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    Friday, August 16, 2019

    I've recreated the Blade Mode from Metal Gear Rising using Unity3D! (Link for the full video on the description)

    I've recreated the Blade Mode from Metal Gear Rising using Unity3D! (Link for the full video on the description)


    I've recreated the Blade Mode from Metal Gear Rising using Unity3D! (Link for the full video on the description)

    Posted: 16 Aug 2019 06:27 AM PDT

    If you put your release date on your website and posters as 'coming this year' it will always be accurate

    Posted: 16 Aug 2019 12:46 AM PDT

    This has totally saved our company from having to do the 'shame update' whenever we miss our deadline, we highly encourage it. It's saved us 10 times now from reprinting our posters!

    submitted by /u/gamedev_scorned
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    Death by a thousand cuts. The defeat of your motivation. Let's talk about reviving that passionate spirit to make kick ass games and how to fight "The Nothing"

    Posted: 16 Aug 2019 02:32 AM PDT

    We all find ourselves burned out from time to time, and I want to challenge you to try a new tactic other than "Fudge it i'll do it tomorrow!"

    Take a day to treat yourself.

    I don't mean sitting around in your boxers eating KFC and waiting for some outside force to fix your lazy brain. Know this: YOU HAVE THE POWER TO FIX THIS ON YOUR OWN. The ball is in your court, but you MUST figure out the aspects of "The Nothing" that has infected your project. The Nothing is the invisible demon inside your project structure that is sapping all your motivation.

    In your head you're thinking Task X is only 4 hours of work, but why does my brain feel like it's 20 hours? Those 16 hours worth of resistance is the nothing, and that discrepancy is going to become harder to fight against as your brain notices a diminishing return on effort exerted as time goes on in your project.

    Early on you could get SO MUCH done and you got so much reward from doing it, and now you spend days wrestling with all the tangled wires and duct tape. Assets grow in number every day. Naming conventions get more and more out of control. Code is getting messier and messier. Your asset structures in your level scene that worked so well for you yesterday no longer works.

    We need to take a step back. We need to look at the forest for the trees. It's not that your current task isn't doable. It's that you have allowed your project as a whole to turn into a giant mess. Every aspect of your pipeline gets in the way of everything else. You've allowed yourself to call things "done" that take a small amount of headache to deal with each and every day. And now your project is done. You don't know why, but you just can't work on it any more, but the next project will be different, Right?

    This is an ongoing fight. Your project will never be "perfectly organized". Every week, every month, you will have new tasks with new demands. The thought of "I've kept things well organized and named" can play tricks on your brain, make you think that there is nothing wrong. You can ALWAYS take time when you can't find motivation to ask yourself, "What's wrong with my project that's stopping me from being motivated?" What can you do to set things up to improve your new workflows?

    That's it.

    Painless, do it.

    Seriously.

    Now when you're done I want you to ask yourself: "What other things about your project are sapping energy that you could spend a little time here and there to produce dividends for the rest of your time working on the project." It's important we ask ourselves this constantly because projects change. Just last month maybe you were prototyping lots of things and it was necessary lots of things be accessible. But maybe now you're prototyping other stuff, maybe your needs have completely changed in just a week and everything looking you in the face when you open the project is unnecessary baggage. Stop the insanity and clear that shiz out of the way. Put what is necessary front and center and file everything else away where it won't get in your way.

    What is the current major task? How could you organize your scene to facilitate this? What things can you hide away? what's legacy? What can you get rid of? What's not being worked on for another few months? What's bloat?

    Have you become a pack rat holding on to things that MIGHT help, but in having them outweigh any potential benefit? Take a day and surrender the idea you're not going to do any tasks, make a list of things that you can do that will improve your productivity long term, list them out as individual tasks. Help yourself Help the project.

    Do this every single day when you're burned out. 10 minutes, THAT'S ALL, you can do that. Who knows maybe you do it for 20 minutes, maybe you find it in your worthless butt to spend an entire hour doing this as you see the gains! And when you open your project a week from now maybe it actually takes you awhile to find files to cleanup, or to find stuff that is getting in your way and if that's the case do the same thing for your code and other design content. Spend some time to organize things and fix stuff up so that old content isn't in your way. Think of ways of segregating things so you don't run into these issues in the future.

    Before long your project is going to have obviously lost weight and you're going to be like, "DAMN, project, you're lookin' GOOOOoooood." You're going to spend an entire day with the project, you're going to realize that if you treat your project well, it will treat you well back.

