Does anyone know of 2D games with a modular skin system? This is what I am currently trying to design for my game, looking for inspiration |
- Does anyone know of 2D games with a modular skin system? This is what I am currently trying to design for my game, looking for inspiration
- A list of Localization studios, in addition to 200+ publishers and a dozen porting shops!
- How to make a low poly Bonfire in Blender - Next I will show the particle system in Unity!
- Using reinforcement learning to create Game AI is difficult
- Game Engine Programming 019 - Building and loading the game code DLL
- CDPRed developers paided as little as $430 a month with 8 hour work days. This is the same as a Fast Food wage. What are our thoughts?
- How do you track who redeemed a press Steam key?
- Godot Good for HTML5 Games? Specifically io style games?
- Have I played enough games to be a good/passionate game developer?
- This code creates a grid system where objects cant be placed in the same square. When I run this code with 3 or more objects in the scene they overlap and are able to be placed inside each other. If I run it with 2 objects it works like it is supposed to (not being able to be placed on each other)
- I'm a video games marketer that worked on Dying Light, The Medium, The Sinking City, and more. I've started to share my know-how. Here's my latest video.
- Occult Compound Speed Build | Never Ending Nightmare Devlog 4
- Need some help in Unity with C sharp code
- Any good examples of 2d rigging/skeleton animation games?
- Why is upscaled 4k not a thing on next Gen?
- My first game jam
- Is there a compendium of data structures and algorithms for game development?
- Anyone interested in making a Slot Machine style minigame to recover and recycle plastic litter around the world?
- How do you come up with new gameplay mechanic ideas?
- how do you make/ get sound effects for video games?
- I forgot to post episode 1 of my DevLogs here, it’s about the first few steps of developing a game, from basic idea to actual progress!
- How to detect clicking of objects in isometric?
- I can’t install Unity Hub, pls help.
- Do mobile game publishers fund prototypes ?
Posted: 29 Oct 2020 03:02 AM PDT
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A list of Localization studios, in addition to 200+ publishers and a dozen porting shops! Posted: 29 Oct 2020 09:45 AM PDT Hey everyone! I've updated my resources list with localization studios that I've looked at over the years as part of working with a variety of different studios and teams. Where I could find them I listed out languages they support (this was a lot harder than expected) plus games that they have worked on (some just listed studios so poke around). I also made a few updates to the Publisher tab, updating a few listings with more info that I've gotten from friends. Hopefully between these 3 tabs you'll be able to find some external resources that you will need. I hope to get the QA tab updated soon. Feel free to make a copy and keep for yourself to modify as needed. And feel free to ask me any questions you might have about gamedev, I did a talk at Devcom and other places about the Art of the Pitch Deck with my friend Chris Wulf from Those Awesome Guys, a version of which will be shown at MEGA MIGS 2020 in November! [link] [comments] | ||
How to make a low poly Bonfire in Blender - Next I will show the particle system in Unity! Posted: 29 Oct 2020 10:00 AM PDT
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Using reinforcement learning to create Game AI is difficult Posted: 29 Oct 2020 08:23 AM PDT I am working on a game where players shove each other out of an arena and I have been using the Unity ml-agents framework to create agents that learn how to play the game by fighting against each other (self-play). The agents become fairly robust and competent but a human has no problems beating any of the agents I train. Here's a link to a video showing my current progress. Has anyone done something similar and, if so, how to best approach this problem and create really difficult & smart AI? [link] [comments] | ||
Game Engine Programming 019 - Building and loading the game code DLL Posted: 29 Oct 2020 10:26 AM PDT
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Posted: 29 Oct 2020 10:17 AM PDT
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How do you track who redeemed a press Steam key? Posted: 29 Oct 2020 07:44 AM PDT Hi, I'm interested in learning more about gaming pr. Say I sent out a 1000 release overide keys from Steam via email to members of the gaming press or influencers. How do you track whether someone has redeemed a key? Does Steam works show that a key has been redeemed? How much info of the user that redeemed it? Does it name the key for example 000000001 has been redeemed? Thanks in advance. [link] [comments] | ||
Godot Good for HTML5 Games? Specifically io style games? Posted: 29 Oct 2020 08:43 AM PDT Hi r/gamedev! I am an experienced programmer having published basic unity mobile games alongside many other personal project experiences. I am looking to build an io game and was wondering where I should begin when selecting a game engine. I know it's more common to write it from scratch using JavaScript, HTML, and CSS using Node.js and a sockets library. However, I have zero experience in javascript/html/css and would like to begin prototyping as soon as possible. Because of this I was considering using Godot as a game engine. Is this reasonable? Will the engine prevent the game from being efficient enough at large scale? Thank you! [link] [comments] | ||
