Feedback Friday #416 - New Insight |
- Feedback Friday #416 - New Insight
- My 2D software rendered dithering based lighting system, custom made for 2D Minecraft/MINICRAFT clone (explanation of how it works/code in the comments)
- Want to run Godot in the browser? Now you can!
- A Step-by-Step Guide to Game Localization
- I've compiled hundreds hours of market research into digestible reports for game developers. Here's my first one on Party Games!
- Blender to Substance Painter Texturing Tutorial : Stylized Wood
- Feedback requested on prototype me and my wife is working on, what do you think?
- Here's a storyboard for an early animation we're producing to give you folks a glimpse of the we're producing. What's your early impression of the story?
- How to Make Planets in Pixel Art With Randomly Generated Images
- Voice modifier software so that I can use my own voice for all the characters in my game. Is there something like that?
- A bit of story about level design in Pathologic 2
- Typography in Video Games Tutorial Video
- Rethinking Space in Game Design | Manifold Garden and Designing Spectacular Spaces
- Total noob searching for good UE4 tutorials and courses (free and paid)
- Character Control with Neural Networks and Machine Learning
- New shader tutorial on how to create the dynamic heatmap from Frostpunk. Link in the comments.
- How did you guys start your careers in game development?
- Impact of having a demo on sales?
- Full WalkThrough of My First Gamejam Game || Directions
- Pinball Drop Game Godot Tutorial
- Hello guys, I published these games a year ago and I made over 1$. I lost the motivation to continue. Can you try it and give me some feedback if I should create another one ? My GooglePlayID: https://play.google.com/store/apps/developer?id=Lentilko
- Young Dev Advertisement
- When did you quit your game studio job to make your own games?
- Some basic high level questions on using orthographic cameras
- Can I run a game server on Google cloud with a small budget? How difficult is it to set up?
Feedback Friday #416 - New Insight Posted: 29 Oct 2020 08:01 PM PDT FEEDBACK FRIDAY #416 Well it's Friday here so lets play each others games, be nice and constructive and have fun! keep up with devs on twitter and get involved! Post your games/demos/builds and give each other feedback! Feedback Friday Rules: Suggestion: As a generally courtesy, you should try to check out a person's game if they have left feedback on your game. If you are leaving feedback on another person's game, it may be helpful to leave a link to your post (if you have posted your game for feedback) at the end of your comment so they can easily find your game. -Post a link to a playable version of your game or demo -Do NOT link to screenshots or videos! The emphasis of FF is on testing and feedback, not on graphics! Screenshot Saturday is the better choice for your awesome screenshots and videos! -Promote good feedback! Try to avoid posting one line responses like "I liked it!" because that is NOT feedback! -Upvote those who provide good feedback! -Comments using URL shorteners may get auto-removed by reddit, so we recommend not using them. Previous Weeks: All Testing services: Roast My Game (Web and Computer Games, feedback from developers and players) iBetaTest (iOS) Promotional services: Alpha Beta Gamer (All platforms) [link] [comments] | ||
Posted: 30 Oct 2020 06:25 AM PDT
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Want to run Godot in the browser? Now you can! Posted: 30 Oct 2020 07:05 AM PDT
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A Step-by-Step Guide to Game Localization Posted: 30 Oct 2020 06:41 AM PDT
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Posted: 29 Oct 2020 04:10 PM PDT Party GamesA group of players join a host lobby and participate in a gameplay session focused around player interaction. https://media.giphy.com/media/0tcXWuHIX4pQCJIdWB/giphy.gif Alexandria Ocasio-Cortez (AOC) playing Among Us on Twitch.tv The PitchParty games are not new, but the Covid-19 lockdowns have lead to many social circles exploring new ways of spending time together online. Party games provide a common shared experience for bigger groups to engage with one and another and stay in touch from a distance. This creates a fun and social space to talk with one another online. ExamplesGames
PlatformsInsightsThese games appeal to the casual gamer demographic and they are usually played by groups composed of friends, coworkers, or families. There are a high amount of browser platform games for this category. Players don't always expect to download an app to play this type of game. Players commonly participate in these games using an additional communication medium to play. It's common to see players start a video call and then instruct everyone to join the game after the call begins. Party games are, on average, a lower price or free to play. RisksCovid-19 lead to a rise of newly released, or soon to be released, party games. The increase of games into this genre also increases competition. Party games need a group of familiar players to start the game. Familiar players are groups of friends, coworkers, family, who know each other before the start of the game. Traditional matchmaking might not be helpful in this context. The quick ascension of party games might plateau after the lockdown. Just as fast as their rise came, it's likely that the