- Life's getting pretty tricky with the pandemic, but I'm still managing to get you guys free tutorials whenever I can this month! In this tutorial, you're going to learn the basics of creating 3D Characters, from a very talented artist. As usual, its all completely free. Enjoy!
- I am more or less new on reddit, been using it for a couple of months now, and i am getting messages like this all the time. Is there a way to autoblock spammy messages like this, obivious scams and stuff like that
- Path of the Indie - Unfolding the Development
- 8 Steps to create web AR experiences with Unity (link in comments)
- Around 50-60 of my original music compositions and songs in the metal genre with elements of retro electronic music and chiptune over the past 7 years. All of them are available for free under Creative Commons, and free to use for any purpose, including commercial. Enjoy listening.
- How are hard games like Dark Souls, Cuphead, Noita etc playtested and balanced?
- Low pc and dev engine
- Playing a multiplayer game without active servers
- Can someone explain how or why Unitys new input system is great?
- Programming Gorillas (classic turn-based artillery game) in the first step, then implementing machine learning to teach gorillas to effectively throw bananas at enemies.
- Using game engines other than Unity.
- Can't find any tutorials for this kind of outline shader through youtube or any websites. The most popular one on youtube is really cheap and only looks good for pixel sprite... So, I struggle to make this shader which could attach on fullrect sprite. (Not compatible well with some weired shapes...)
- FPS Single Player Top Down View - Level Design Process
- I made some mistakes that resulted in restarting my project twice, so I tried to work out where I went wrong and how I could avoid this again in the future.
- Nintendo Switch item list
- Looking for good resources on Agile in gamedev
- Quick reminder: Animation layers can lead to some awesome results when used correctly! Check out the beginner friendly tutorial in the comments to gain a full understanding of the 6 available settings for each animation layer!
- Computer Games Programming course vs Computer Science course?
- Endemic Consequences
- If I want to become a game developer, should I get a computer science degree or computer engineering degree?
- Does streaming on Steam, in your experience, affect sales?
- Is it possible to make too much marketing?
- Please give me a simple game idea
Posted: 19 Oct 2020 05:55 AM PDT
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Posted: 19 Oct 2020 03:54 AM PDT
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Path of the Indie - Unfolding the Development Posted: 19 Oct 2020 12:17 PM PDT
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8 Steps to create web AR experiences with Unity (link in comments) Posted: 19 Oct 2020 08:41 AM PDT
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Posted: 19 Oct 2020 09:50 AM PDT
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How are hard games like Dark Souls, Cuphead, Noita etc playtested and balanced? Posted: 19 Oct 2020 07:49 AM PDT Are they even, at all? It gives me the impression that it would be hard to accurately balance and play test with a broad audience and I feel they just do what the designer wants and see what happens at release. I remember reading a Hollow Knight postmortem and I believe they didnt balance or playtest, they just designed the world and enemies however they liked. [link] [comments] | ||
Posted: 19 Oct 2020 01:12 PM PDT I have extremly low pc and want to make a game. (Game would be 3D) I can run unity buuuut i heard that the unpaid version has a pretty bad reputation= people wont play it bcs they will think its bad since made in unity. I cant run Unreal Engine (UE should have a lot easier coding) and i dnno what to use. Please help me [link] [comments] | ||
Playing a multiplayer game without active servers Posted: 19 Oct 2020 12:21 PM PDT I hope this is the right sub for this: Is there any way to play a game without any active servers? I don't know much about game development but I assume a lot of the games data is stored on the players computer and I still have all the game files. The engine is OpenGL/Voxlap. Edit: changed design to development [link] [comments] | ||
Can someone explain how or why Unitys new input system is great? Posted: 19 Oct 2020 09:11 AM PDT The past month I've been struggling to understand it, and dont get me wrong I can definitely seen the upsides, but it's very very confusing and a bit lucrative to use. I almost wonder if I should switch back to the old input system because it's actually driving me insane trying to use it effectively. I'd almost rather write my own input manager based off the old system than use this because I dont see the point. What's the events for? How do I use it? Why is using the isTriggered bad? Why do I need to check for a float instead? Why does my character jump when hes supposed to be casting an ability with a compound hotkey? None of these questions are ever answered and the Input System docs come off really sarcastic and they jump around a lot with no real in depth idea of how to fine tune the controls, and it doesnt even touch on the event systems. Nor does it mention how to turn a camera with the got dang mouse input. /endrant As far as I understand, unity already allows for game controller inputs doesnt it? Are strings really that terrible? What am I missing from this input enigma that I'm just too casual to understand? [link] [comments] | ||
