We spent 18$ on PornHub ads (SFW) |
- We spent 18$ on PornHub ads (SFW)
- Making of the water in Extinction Protocol (more inside)
- Proud of this 2D water effect shader! It only uses 1 texture, has 2 depth caustics with parallax and more!
- ERC-721 (non-fungible tokens) in gaming, and the possibilities that they open
- My take on 8-way direction using sprite animations
- good starting points for learning to write shaders?
- I just attached Creative Common licensing to all songs in this playlist. Instrumental early 2000s inspired Indie Rock (sounds like Modest Mouse, Pinback, Phoenix, Real Estate) . Would really love for it to go to some use. Feel free to lmk if you would like any other works as well!
- I've uploaded my second video tutorial video for Godot, this time covering 3d, fractals, and instancing thousands of meshes via MultiMeshInstance!
- Do you guys think instagram is a good platform for mobile game advertisement
- How is this cutscene made?
- How I doubled my sales...
- What is the best method for creating (2D) maps?
- I'm offering free translation services (portuguese)
- Libgdx newb, camera question, also learning resource question
- Interactive map website based on in-game map.
- Unity random prefab spawning and generation
- What do you think makes a game worth money?
- Unity Prefab Generate at position tutorial
- What tool would you use to quickly sculpt some cave hollows?
- Where to upload my game?
- I've known Chris ( Founder of GDC ) from his dragon speech, came across this video while researching him. Very low views so I wanted to know what you people think, there are quite interesting yet controversial topics on the video. What do you think?
- 2D preferably libgdx > java > general open source game with top notch professional code quality absolute best
- Unity game development - Devlog #1: Particles, sound & hud
- Siggraph sales?
We spent 18$ on PornHub ads (SFW) Posted: 28 Jul 2019 05:40 AM PDT |
Making of the water in Extinction Protocol (more inside) Posted: 28 Jul 2019 09:37 AM PDT |
Posted: 28 Jul 2019 10:58 AM PDT |
ERC-721 (non-fungible tokens) in gaming, and the possibilities that they open Posted: 28 Jul 2019 02:35 AM PDT I believe these open up crazy interesting possibilities for the general purpose of tracking ownership, and initially we'll see this play out in gaming. To quote from http://erc721.org:
A good example here would be Gods Unchained which is a trading card game that tracks the ownership of the playing cards on Ethereum. This means that the cards, even though digital, truly belong to the players of the game. They can be traded on platforms that have nothing to do with Fuel Games - the company behind the game. Even more, if the company stops supporting the game client, an open source client could be created by the community that uses the smart contracts where the cards are tracked (these cannot be taken down). In the end, this will make gamers happier and safer. Gameplay will feel more rewarding since they actually get something that has a trading value out of it. I envision that platforms where non-fungible tokens are traded will start getting a lot of traffic in the coming years. There are a lot of games where non-fungible assets can find valid usage. Opinions? Anyone implementing these into their games? Please, no answers like "database > blockchain", as Ethereum is a lot more than just a chain of blocks, and its scaling has a high probability of being successful. Databases will still have certain purposes, while a trustless, immutable, public, decentralized and permissionless account-based ledger will have others. [link] [comments] |
My take on 8-way direction using sprite animations Posted: 28 Jul 2019 10:55 AM PDT |
good starting points for learning to write shaders? Posted: 27 Jul 2019 10:19 PM PDT Hi, I was looking for a good starting point on learning HLSL or learning to code shaders? I know it's probably more complicated than that. I wanted to read up on the topic work on it as a hobby project. [link] [comments] |
Posted: 28 Jul 2019 10:03 AM PDT |
Posted: 27 Jul 2019 11:33 PM PDT |
Do you guys think instagram is a good platform for mobile game advertisement Posted: 28 Jul 2019 08:46 AM PDT |
Posted: 28 Jul 2019 08:10 AM PDT How is the initial cutscene from witcher 3 made? In this [video](https://www.youtube.com/watch?v=dd2gz6AxYoA) the cutscene im talking about starts at 0:22 seconds and goes on till the end. It combines great sound effects, dialogue, voice acting and dark cartoonish visuals. I feel like I could watch a feature length movie made in such a style. Is there a standard software to make something like that? [link] [comments] |