    So if you're out there sitting around, wondering when your motivation is going to strike again or just feel you're not quite the same worker bee you usually are, navigate away from this website RIGHT NOW, put on your best work music, open your project, and fix a single file to be out of your way.

    1 minute. You can do it.

    Do it again tomorrow.

    Seriously, JUST 1, at least one, every single day. You can do that, 1 minute of your day.

    Don't let the thought that you need to do more than that stop you from spending 1 minute right now.

    Good luck finishing your projects everyone!

    submitted by /u/IllTemperedTuna
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    My Tips For Making Games Fast! (Agile Development)

    Posted: 16 Aug 2019 08:10 AM PDT

    What makes a good tutorial?

    Posted: 16 Aug 2019 10:59 AM PDT

    Hey all!

    I've begun testing on my top-down dungeon crawler, but I'm finding my biggest obstacle is teaching people how to play the game (Hold to aim, release to fire, and you can't use the same attack twice in a row). I mean, players get it eventually, it's not super complicated, but still not as fast as I hope.

    Any general tutorial tips/what are your favourite tutorial levels (any genre!)?

    submitted by /u/Aaronvir
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    Introduction to Shader Graph in Unity HDRP( Link in the description)

    Posted: 16 Aug 2019 12:04 PM PDT

    Hi Gamedev! I just released a new royalty-free sound library for foley! I recorded 75 locker doors inside the Denver East High Schools & you can use them in any of your projects if needed!( room tone included)! Best, Marcel

    Posted: 16 Aug 2019 01:16 PM PDT

    Beginner Balance Versus Pro Balance (things we've tried in Awesomenauts and Swords & Soldiers 2)

    Posted: 16 Aug 2019 12:48 PM PDT

    Privacy Policy for mobile game

    Posted: 16 Aug 2019 12:29 PM PDT

    Hello, I'm making a mobile game that I plan to release on iOS App Store and Google Play Store soon. I'm almost done with the project but I've had some trouble with getting a proper privacy policy.

    The game features advertisements, NO other services (such as Game Center) are present. Now I don't collect any data from people, I don't actually know how one would do that.

    • How do I get a privacy policy stating that I do NOT collect any data, or how would I create my own policy?
    • Can I use the same policy for multiple games?
    • The policy will be put on a website and may also function as a policy stating that the site does not collect data. Would I need to change the policy to also make it work on the site?

    I need one that is enough to let me upload my game, and also avoid any legal trouble.

    Thanks

    submitted by /u/Adootus
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    Indie game dev to generate revenue

    Posted: 16 Aug 2019 12:27 PM PDT

    Hello everyone :),

    Lately, I have been looking for ways to increase my income. I can program and I love games, so I thought that I can develop android games and earn from them.

    However, I am concerned about the feasibility of this, is it possible to generate a good revenue (like 600-800 USD per month) from indie developed android game ? Or is this just a dream of mine :') ?

    Do anyone here earn from indie developed games ?

    submitted by /u/lolzytoo
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    Some Cliff's Notes from a practice game. Might be useful for folks who are just getting started.

    Posted: 16 Aug 2019 07:16 AM PDT

    What do you guys use for project management?

    Posted: 16 Aug 2019 07:10 AM PDT

    Looking for sites/apps that people use to manage their project, deadlines, changelogs, todo's, featurelists etc and make it as easy and fast as possible :).

    Thanks

    submitted by /u/vembumeesX
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    New (yet obvious) key re-seller emails

    Posted: 16 Aug 2019 05:26 AM PDT

    Just wanted to share this info with you all.

    I just put out a small game yesterday and received a number of fake emails asking for keys as usual. (Sad that it's that way)

    We've all seen the famousperson19@gmail.com stuff and this is similar but they are using small streamers so it's not as obvious.

    The subject is always [yourgame] to twitch, [yourgame] to stream, or similar.

    The body is pretty cut and paste but varies:

    ———————

    "I have been streaming with my console for some time but I have always been limited by the lack of options. To end that I have bought a PC recently so I can further grow my audience and have more ways to interact with my followers.

    I was messaged by my best friend of [yourgame] and after reading about it I thought that it would be awesome to stream on my channel. Is it possible for you to give it to me so I can stream it?

    In case you're looking for anything in return then I have no problem with that."

    —————

    The reason I mention this is the very first one got me. I like helping folks looking to grow just like we all are so I often give copies to smaller creators.