Have I played enough games to be a good/passionate game developer? Posted: 29 Oct 2020 08:41 AM PDT Growing up I played a fair amount of video games, usually sports games like madden with my brothers or forza motorsport and occasionally longer story-based games like Zelda. We'd also have a blast playing whatever Nintendo game we got most recently until we all got too busy. I have sinced stopped playing video games completely since my brothers and I are in our 20s with the exception of a mild addiction to super smash bros melee. I picked up game dev this past summer and I made super niche games for family and friends. Working on those games and seeing the people I made them for laughing and having fun playing them was an awesome feeling so I joined a game dev club this semester. So far I feel like I don't really fit into the club. It seems like everyone else is just more passionate and interested in video games than I am, and the vast majority of the games they mention I've never even heard of. I'm currently studying computer science but I'm not super passionate about it, and gamedev seemed like an interesting twist on a computer science career that would be more exciting or fulfilling. I'd like to think that whatever career I go into should give me some sort of creative outlet and video games seem to combine all the art forms into one which is really cool, but most games that I hear about don't really seem interesting to me and usually when I start playing one I just kinda stop after a while or I'm very hesitant to start playing a game to begin with. Is it possible to enjoy making games more than playing them? Even so it seems really egotistical to think I could make a good game when games made by real game developers rarely hold my attention. It seems more likely that I'm just not passionate about video games but I don't wanna give up too early on something I could become really passionate about. [link] [comments] | ||
Posted: 29 Oct 2020 03:27 AM PDT
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Posted: 29 Oct 2020 11:59 AM PDT
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Occult Compound Speed Build | Never Ending Nightmare Devlog 4 Posted: 29 Oct 2020 08:12 AM PDT
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Need some help in Unity with C sharp code Posted: 29 Oct 2020 11:57 AM PDT
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Any good examples of 2d rigging/skeleton animation games? Posted: 29 Oct 2020 05:01 AM PDT Seems like all 2d games are either pixel art/ hand drawn frame by frame. Are there any that uses skeleton rigging for 2d and came out beautiful? A lot of 2d rigging examples seems bland and generic [link] [comments] | ||
Why is upscaled 4k not a thing on next Gen? Posted: 29 Oct 2020 10:36 AM PDT Hey was really wanting to ask this question to someone who worked in the industry. Like next Gen games such as demon souls are offering 4k30 with amped up visuals or dynamic 4k60fps. Why can't they make it upscaled 4k with 60fps so resolution stays locked. Like shouldn't upscaled 4k be better than dynamic 4k? Why aren't Devs implying this? [link] [comments] | ||
Posted: 29 Oct 2020 10:32 AM PDT *SELF-PROMO ALERT* Join here: https://itch.io/jam/coyote-jam-1 [link] [comments] | ||
Is there a compendium of data structures and algorithms for game development? Posted: 29 Oct 2020 10:23 AM PDT Recently I came across a video of someone talking about vector fields and how that helps to find the shortest path. It is one of those things that I would have never come across on regular tutorials. Is there a resource that I can check and see different techniques to solve a problem? maybe with pros and cons? Not talking about implementation, just the concept. Thanks in advance! [link] [comments] | ||
Posted: 29 Oct 2020 09:54 AM PDT Hi all!! In partnership with RePurpose Global, I've been designing a slot machine style game where players and their friends can win a real life prize: 1 pound of otherwise littered plastic will be recovered and properly recycled by marginalized waste workers around the world. We have a pretty amazing art director helping out (previously at Pentagram, Adobe, etc) but totally lack the technical expertise when it comes to actually coding this thing. If anyone is interested and able to do this, especially if you have experience embedding simple interactive minigames into a more conventional html web environment... I'd love to chat more! And even if you don't necessarily have time/ability, please reach out — I'd be grateful for any recommendations as to how to best execute this project. [link] [comments] | ||
How do you come up with new gameplay mechanic ideas? Posted: 29 Oct 2020 09:40 AM PDT I'm currently designing a shooter however I'm struggling to come up with gameplay mechanics to help differentiate it from other shooters. Similar to how Fortnite has building which helped separate it from other battle royale games. [link] [comments] | ||
how do you make/ get sound effects for video games? Posted: 28 Oct 2020 06:47 PM PDT i have no idea on how to get sound effects for my video game - if i search online i cant find any good ones, or they are paid, or i have to make an account for one of these websites(which i am not willing to do). im looking for sound effects like death road to canada's sound effects. also, those sound effects generators arent going to cut it, because those are sound effects for games from the 1970's. i also forgot to mention that i am talking about gunshot sound effects. [link] [comments] | ||
Posted: 29 Oct 2020 09:16 AM PDT
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How to detect clicking of objects in isometric? Posted: 29 Oct 2020 09:10 AM PDT
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I can’t install Unity Hub, pls help. Posted: 29 Oct 2020 08:31 AM PDT Can't install Unity Hub Hello, a while ago I downloaded Unity Hub and Unity on my new gaming pc to start developing games, but then the tutorial samples weren't loading. I also found another engine where the tutorials were working so I wanted to delete unity, but I couldn't delete unity hub. So then I right-clicked in the file, and clicked on Destroy(a feature my virus scanner had). Then the file was deleted. The virus scanner license is over, so I don't have that anymore. But now, when I try to download unity Hub, it says, when loading, installation cancelled, the installation is not completed. I really want to download unity, I can't find any answer online, could you help me? Already thanks for your help. [link] [comments] | ||
Do mobile game publishers fund prototypes ? Posted: 29 Oct 2020 08:08 AM PDT How do mobile game developers work with publishers do they submit a fully finished game as a pitch or do they submit a basic prototype for publisher to look at and acquire funding ? [link] [comments] |
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