Posted: 19 Oct 2020 09:00 AM PDT Hi everyone, I recently made a project in which AI learns to play Gorillas game (a turn-based artillery game where two gorillas are throwing explosive bananas at each other). If you are interested to see how I did this project, here is the video: Long story short, after making the original game from scratch, I implemented artificial intelligence using a simple neural network with 3 inputs, 16 hidden nodes and 2 outputs. To train the neural network, I applied a polynomial regression to the previously collected data. The game is programmed in Javascript using Phaser and Tensorflow JS, so it can be run directly in a browser. The complete tutorial with the simulation can be found on my official website: Finally, the source code of the prototype can be found in this repository: Thanks for reading. [link] [comments] | ||
Using game engines other than Unity. Posted: 19 Oct 2020 10:46 AM PDT Looking for some general opinions. I have been using Game Maker Studio for a while and rather enjoy it. I have also gotten some recommendations to try out Godot. I know I am going to learn unity sooner or later and I wonder if it is worth continuing to use game engines other than Unity once I learn it. I know there is no substitute for my own trial and error and I know that a lot depends on what type of game I am making. I just wanted to see what some other opinions were and potentially same myself a few hundred hours. Edit: a better question might be: what kinds of questions would I be asking myself when deciding what game engine to use other than just 2D vs 3D. [link] [comments] | ||
Posted: 19 Oct 2020 03:49 AM PDT
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FPS Single Player Top Down View - Level Design Process Posted: 19 Oct 2020 01:18 PM PDT
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Posted: 19 Oct 2020 09:21 AM PDT
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Posted: 19 Oct 2020 12:42 PM PDT So I need a list of /give commands for the Nintendo Switch that actually work. I've been trying some and I haven't been able to use things like andesite or spruce wood. Anything helps, thanks! [link] [comments] | ||
Looking for good resources on Agile in gamedev Posted: 19 Oct 2020 12:19 PM PDT Anyone knows good books, youtube videos etc. on Agile in game development? Possibly something more advanced and deep, as I already know a thing or two, but want to get even deeper and improve [link] [comments] | ||
Posted: 18 Oct 2020 05:12 PM PDT
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Computer Games Programming course vs Computer Science course? Posted: 19 Oct 2020 12:06 PM PDT So I am doing a computer science course at my university in which we learn Java and Python, and then I think choose one to focus on, but there is also a games programming course which learns C++ as well as working with game engines. Obviously the games programming course is the better choice for specifically games, but I chose CS instead because it's more of an all around subject which could potentially still lead me into game dev. My main question here is, do you think I am better off doing the CS course or would the games programming course have been better for future game dev employment? I followed advice that said to go with CS instead because it looks better on a CV and it is good to choose something less specific than just game development, but I am worried about only learning Java and Python. [link] [comments] | ||
Posted: 19 Oct 2020 11:59 AM PDT A game idea inspired by the accidental plague outbreak in World of Warcraft in 2005. In the beginning, it will be portrayed as a normal MMORPG Fantasy game. A project that will take years to complete and hopefully (if it goes as planned) will repeat. In the beginning there would be a period of economic peace. But after about a month of letting players level up, get their own places to stay, whether that be out in the country or within a major city. They can join player-created guilds and do multiplayer missions and such. After a developer-chosen time a developer-chosen location will be selected to start a virus. All this information will be hidden from players and hopefully the entire point of the project in the beginning. Depending on how the virus acts, it will be spread to players, npcs and animals. As time passes the virus will be hidden on the players, npcs and animals for certain amounts of time, depending on the race of the creatures, and then will become prominent. It will make the creature sick and will becoming slowly less contagious as it kills them. The major twist in this project, as players are supposed to PREVENT the spread of the virus; is that when your player dies, you have to completely restart. You can go to your death site and get your inventory items back. Though this involves the risk if getting the virus again. It CAN die not being able to sustain itself within a dead body. Spreading to other creatures is easy, as after a period of time of being near one it can spread. This risk rises exponentially when physical interaction occurs. I.E. item trading, running into each other, fighting. As more and more players and creatures are infected, it spreads throughout the world. The entire project ends after a period of time, if either the virus has been eradicated, or the virus still prominently exists. [link] [comments] | ||
Posted: 19 Oct 2020 11:58 AM PDT | ||
Does streaming on Steam, in your experience, affect sales? Posted: 19 Oct 2020 05:48 AM PDT | ||
Is it possible to make too much marketing? Posted: 19 Oct 2020 11:38 AM PDT Cyberpunk made so much marketing and deals that makes me think they know it'll be "not good enough" so they're milking not existing product. What do you think? [link] [comments] | ||
Please give me a simple game idea Posted: 19 Oct 2020 11:18 AM PDT I have to pitch a game idea to my lecturer in two weeks and all my ideas in my head are far too complex for the assessment (I am studying games design at University btw). My heads went completely blank so I thought I would come on here and look for help. The game is being developed on Unreal 4 and has to be made in 12 weeks. Any replies are much appreciated, thanks! :) [link] [comments] |
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