    The content of the message above is a bit more obvious but the one that got me was a bit better worded.

    They have also started taking the faces of these streamers and using them as avatars for their fake emails to add a layer of legitimacy.

    So just a friendly warning to look out for this kind of thing from streamers with around 1.5k followers or possibly dead channels.

    As if the grind isn't hard enough already. Good luck out there!

    submitted by /u/DarkStoneDigital
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    What to do once I graduate?

    Posted: 16 Aug 2019 07:33 AM PDT

    Hello r/gamedev friends! I'm a Brazilian Computer Science student with plans to graduate by the end of next year and I would love to work in the industry, especially abroad! So I bring you this question: what is the best way for me to do it? Would a master's degree on a foreign country help me get started or should I go directly into job offerings? I have little experience in Unity and have my own project that I have been developing.

    Anyway, thanks for the advice!

    submitted by /u/mthaltomar
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    How To Create RPG Systems - Part 11 - Selecting Items To Trade

    Posted: 16 Aug 2019 09:28 AM PDT

    How to make playermodel rotate with camera.

    Posted: 16 Aug 2019 01:08 PM PDT

    Hey, me and a few friends are working on a 3rd person br game from scratch and are kind of new to this thing, we added models, animations, movement etc. but we arent happy with our movement because the camera rotates around the player instead of the character rotating with the camera.

    the problem is we can find any videos or forums on how we can do this so it, mainly because we want to be able to jump and run in the script aswell.

    does anyone know how we can do this or know of any scripts we can use, it needs to support animations for running, walking and idle aswell.

    does any one know how we can do this? thanks in advance.

    submitted by /u/UncleCrow17
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    Senior in Highschool Inquiries about Game Development

    Posted: 16 Aug 2019 12:52 PM PDT

    Hello Game Devs Subreddit,

    As high school has been coming towards a wrap for me I've been doing some pretty critical research into what my career is going to be once its all over. On the search game development has most definitely piqued my interests, as you can imagine I haven't considered game development as a career option since I was just a kid. After scrapping together some of the pros and cons I could find around the internet I thought no better than to come to the subreddit with a ton of game developers with my questions. I have the basic understanding that making games is no easy task and it takes a lot of hard work. In my case though, I would be heading into college for game development with no real ability to code or operate a game engine, and I was wondering if starting from absolutely nothing and trying to achieve that is even a reasonable task. A lot of the people talking about game development that I found were either coding from early on or some other advantage. Along with this I was wondering what employment really looks like after graduation, from what I found it seems like game developers are hired and let go pretty frequently from game project to game project which sounds pretty miserable, but im not sure how truthful this is.

    Basically I just have questions about the life of a game developer

    submitted by /u/KaiKallah
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    Software for minimal design aesthetic

    Posted: 16 Aug 2019 08:55 AM PDT

    HI 👋 I'm making 2D game with minimal aesthetic and I need a software to make the art in and I want free (open software if possible) to make that kind of art

    submitted by /u/realallihyani
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    Which Would require more work to develop? WOW / LOL

    Posted: 16 Aug 2019 12:35 PM PDT

    Hey guys, just had an argument with some friends regarding which type of game would require more work to develop,

    By work we mean hours of developing and graphic designing etc... of making a game from 0 to where it is now. and not about which company puts more efforts in making new contents now or w/e.

    The comparison was between League of Legends and World of Warcraft.

    Would love to hear the opinion of some that may know better of what each type of game might required.

    Thanks :)

    submitted by /u/benshapira
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    How do you get Steam wishlists before releasing?

    Posted: 15 Aug 2019 08:36 PM PDT

    Recently I've seen a lots of posts about releasing your game on Steam and most of the greatly emphasize the importance of having as many wishlists as possible before the release to drive sales. My questions:

    • How can your game gain wishlists if it's not released, is it just early access or "coming soon"?
    • If so, how can your game be discovered in the first place, excluding exposure from PR / advertising?
    • Lots of guides just tell you to post about your games on social medias, but that method seems extremely spammy to me. What's your thought on this?

    I hope this post will also help others like me that have little experience on this matter :)

    submitted by /u/av0c
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    Starting New

    Posted: 16 Aug 2019 12:35 PM PDT

    I want to create a game using Unreal, but I do not know where to start, any tips?

    submitted by /u/thekingtoe
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    Making cool effect for my game with unity

    Posted: 16 Aug 2019 12:20 PM PDT

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