- I made some UX/performance improvements and added additional algorithms to my traveling salesman problem visualizer based on feedback I received here. This is a browser-based educational resource for learning common algorithms.
- Deep Fashion3D, the largest collection to date of 3D garment models
- Why are distributed systems class taught in go?
- [R] NVIDIA’s GameGAN Uses AI to Recreate Pac-Man and Other Game Environments
- Planning on getting a CS bachelor’s. Any tips?
- Sugiyama-Misue algorithm
Posted: 26 May 2020 12:02 PM PDT |
Deep Fashion3D, the largest collection to date of 3D garment models Posted: 26 May 2020 05:29 PM PDT |
Why are distributed systems class taught in go? Posted: 26 May 2020 05:03 PM PDT Just wondering why so many distributed systems classes are taught in golang [link] [comments] |
[R] NVIDIA’s GameGAN Uses AI to Recreate Pac-Man and Other Game Environments Posted: 26 May 2020 02:20 PM PDT Aiming at training a game simulator that can model both the deterministic and stochastic nature of environments, researchers from NVIDIA, University of Toronto, Vector Institute and MIT have proposed a simulator that learns by simply watching an agent interact with its environment. Focusing on games as a proxy of real environments — and particularly on the seminal Pac-Man, which turns 40 this year — the researchers propose GameGAN, a generative model that learns to visually imitate video game environments by ingesting screenplay and keyboard actions during training. Here is a quick read: NVIDIA's GameGAN Uses AI to Recreate Pac-Man and Other Game Environments The paper Learning to Simulate Dynamic Environments with GameGAN was accepted to CVPR 2020 and is on arXiv. There is also a project page on GitHub. [link] [comments] |
Planning on getting a CS bachelor’s. Any tips? Posted: 26 May 2020 09:14 AM PDT I have barely any background with computers, aside from playing games and such; as well as a couple of classes on basic computer operation. I also have a poor track record when it comes to math, but am willing to learn. I don't want to just jump right into this, I would like to learn as much as I can on my own prior to starting school. What are some tips and resources I can use? [link] [comments] |
Posted: 26 May 2020 09:16 AM PDT I'm trying to implement the algorithm described in Visualization of Structural Information: Automatic Drawing of Compound Digraphs (1991) paper. I'm having troubles with section IV. NORMALIZATION (STEP II). Specifically, the equations for non-proper edge replacement. Can someone please help me with those? [link] [comments] |
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