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    Thursday, October 22, 2020

    if anyone would like to see a tutorial for this wiimote in unity let me know. I had a hard time doing it as all the sites which were hosted to do these types of things got shut down as they're from wii era

    if anyone would like to see a tutorial for this wiimote in unity let me know. I had a hard time doing it as all the sites which were hosted to do these types of things got shut down as they're from wii era


    if anyone would like to see a tutorial for this wiimote in unity let me know. I had a hard time doing it as all the sites which were hosted to do these types of things got shut down as they're from wii era

    Posted: 22 Oct 2020 08:03 AM PDT

    Voxel Plugin 1.2 is released!

    Posted: 21 Oct 2020 02:55 PM PDT

    How a Game Engine is made

    Posted: 22 Oct 2020 06:25 AM PDT

    Single-person dev needs constructive feedback! I've been working on this unannounced RPG for few weeks now on some basic systems. I would very much appreciate anything you like/dislike about it to guide me toward improving the project! Please help.

    Posted: 22 Oct 2020 06:30 AM PDT

    Wich stack AAA games use?

    Posted: 22 Oct 2020 10:20 AM PDT

    I was studying C# and .NET and was thinking wich language stack games like The Wicher 3 or TLOU uses? I know those companies usually build their own engines and that the engine does "stuff" but what is it that it does and how that work?

    Just curiousity :)

    submitted by /u/imhirou
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    Have you Worked with a (Real) publisher? Who? Was It worth it? How much of your game did you have done to show them?

    Posted: 22 Oct 2020 10:55 AM PDT

    Have you Worked with a (Real) publisher? Who? Was It worth it? How much of your game did you have done to show them?

    submitted by /u/rblsdrummer
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    Rework or fix?

    Posted: 22 Oct 2020 10:27 AM PDT

    So I am working on a game for 7 years. When II started the developement I was pretty much learning all the stuff and now i know how to do stuff properly. I really want to finish the game, because i spent a lot of time working on it and I want to move onto next project that i started.The problem is the game is a giant code mess.Weird codelines,bad code management you know it. developmentI cant decide if I should start it from the scratch and import only stuff that was 100% working and redo the rest,or fix the broken stuff. Both would take a lot of time but what is more of a better option.

    submitted by /u/Caesar_13
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    I wrote this calm sci-fi track recently and I've been thinking about releasing it under a Creative Commons license. Would anyone like to use it?

    Posted: 22 Oct 2020 11:21 AM PDT

    My shot at creating fitting game art - Feedback highly appreciated

    Posted: 22 Oct 2020 08:18 AM PDT

    My shot at creating fitting game art - Feedback highly appreciated

    Dear gamedevs, dear community,

    My first attempt at markatable art

    my name is Marcel and I have recently started developing games. While my background is academic, I do know some programming and have finished a couple of unity projects before. This time, however, I have started work on a serious PC project - Guecha.

    The idea for the game came to me after having returned from Colombia, where I had lived for three years. I was fascinated with the indigenous peoples there and had already done some reserach into the matter and a few weeks ago I decided to make a semi-fantastic game set in Colombia during the Spanish Conquista. The "only" problem (God, there are so many!) is my lack of artistic skill. So I watched many videos, got a cheap graphics tablet and started drawing and painting. After about 100 hours of practice, this is at the moment pretty much the best landscape I've made so far.

    My call for feedback however does not only concern the quality of the art, although this kind of feedback is appreciated as well. Also, I would like to know that from a marketing standpoint, if this image conveys the kind of associations I envisioned when making it. I have so many questions, for instance:

    - Does this image look "pro" enough?

    - Does it contain enough information from a marketing standpoint?

    - Does it evoke the myth of El Dorado?

    - Does it phase you as interesting at all?

    - Should a link to social media (or a hashtag/URL) be presented

    Any feedback will be much appreciated, as I am really a bloody scrub and am trying to find a way to convey my game design ideas into a marketable, visual medium for the first time.

    Thanks a lot in advance and Godspeed!