growth will stagnate when social groups can once again meet outside the home. Casual players are less familiar with common gameplay mechanics nor as tech savvy as your average gamer. Game play sessions can end quickly with a high time-cost to set up an initial game. Games that require the participation of groups can be hard to start (getting buy-in from from the group to start playing). They can also end quickly once several players get bored, tired, or have to leave. RecommendationsQuick gameplay loops that result in outcomes which leads to interesting group dynamics. These can be funny inside jokes (Jackbox with Quiplash) or having to bluff (i.e. like in Among Us). Create a unique spin on existing board game mechanics. A lot of these games are not new, but they add something interesting to games of the past. - Among Us takes the traditional Mafia party game and adds tasks for crew members to do. Should be easy to start and setup. Think about creating a shareable link that navigates the player directly to a hosted game session. - Using a unique invite code works, but it's not the best UX Should be easy to learn. The way these games grow is one person hosts the game and explains the rules to the other players. Try and make these rules as simple and as easy to explain as possible, or make some kind of "demo" game mode where players have a risk free learning session. Monetize the host not the players. To increase shareability of the game, make the game free to play for the players, but require the host of the game to purchase it. If the players have fun, they will purchase it to share with their group of friends. - If you are going to monetize the players, use in-game monetization (like cosmetics in Among Us). Prototype early and test often. These games don't need a lot of polish to get an engaged core audience. Try out making a browser game first and then work towards a fleshed-out game later. Integrate your game with a platform. For example, use the Discord SDK to share your game quickly with others and provide a common place to group friends. Other platforms like Facebook, Houseparty, etc. are adding in games to their platforms so take a look at those platforms as well. Couch co-op games can add an online component to increase potential. Games like Overcooked could have added an online lobby to allow players recreate the couch co-op experience online during the lockdown. Thanks for reading! This is my first market research breakdown in a (hopefully longer) series of others. If you have any other types of games, mechanics, or genres in mind, comment down below! EDIT: People were asking about getting future reports in the comments, so I made a Google form where you can add your email. When a the new report is up I'll send an email to everyone on the list! [link] [comments] | ||
Blender to Substance Painter Texturing Tutorial : Stylized Wood Posted: 30 Oct 2020 06:21 AM PDT
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Feedback requested on prototype me and my wife is working on, what do you think? Posted: 30 Oct 2020 11:27 AM PDT
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Posted: 30 Oct 2020 11:21 AM PDT
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How to Make Planets in Pixel Art With Randomly Generated Images Posted: 30 Oct 2020 11:10 AM PDT
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Posted: 30 Oct 2020 06:55 AM PDT I'm just curious, I recently started to learn about game development, and this question came to mind. I tried to look for something online, but could not find anything that seemed good for that. I considered voice synthesizers, but there's the issue that they usually sound very robotic. For that reason, something that could modify a recording of my own voice might be more useful. [link] [comments] | ||
A bit of story about level design in Pathologic 2 Posted: 30 Oct 2020 06:46 AM PDT
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Typography in Video Games Tutorial Video Posted: 30 Oct 2020 09:16 AM PDT
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Rethinking Space in Game Design | Manifold Garden and Designing Spectacular Spaces Posted: 30 Oct 2020 08:52 AM PDT
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Total noob searching for good UE4 tutorials and courses (free and paid) Posted: 30 Oct 2020 12:00 PM PDT As the title says I'm a total noob in unreal engine (and gamedev in general). I'm a 3d artist and not a programmer but my dream is to make games. I'm in need of good courses and tutorials (free or paid) because a lot of them are trash and it's hard to know if one is good with zero experience. My goal is to make an action hack and slash (see Dmc, Bayonetta, Nicer Automata etc..). Can anyone point me in the right direction? I want to be able to make a somewhat polished games and I tried looking at some example projects but I can't really understand them at the moment. Thank you! [link] [comments] | ||
Character Control with Neural Networks and Machine Learning Posted: 30 Oct 2020 11:33 AM PDT
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New shader tutorial on how to create the dynamic heatmap from Frostpunk. Link in the comments. Posted: 30 Oct 2020 10:38 AM PDT