Posted: 28 Jul 2019 11:47 AM PDT To experiment I had my game on Steam listed at $9.99 USD, twice what I figured was a good price. After lowering it to $4.99 my sales more than doubled! A neat tip for anyone struggling is to try halving your price. For reference my game is here: https://store.steampowered.com/app/926450/Thibalryn/ I hope this info helps someone :) [link] [comments] |
What is the best method for creating (2D) maps? Posted: 28 Jul 2019 07:58 AM PDT Hi, i started this weekend just for fun with game development. Im using an sdl2 library with golang and am programming it from just that. Do you define each tile/tileset and add it in an array or something? im sorry if this is the noobiest question, but whats the easiest/most efficient way? [link] [comments] |
I'm offering free translation services (portuguese) Posted: 28 Jul 2019 11:31 AM PDT If you're developing your own app, game or service and intend to have your content in Portuguese, please let me know and send me a PM. My native language is Portuguese and my second language is English. [link] [comments] |
Libgdx newb, camera question, also learning resource question Posted: 28 Jul 2019 11:26 AM PDT I follow Learning Libgdx Game Development eBook and Author implements CameraHelper class, along normal Camera object that implements Zoom and following the target and probably some other things along the way. Can it be done extending just camera class or composition ? It seems like a clearer code to me ? Like this: Any problems with it i can expect? Has this book a good quality code examples? I like learning from books because i imagine authors are more competent than random tutorials on the internet. Guys also tell me if this is wrong sub for those questions and direct me pls [link] [comments] |
Interactive map website based on in-game map. Posted: 28 Jul 2019 11:18 AM PDT Hello! I'm new to development in general but I've decided that for my first project I will create an interactive map website based on an in-game map and I want people to be able to search their location based on coordinates (x, y, z) - I'm not particularly certain where to start with this so I was hoping someone might be able to help shed some light on the situation! I've looked into https://www.mapbox.com/ which may be the answer but I was just wondering what other developers have used to set up an interactive map website. Thank you in advance! [link] [comments] |
Unity random prefab spawning and generation Posted: 28 Jul 2019 10:57 AM PDT |
What do you think makes a game worth money? Posted: 28 Jul 2019 01:04 AM PDT |
Unity Prefab Generate at position tutorial Posted: 28 Jul 2019 09:52 AM PDT |
What tool would you use to quickly sculpt some cave hollows? Posted: 28 Jul 2019 09:46 AM PDT Hi there, I'm using Unity and now that Unity 2019 has holes in the terrain I'd like to start sculpting hollows for caves. I'd really like to build them out with sphere brush or half sphere brushes and have them automatically UV mapped and export them as FBX files. I've got the Digger asset from the Unity asset store but I'd like to just make them myself externally. I've got 3ds Max 2018, and I'm ok at it if I'm making geometric shapes but I don't know how to go about making organic sculpts in it, I've got blender (but I suck at it), and I could get anything else honestly if it worked. I want something easy and quick. Any tips? Thanks in advance! [link] [comments] |
Posted: 27 Jul 2019 03:36 PM PDT I am 13 years old programmer, and have made some games before, but I haven't uploaded them anywhere. Steam has a fee of $100, which is too much for me as I'm not going to make any profit from my games. [link] [comments] |
Posted: 28 Jul 2019 09:13 AM PDT |
Posted: 28 Jul 2019 08:55 AM PDT Title says it all, i want to see how pros do it and why i need to learn so much yet. I want to read code like a good book till i sleep sweet dreams or experience katharsis. Cmon guys i believe in this community. Where else would i get an answer if not here. Surely there are some nice libgdx repos. I need to rely on you to tell me what is awesome and what is meh though [link] [comments] |
Unity game development - Devlog #1: Particles, sound & hud Posted: 28 Jul 2019 08:46 AM PDT |
Posted: 28 Jul 2019 12:48 AM PDT Any software/things worth purchasing go on sale during Siggraph usually? Substance painter and Houdini I'm looking at in particular. Any others on decent discounts usually worth checking out? [link] [comments] |
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