    - Marcel

    submitted by /u/VictoriaStudiosOL
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    How to make 2048 with Flutter

    Posted: 22 Oct 2020 06:59 AM PDT

    Interactive Resume - Sarthak Gambhir

    Posted: 22 Oct 2020 12:18 PM PDT

    Composer Portfolio

    Posted: 22 Oct 2020 11:47 AM PDT

    My music portfolio: https://soundcloud.com/hiwes/sets/my-best-music-and-my-portfolio

    Email: Niko433aclo@gmail.com

    I will make you a Theme song for your Video Game or anything else that you need music for. Be specific about what kind of style the music needs to be: Rock, Synth, Chill, happy, sad, or whatever you want it to be.

    The right music can make an emotional moment that much more emotional, a tense moment that much more tense.

    I can assure you that I will be able to create a custom sound for any type of game you are making. Whether you're looking for Epic Orchestral pieces or subtle Electronic Soundscapes.

    Being into gaming myself, I understand that video game music can be a deal-breaker for most purchases of a game.

    submitted by /u/HIWS433
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    What are the Most Important Unity Learn Courses

    Posted: 22 Oct 2020 11:46 AM PDT

    I have been trying to learn Unity for about a month and I have been overwhelmed by the amount of tutorials. So far I am doing the Unity Basics course and finished Using the Unity Interface and the 2D game kit. I mostly just want to start making my own games as soon as possible, so which if any of the Unity Learn courses should I complete?

    submitted by /u/-Rock_Lee-
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    How I made a horror ps1 game and won a Jam in the process. Hope you guys enjoy! :)

    Posted: 22 Oct 2020 11:43 AM PDT

    A battle in a Syrian village.

    Posted: 22 Oct 2020 11:38 AM PDT

    Choose a .NET Game Engine | .NET Blog

    Posted: 22 Oct 2020 05:32 AM PDT

    Researcher studying at university, looking for game devs to participate in a survey on national cultural divergence in independent developer communities.

    Posted: 22 Oct 2020 11:21 AM PDT

    Hi! I'm doing a survey for my business course at university, and I've chosen to look at cultural divergence among independent game developers. What this means is, I want to know how game developers - preferably based outside the Anglo-American sphere, but this isn't a requirement - are informed by their national culture, and if there's a correlation between them and others from the same culture, or if they correlate more with those of other cultures instead.

    The survey I'm running will ask you what you feel are your key priorities in both playing games and developing them for commercial use, and then how you perceive their current nation of residence would answer the same questions.

    I won't accept responses from anyone under 18, because respondents must provide informed consent in order to allow their responses to be used in the study; respondents are kept anonymous and are not expected to provide any information that could identify them specifically, and the study will only use responses gotten from the survey and nothing else - so nothing else in this thread that could be traced will be taken into account.

    Link to the survey is here: https://forms.gle/J8eDuX8Bu5hyysGf8 . Thanks for reading!

    submitted by /u/octotwist
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    Blender 2.9 Retopology Getting Started

    Posted: 22 Oct 2020 11:21 AM PDT

    Mobile Games Insights 2020 on Global Media Buy and Creative Advertising

    Posted: 22 Oct 2020 02:37 AM PDT

    Mobile Games Insights 2020 on Global Media Buy and Creative Advertising

    Macroscopic analysis of the mobile game market under the epidemic

    The COVID-19 pandemic has changed the stage for every business. On the one hand, it has destroyed some businesses; on the other hand, it has helped others rise. The mobile gaming industry is one such industry that has gained an enormous benefit because of this situation.

    As more and more people have been forced to stay at their home, the only significant means of their entertainment and communication are mobile phones. Mobile games, therefore, become the best way for people to communicate and great entertainment during the quarantine. The year 2020 might be the best time for mobile gaming.

    But these games remain attractive for the users for a limited time, and then they simply download another one. Therefore we can say that the mobile game industry is facing stiff competition, only the games with good graphics and quality stay popular for a long time.

    Competition in the Mobile Game Industry:

    This competition in the game industry is not just limited to the number of games being developed but also the marketing costs. The cost per click for many of the broadly searched terms has been skyrocketing in the current era. Where it's easier for people to launch a game, it has become difficult to market it in such a hyper-competitive environment.

    In such a competitive environment, marketing strategies become more important. Only by making high-quality mobile games and planning for a long-term operation can their games thrive. Let's take help in marketing from SocialPeta's insights, which is one of the biggest advertising and ad cost intelligence platforms.

