get pushed backward if hit by an oncoming obstacle that increases in speed over time. Also, the player can fall off the sides if they move to far to the left or right.

    After messing around with the code, the move speed and the Left And Right movement amounts, I've been able to get it pretty close to the center of each lane. However, sometimes the player's position is off by 0.1. So they end up at -1.1 or 2.1. or 0.1

    The Code

     public float speed; public float mleft = -0.7f; public float mright = 0.7f; // Start is called before the first frame update void Start() { GetComponent<Rigidbody>(); } // Update is called once per frame void FixedUpdate() { if (Input.GetKeyDown("a")) { GetComponent<Rigidbody>().velocity = new Vector3(mleft, 0, 0) * speed; StartCoroutine(stopLaneCH()); } Debug.Log(GetComponent<Transform>().position); if (Input.GetKeyDown("d")) { GetComponent<Rigidbody>().velocity = new Vector3(mright, 0, 0) * speed; StartCoroutine(stopLaneCH()); } } IEnumerator stopLaneCH () { yield return new WaitForSeconds(0.5f); GetComponent<Rigidbody>().velocity = new Vector3(0, 0, 0); } } 

    I've tried following some other ways of doing it, but either they have the player starting and ending it's movement too slow, or it just doesn't work with the physics of the fast moving obstacles. And since these obstacles do eventually come at the player very quickly, I need the player to have some snappy movement. Just not teleporting like with transform.position.

    Any help and or tips is very much appreciated.

    submitted by /u/J_Winn
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    Content creators who teach 3d asset creation?

    Posted: 01 Nov 2020 08:57 AM PST

    I'm looking for content creators on youtube who show how to create 3d game-ready assets; someone who teaches how to create props or characters that can be fully implemented in game engines.

    submitted by /u/final-utterance
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    Is there a good open source software to make a design document?

    Posted: 01 Nov 2020 02:43 AM PST

    Before jumping into a new project, I usually like to make a design document in order to specify the core ideas of the game, and a high level view of the mechanics of the game.

    I usually do it on paper since I find it very productive to make schematics.

    Do you know of a good open source software for doing that? I'm looking for sort of like a Word + Visio replacement. I don't feel like paying for the office pack in order to use 1% of it for this very specific need.

    submitted by /u/Soleam
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    Photogrammetry Tutorial - ReCap, 3Ds Max 2021, ZBrush and Substance Painter

    Posted: 01 Nov 2020 08:13 AM PST

    Animation editor Pose v0.2 update

    Posted: 01 Nov 2020 07:48 AM PST

    I wanna learn C# with Unity. Are there any free courses that can teach me it?

    Posted: 01 Nov 2020 07:41 AM PST

    I don't want a youtube tutorial, I watched alot of them. I want something to test.

    submitted by /u/SoftCustomer6
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    A detailed look at the development of The Stanley Parable and how the original Half-Life 2 mod was made by a student. It also explores the struggles of the two main developers that worked on the remake.

    Posted: 01 Nov 2020 07:12 AM PST

    What software should I use to create the map of the game? (The physical place in which players can explore as oppose to the overhead image)

    Posted: 01 Nov 2020 07:02 AM PST

    I've no experience in programming or coding, but would like to get into it. I've an idea for a game similar to skate 3, and am interested in finding out about what software I should use to make the map. I don't know if it helps, but I've got experience with photoshop and premier pro. Thank you for the help, I really appreciate it!

    submitted by /u/BenjiScott01
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