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How did you guys start your careers in game development? Posted: 30 Oct 2020 07:49 AM PDT For context, I'm a 19 year old college student who's majoring in Computer Science. Currently, I'm learning Unity and Godot and trying to get into game development as a career. Bascially I'm just wondering, what kinds of internships and jobs did you guys look for/have to get started in the industry? What did you major in college? Are there any specfic languages or programs that I should know and will give me an edge? Any other general guidance would be great too, thanks! [link] [comments] | ||
Impact of having a demo on sales? Posted: 30 Oct 2020 12:08 PM PDT I'm hosting my game on itch.io, and they have a feature where you can host a free WebGL version of your game in addition to paid downloads. That's made me interested in putting up a demo. What makes me hesitate is that not every game nowadays has a demo - anecdotally it feels like Western AAA games used to do them all the time but don't do them nearly as much now, which could very well mean they've learned that demos aren't worth it. Is there any data supporting the idea that demos lead to more sales? Any data showing the opposite (that people play demos and end up not buying when they would have done so otherwise)? Any data showing that it's dependent on the game and its audience? From a customer service perspective it seems like generally the right thing to do, but I'm curious about the cold hard economics of it. [link] [comments] | ||
Full WalkThrough of My First Gamejam Game || Directions Posted: 30 Oct 2020 11:22 AM PDT
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Pinball Drop Game Godot Tutorial Posted: 30 Oct 2020 11:13 AM PDT
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Posted: 30 Oct 2020 11:04 AM PDT
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Posted: 30 Oct 2020 11:03 AM PDT TLDR: I'm 13 years old working on a game and looking for ways to advertise. Hello, I'm 13 years old, I've been playing video games almost every day since I was 3, and last year, I thought about game development, and got interested a bit. I had started using Scratch to make games and eventually stopped. I hadn't thought much about it again until about May of this year. I was painfully bored one day and that was when I started actively participating in Twitter. I saw the new MK11 Aftermath get revealed and I saw that people didn't like guest characters in MK for some odd reason, so I thought of making my own fighting game with characters that I create. I came up with characters, Rui and Akari, I came up with some game title ideas and decided to ask my mom if she had liked the names. First I came up with Total Carnage and she said it sounded to gorey, so after walking around my house for 30 minutes, I thought of "Total Warfare". My mom loved the name. I immediately DMed my close friend on Discord to help me create a server for the game, we finished everything in about a week and even got a few people to help out. I know have about 30 characters thought of. I have remained inactive on the server for a long time, but I have been learning more and more about marketing, ai, and technology since then. Yesterday I decided to create some more lore for the game, I may not have much at all, but I want to start building a community so that the lore I create is actually making people excited. I am hoping that making this post will help me grow that community, either by people joining from Reddit, or people of Reddit giving me some tips. Discord Server: https://discord.gg/jVs8TBM [link] [comments] | ||
When did you quit your game studio job to make your own games? Posted: 29 Oct 2020 03:04 PM PDT Hi there! This is my first Reddit post :) I apologize if this isn't appropriate for this subreddit! I was curious if there are any indie devs out there who quit their game studio job to make their own games and at what point you quit (before putting any work into the game, when it was almost finished, etc.). Or, if you released a game in your spare time while still working at a studio, were there any issues with your employer? I've heard that certain studios claim that anything you make, even if it's on your own time, is owned by them. Thank you! [link] [comments] | ||
Some basic high level questions on using orthographic cameras Posted: 30 Oct 2020 10:53 AM PDT What are the reasons one would choose to use one for a 3D game? Do devs rotate the camera 45 degrees or keep it at 0 and rotate all models by 45 degrees? Are there any dos and don't for using this type of view? Like "don't make a platformer" or whatever? [link] [comments] | ||
Can I run a game server on Google cloud with a small budget? How difficult is it to set up? Posted: 30 Oct 2020 10:49 AM PDT I'd really like to make a game with some online elements. They wouldn't be anything too large. Just pulling some info from the server (say, what global event the game currently has), some some of mail players could exchange, and maybe a public chat room. Instead of asking "how much it cost", since I know the answer is and always will be "it depends", are there any better alternatives too Google cloud? And also, it's not like people know my games, the traction on the servers would be really small, but what if by some lucky chance a heap of players would come? Would it require a hole in my wallet to keep it running, or is something as small as a few chat messages and pulling simple data generally cheap? Thanks for any help in advance :) [link] [comments] |
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