    Importance Of Ad Intelligence And Cost Intelligence

    Ad intelligence uses artificial intelligence and big data to intelligently build the advertising strategies that work wonders. The ad intelligence tools keep an eye on brands in different niches and keep track of their advertising data. The collection of this big data can be later used with AI to create the strategies for an ad campaign; the data source can be your previous ads or the ads of the brands in your niche, i.e., your competitors. This can help in devising a better strategy in comparison to a strategy created using manual means.

    Ad cost intelligence is an approximate measure of advertisement cost for your future ad campaigns based on the data from the sources that have already run similar ads in your niche. You can see the advertising cost trends for matrices like CTR, CPM, CPC, Placement, and countries. Ad cost intelligence can really help the advertisers and optimizers in estimating the budget for an ad campaign.

    Ad Intelligence:

    Using the collection of its massive database of millions of ad creatives from almost all the popular advertising networks, SocialPeta provides advertising information from multiple dimensions, such as advertising creativity, advertising data analysis, advertiser analysis, popular advertising lists, popular trend lists, etc. All this information can help the advertisers in getting inspiration from the competitors and learn from their mistakes.

    • Case: Top Advertisers Analysis

    The chart of global top advertisers in the Q3 2020 generated with the help of SocialPeta shows that mid to hardcore games have become the mainstream while casual games take up only five places, three places less than the previous year.

    https://preview.redd.it/gn2ydu086mu51.png?width=700&format=png&auto=webp&s=86d2a838e3c2a3430ab088cfc268cf13ce43466e

    We can see that the SocialPeta has also shown other important pieces of information related to these advertisers. The report includes main networks, game genre, popularity, and deduplicated creative count. You can use these insights to see what are the current trends of the industry.

    • Case:Ad Analysis:

    The ad analysis feature of SocialPeta helps in the analysis of the competitor's advertising strategy and their ad creatives in a very detailed manner. All the data of an ad can be accessed in the matter of a few clicks, from copywriting to publishing network, dimensions, creative type, and whatnot. Apart from this, you can also download the ad creative of your competitors.

    https://preview.redd.it/qnvzp2ta6mu51.png?width=700&format=png&auto=webp&s=bd28e039e4a36faf56d5a83c88d56df384b72071

    Above is the screenshot from SocialPeta showing detailed advertising data, including impression, popularity, and duration, to help you better grasp competitors' dynamics. If you click on details, you can also access the demographics data for the ad.

    Cost Intelligence:

    The cost intelligence feature of SocialPeta helps determine the estimated advertising cost for your ad campaigns so you can consider the estimated cost in your mind before crafting a strategy. You can use the inbuilt advanced search tool to search for different relevant keywords to see which one will be profitable for you.

    https://preview.redd.it/3h7f5xxl6mu51.png?width=700&format=png&auto=webp&s=b924a5af76bd9701949256c243e043f55f90907f

    The graphical representation of CPC trends, CTR, and CPM data is available for any given search query, which can surely provide help regarding advanced ad management.

    https://preview.redd.it/4jbcp8vn6mu51.png?width=700&format=png&auto=webp&s=c0faa7e6d2750eb9272d0d47d471e8f41394faca

    Moreover, the results of the query also include the country-wise ranking charts and CPC trends of the keyword apart from already mentioned CPC, CTR, and CPM values. So, if you're going to run an advertisement campaign or an early CTR test, you can always take help from SocialPeta.

    submitted by /u/FionaLooong
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    Why does this animation blending bug occur?

    Posted: 22 Oct 2020 11:14 AM PDT

    A battle in a Syrian village.

    Posted: 22 Oct 2020 10:14 AM PDT

    Is it true that professional game studios stick to dual 16:10 monitor setups?

    Posted: 22 Oct 2020 04:15 AM PDT

    I am a student game artist looking into what monitor setup would be best for me. It would be used with an intuos pro.

    I am considering dual 24" 16:10 monitors as I have mainly seen these in actual companies although I can only find very limited footage of the inside of game studios.

    Is it true that in general artists at the big studios virtually all stick to 2 of these WUXGA 1920x1200 monitors compared to something like dual 4k 16:9 monitors or one large or ultrawide monitor? What are the main reasons for this?

    I am thinking particularly for concept art, sculpting and modelling here.

    Many thanks.

    submitted by /u/Techno_Charlie
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